Originally Posted by
JainaKulTirasBlizzCon
I am in agreement with the OP. WoW became popular in the first place not because we toppled gods or travelled through space and time. It got popular because it was an amazing feeling to be able to run around in a massive, seamless fantasy world. You would feel so immersed by the forests, deserts, caves, lakes, mountains, etc., that it was a very captivating experience. The fact that the world had a thriving community also helped loads.
Right now, I feel WoW is sustained expansion-to-expansion by trying to woo us with shiny things.
Look, you're the COMMANDER! Look again, you're a CLASS LEADER! But wait, now you're the DEFENDER OF THE WORLD. WITH ILLIDAN. AND TURALYON. AND FUCKING POWERFUL WEAPONS PEOPLE IN VANILLA ONLY DREAMT ABOUT.
People are likely also sticking around because by now, a combination of time passing, friendships taking root, collections getting bigger, lore reaching its climax, and life outside of WoW getting more stressful to handle, all contribute to making it difficult for old players to let go.
So now, people are under the misconception that WoW remains healthy and popular as ever, growing even. But I think that's a mistaken belief. I think WoW would be a lot more popular if it had stuck to the wizards and dragons concept. Outland was about as far towards the outlandish as it should have gotten. It toyed around the idea back then. At this point, we're basically in StarCraft.