Originally Posted by
Aladya
The main difficulty problem stems from a multitude of legion systems which all add up. Over an entire week of gearing up in mythic, chars are barely growing in power.
1) 2x Legendary items. It sounds very cool that you have 2high ilvl items that have additional effects, but so does everyone. The developers cannot tune the fight in their absence, so out of 15 item slots, you only really have 13 item slots to upgrade.
2) 1x Weapon Slot formed by 3 relics. Your weapon ilvl will be around the same as the one from top guilds when they are going against the endbosses. Going from 3 ilvl 920 relics to 3 ilvl 935 relics gives you a total of 9ilvl on your weapon. In the past a single weapon drop was an ilvl 15+ increase, now 3 "weapon drops" are worth less. 13 item slots-1 =12
3)4 item slots are usually filled with set items. I think there's 2 mythic tokens dropping(+coins). It will take forever for this slots to make a difference, not to mention your average guild will have much fewer complete sets(with both heroic+normal ilvl) than top guilds(who have 4 hc set on every used class that matters). 12 item slots-4=8.
4)Trinkets are not the stars they used to be. Before, devs didn't really account for the best trinkets being ridiculous, but now they don't need to because raid trinkets are usually weaker than stat stick titanforges/m+ stuff/crafts . 8item slots- 2=6.
So really, you are only upgrading about 6 items - usually a neck(which you really want socketed if possible), wrist,waist, feet, 1 ring(again, really hope for the socket and massive amount of stat) and gloves/cloaks. Less if you're a class that benefits from 2p/4p from last tier as well.
As I said, chars are just not growing enough in power from heroic to mythic. And as an added effect, class stacking is much stronger than in the past, but if you can't take advantage of that, then you're waiting for Blizzard to nerf.