Originally Posted by Blizzard Entertainment
Originally Posted by Blizzard Entertainment
Ion already said there will be a squish next exp
There is not really a problem with the amount of levels we get, aslong as it feels good getting those lvls.
It would also require a total revamp of the leveling system, the learning system, the way we get spells, talents and gear, and also a rework of the entire leveling layout.
So no...This would be a terrible idea and would require so much work for so little in the end.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
A number that is mostly meaningless to players who has stuck around for a while, but a daunting task for newer players.
"Hey, wanna play WoW with us? Only have to level up 110 levels to start hanging out with us!" What does that mean? What references do a new player put into it? Like level 100 levels in a Final Fantasy game? In a Kingdom Hearts game? Dragon Quest? Persona? Shin Megami Tensei? Just by changing what it is called, you can make it a more "noobie friendly" game, without truly affecting anyone.
They fucked up with the stat inflation in Cata, and then again with the stat squish in MoP. And here we are again with several million HP.
The MoP item stat squish had absolutely retarded effects on gear. The numbers are too small especially at lower levels, when you don't see practically any kind of stat increase when getting so-called upgrades. Even ilevel 200 and 400 items have nearly identical stats. They should have kept the item stat progression more linear from Wrath.
And the item level in general -- do we REALLY need such a ridiculous inflation on it? Vanilla ilvl was ~100, TBC ~135, Wrath ~270... and then Cata ~410, MoP ~560, WoD ~720, and now people run around in 930+ stuff... over 200 item levels during the course of a single expansion?
Are they trying to compensate for something or what?
Actually it matters because it allows them to keep giving us better gear each expansion without our haste, mastery, and crit becoming absurdly high. That legendary that gives you 1.7 mastery? It'll be worth a lot less mastery at whatever the new cap will be than it does now at 110.
- - - Updated - - -
Well, 1-60 was linear, and then as you said there were spikes at 70, 80, 85, and 90. The squish made 1-90 linear, and now we have spikes at 100 and 110. The next time we get a squish 1-90 won't be touched again. They'll just squish down 91-110 so it's linear all the way from 1-110 and let us start growing against the new cap.
I'm willing to bet money and my left kidney they will never decrease levels in this game for a squish.
Stats I'm sure will be squished down again in the future, but levels? Nope. Never going to happen.
I would like a level squish, but for actual gameplay reasons:
- With a lower level each level would feel more meaningful, as in we would actually get something each level. Be it a new skill, a talent point, an unlocked dungeon or what not. Currently, we get many new skills at low level, but it's not unheard of to go 5-10 levels without getting anything at the higher levels.
- Since we already know that a item squish will most likely happen, a level squish would also help here. A lower level would mean we won't get the level up stats for the missing levels. Even if we would only get 1 stamina per level, max level 60 instead of 120 would mean we would have 60 stamina less.
- Now if we don't get scaling level for the whole game, this would also allow us to consolidate continents, so we could for example have level 1-30 on Kalimdor or Eastern Kingdoms, 30-35 on Northrend or Outland, 35-40 on Cataclym or Pandaria, 40-45 on Draenoir, 45-50 on the Broken Isles and 50-60 on whatever cames next.
The grind can take exactly the same amount of time for 10 levels or for 1000 levels. You just adjust the amount of experience per level.
As a game progresses you're supposed to get stronger. Losing levels for no reason is worse than gaining levels for no reason. At least gaining levels for no reason is logical to progression.
Originally Posted by Blizzard Entertainment
Originally Posted by Blizzard Entertainment
Guys calm down!
Its just a number...