I don't feel the point doing that at all as I've known the game since 2004, but I still finish zones, at least it seems stuff still gives xp 8-10 levels over your level. (did 24-34 in just northern strangthethorn on a monk with 50% enlightment on top of 55% heirlooms).
Only thing that sucks if you hit an expansion level cap, all xp regardless is cut by 75%, it's still easily possible to skip MoP completly by doing cata etc.
However if 8.0 brings a revamp of sorts, or at the minimum zone scaling I might level new character without heirlooms since quest rewards aren't that awful these days, and 7.3 added dual stats to pretty much all leather/plate/mail armors so spec swapping is a lot easier.
Last edited by Teri; 2017-09-26 at 02:26 PM.
It's a QUEST, not one of your buddies patting you on the back saying "Go have fun, you rascal you!" It's inherently linear.
Ya dingus.
Back when people enjoyed the game without a lot of consistent content, riding on the lore and the excitement about the world from Warcraft 3, you didn't need a narrative. Now Blizzard need to make quests that builds up to the achieving the greater objective, something that ties your character to the events in the main story. In that sense you need followup quests and phasing.
Mother pus bucket!
What a load of bullshit.
Legion is the most WORLD of Warcraft this game has ever been. It's over a year since the game released, and the Broken Isles leveling zones are still utilized. Also, scaling tech.
If they bring the Legion systems to the 1-60 content, then that content can be made a part of the WORLD relevant to max level players for the first time since 5.3, when the northern Barrens were used for max level content...
Last edited by Queen of Hamsters; 2017-09-26 at 02:35 PM.
Questing will only become more linear as Blizzard becomes "better" at in-game "storytelling".
It's inevitable that focus on story takes away from variety, choice and feeling of world.
Why did you create a new thread? Use the search function and post in existing threads!
Why did you necro a thread?
In Cataclysm. They went overboard with it, like with many other things.
In Warlords of Draenor, the design of the game changed drastically and instead of being part of a world with many objectives/quests/etc to participate in as part of our story we became a minor part of one big storyline.
I.E In WoD we were basically minor players in Yrel's story (or the horde equivalent of her).
That's not true at all, if you did that then you would still have two full zones left by the time you reached max level. Most players skipped to the next zone before finishing all of one then went back later, and there were two endgame L70 zones (SMV and Netherstorm) to explore/conquer.
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Disagree totally. The Vanilla/TBC/Wotlk/etc method was much better than the new linear WoD/Legion method. It feels more like playing through a generic single player game now than an MMORPG.
WoW isn't and never was a sandbox MMORPG
I'll judge it again when the game stops being a collection of smaller stand-alone games with different themes and features, and you can play the latest one only. One possible solution could be the scaling tech, but 1-60 won't be enough - you should know all the time you're playing the same game you started regardless of a level.
Right now my grandma's patchwork quilt looks more uniform than the game of World of Warcraft.
I'm not a fan of being some kind of "hero" lore wise. I prefer the early days when you were insignificant and the stories were separate but interconnected in a subtle way. Current system is designed for linear, movie like scripts and tbh it's quite a bad movie.