Considering the way they tuned KJ, we probably wouldn't even have 10 kills until the Crucible. Giving top guilds some time can work if the tuning isn't as crazy as it was in this tier, where he need massive nerfs for the World First, huge changes after two kills and it still was barely 60 guilds.
What they need to do is actually test their bosses instead of claiming they did that and then release unkillable mess of an encounter. With another one that's just barely killable right before it. And another that needs a Weak Aura to not be a nightmare and is pretty easy when using it. And Mistress who had her own issues.
They also need to stop waiting for another patch with instance nerfs. Yeah, they had some targeted changes, good for them. It's was still "just wait for (this new grind) that will nerf the place." Wonder what it will be in Antorus.
Last edited by KaPe; 2017-09-21 at 02:24 AM.
And we've passed 100 now
just over a week later and this has almost doubled
Last edited by MrLachyG; 2017-09-23 at 12:19 PM.
No need to clear. Bosses aren't fun and you don't get mount at the end. Why force it?
They should bring back 10 man raids in next expansion (20 man mythic & 10 man mythic). Alot small guilds cant progress on mythic because raid size.
Back in cata/mop little guilds has a change to progress. Now they blocked on heroic.
Last edited by mihai25; 2017-09-23 at 01:13 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Raid has been cleared by 3 day raiding guilds, just git gud.
its tuned perfect, if you like to grind AP 18 hours a day to get the buffs they just used to hand out....or add raid wide buff....
grind grind grind...
my biggest problem is keeping healers around, they seem to have been ignored as far as tuning/buffing even after the devs said they overtuned raid wide damage......and in the crucible healing totally got the shaft. the 2nd teir is mostly garbo for healers and they have to try 2x as hard to get the right RNG vs dps.
actually, the number on wowprogress just dropped to 99 - I was sure it was over 100 yesterday
Considering that I said exactly that in the very post you quote - "nice reading skills". Also, did you prove me here? With that amount of kills, it isn't "git gud" anymore. If they want to reach completion rates comparable with previous tiers, there will be more nerfs, as the Crucible buffs will slow down significantly in the coming weeks.
Really the tuning for everything is bad for tomb. Our guild is heroic and we find the mechanics are not designed for smaller raid sizes (10-13 people). We're quite happy with our group, but now we need to recruit to progress.