Originally Posted by
Qnubi
Both scenarios, leveling is only done by veterans/newbies, suggest that making it worthless is wrong design. Your veterans already know the ropes, so increase reward/difficulty (less time needed, but harder and more rewarding). Newbies will learn more about the class/game they are playing when put against harder challenges (I don't mean brutal elite fights, normal endgame combat duration in questing gear is fine). That means leveling atm is both, for veterans and newbies an absolute failed game design and should be fixed in an expansion overhaul.