normally i do, but when you are like 4-1 in lane, just go snowball mode
instakilled swain, kited a few seconds into a bush, turn and q auto ed a sivir before she could react, almost instakilled her :3
also keep in mind lulu weaves in autos heavily due to her passive
the extra ad does a surprising amount
Last edited by Nasuuna; 2017-09-18 at 06:47 PM.
Haha that's what I feel most of the time.
Not true though. I think support has a really important role, sometimes I even out damage my midlaner/toplaner/adc (cos I like dmg supports like Lux). Supports can control the game quite a bit.
I guess different people has different styles. I used to only play dmg supports or playmaking ones, like Lux/Morgana (but I do get sightstone first though) and Blitz/Braum(where I would E my melee creeps to Q my opponents at times).
It took me awhile to get used to Soraka/Janna because the playstyle was different.
Yea, that's what happens when they don't look at the map. Sometimes it's even funnier when you placed 1 ward at dragon pit, 1 ward at opponent's blue and 1 ward near your red entrance (and 1 more vision ward somewhere around btm) but they fail to see that 2 or 3 people are walking over lol and proceeds to rage.
Hah, to be able to outroam a TF, that feeling HAH. I added Liss into my pool just for the fun of it but it turned out really well for me, I use her Mid/Top. The only thing that I don't like, is that her R can be countered with cleanse but it's pretty crazy at 40% CD cos you can spam Q like nobody's business.
As for Lulu, the old one was pretty powerful but I think it's been nerfed abit. Still crazy though, with Lich Bane, especially with the slow on Q and multiple disables. I forgot if I hit mastery 5 for her already, if not, I should try using her on mid/sp again.
The last time I used Lulu on mid, I just felt that other champs would be more effective though.
How do you counter kog + ardent support right now?
The dmg output from 700 range is too dam strong.
Interested to know how you play Rakan
Are you like me who goes full offensive with Spellthief's Edge, Thunderlords and AD reds?
Or are you defensive?
For me the only way to play Rakan is full balls deep offensive I can alone take 50% of the ADC's HP and add huge pressure to the laning phase.
I hate pussy ass Rakans and i think they are useless xD
EDIT: On a sidenote Rakan is the 4th champion with the most AD at level one, by a diference of decimals he would be second. He is a beast.
http://leagueoflegends.wikia.com/wik.../Attack_damage
Last edited by mmocaf0660f03c; 2017-09-26 at 02:22 AM.
I'm Silver 1 now but I'm trying some new stuff out.
I feel like Top can be an island and you have little influence on the game. I was reading the forums and a lot of people say the same. There's games where I absolutely kill it but by the time I try to roam my team has already lost the game. Or even worse, I do well top and go to help only to have a split pushing Trynd pushing top all game.
Trying out jungle to see how it goes. Mostly Master Yi. I had this really strange game where I was 18 and most of them were 15-16. My farm was amazing too but we still lost. I gotta figure out team fights...
Unfortunately, I'm the defensive type haha. I don't use Rakan a lot (I'm currently on Tahm), got a video from ytd but not gonna post it soon as I need to post my other champs first HAH. Though below is a video that I made quite a while ago summarizing my tanky playstyle on him.
The game was just ytd, I went Coin>Coin Upgrade>Sightstone>Boots>Banner>Ardent (halfway and game ended). Masteries, I went tanky with bond. The rationale is that I love to initiate fights, but I don't want to just go in, deal some dmg and die without being able to peel.
Being tanky, I can initiate fights and use E to bait out opponent skill shots without the worry of being killed. If they try to dive into my AD or whoever, I can easily E back to protect my carries, at the same time, the disables will allow my carries to draw distance leaving me to peel everything else and it may be a little weird, but I like to max W first for the cooldown. The banner was just cos I wanted to be annoying since there was a Xerath. Just realized that that I earned a 200 more gold than my ADC and 200 lesser gold than my top laner while going 0/0/18 (25 kills in total on my team).
I guess you can say so, that top is an island by itself. Though I think it depends, because sometimes early TPs will be able to net you 1 or 2 kills btm, it'll potentially lead to a dragon and/or first turret. But I can also understand the island part because you better not TP when I use banner Sion because you will lose 1 or 2 towers depending on how long your fight at btm takes. My record was something like inhib in 13mins or 15mins (I forgot), all I did was just ignore btm and push while my teammates just drag out time.
As for Yi, I haven't really used him but I always hate those that just R and runs at you while saving Q to dodge your skill shots/etc and I always love those Yi that use Q to come into you first, because I can usually just disable him right after that and kill him off with my team. Peels are important to, don't expect to 1v5 cos you're a farmed up Yi (which most do and they just end up dying and providing gold/xp to opponents).
Don't know if any one posted this yet but.
http://www.surrenderat20.net/2017/09...-path.html?m=1
some big changes some bad some good some idiotic.
IP did not work fine though, people are sitting at hundreds of thousand of IP. And this is hardly a fix, now they will sit on hundred of thousands of blue essence instead it seems.
Will be interesting, these runes will change a lot I believe, though some of it looks rather similar to the masteries we allready have, just tweaked a bit.
aaaaand another nice match, YasuoXxX99PL ("support" yasuo) and HiImVayneGodX99PL botlane did their best to lose the game.
dia 3 game with 2 "totally legit" d5 players