I know we all knew, but still nice to hear it from the main man.
Not that person but I'd like to answer you.
The two things I enjoyed in legion was the mage tower challenges and getting the riddle horse. No RNG or grind involved in either.
I don't mind grinds. Grinds are the foundation of MMOs. But WoW isn't based around grinds, nor was it ever.
Grind=getting the shaohao rep mount
Grind=/=spending countless hours every day gathering argunite from everywhere on argus to GAMBLE with your lost time for a CHANCE at something useful
I'd consider the mage tower challenge a grind tbh, or at least partially. Repeating the same thing over and over in an attempt to get something. Sure its a bit more..involved than that. But its a bit of a grind. Same for grinding argunite. Argunite is a combination of grinding and RNG. Grind the currency for an RNG reward(although, I get why people dont like this, rather than grinding for a guaranteed reward. This is the issue I had with Paragon mounts, with no mounts from Reps. Still, very much a grind).
Grind=repeating the same content over and over for a reward
RNG=doing content with the chance of getting a reward
Last edited by Renley; 2017-09-28 at 02:39 AM.
Say what you will Ion is great. I don't agree with every thing he says, but he definitely cares about the game. Glad he's at the helm.
Really silly? would you show me ONE rare on the broken shore that would drop mounts/pets/toys?
the ones needed for the achivement [Shoot First, Loot Later]
No it didnt - the Broken isle had. The shore only had 3 Trainers you could fight.
no its not but you dont see it with your hate tainted glasses.
So you dont like repition - why you play this game then wich is obviously not for you?
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Sorry Mister I-never-played-Vanilla but resistence gear wants to have a word with you. Farming Tyrs Hand for cash and drops wants a word also.....
Grinds was always a thing in Wow. It always will be in some form, you can debate if it's too much or just weaksauce.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
No, a grind is when you do the same thing over and over. The challenge is not a grind because you don't do the same thing, you ATTEMPT the same thing, and since you only complete the action on the attempt that you succeed there is no actual repetition.
Killing 100 wolves is a grind, trying to kill a wolf 100 times with 99 failures is not a grind.
The whole point of the grind is that you KNOW what is at the end. You look at the bar slowly fill away and that is what makes it enjoyable, every minute that passes brings you closer to the goal.
What those disgusting people over at blizzard have done is turn the goal into a roulette that basically resets your progress every time you reach it.
It's truly absolutely despicable game design and anyone who defends it is a shill or compulsive apologist.
Invasion points aren't bad but they could be tweaked and or redone to be more interesting in it's current form.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
THat's why I said it's a partial grind. The Mage Tower is very much like raiding, which is a grind. You slam your head on a wall over and over and over, grinding away, making progress until you reach the reward. You still are repeating the same actions over and over for a reward, whether or not things actually die.
Roulette goals have been in WoW and every other MMO from the beginning of time, such as dungeons and raids(ya know, doing the same content over and over trying to get the piece of gear you want). I do just about every ounce of content in game, I'm very aware of what is and isn't a grind. Some content is a more tedious grind, some is a simple grind.
I'm sorry I disagree, neither nor raiding nor the tower challenge can be classified as a grind.
You could say that running raids on multiple difficulties with zero resistance is a grind and I'd agree but progress raiding is not a grind. And people who are banging their head against a wall are not progress raiding, they are waiting for gear and nerfs to carry them through the content.
As for RNG being a part of mmos, yea sure, most things come down to implementation.
I'm not saying all RNG is inherently evil, it's nigh impossible for an mmo to function without some rng elements. My issue is with where they put it and how much of it and how each aspect of the game affects the rest.