this is like the Kirin Tor memory game on steroids.... and i HATE the Kirin Tor memory game!!!
this is like the Kirin Tor memory game on steroids.... and i HATE the Kirin Tor memory game!!!
i tried south east west east west south ect.. ect.. something like that
but now it's blocked i can turn around or GO NORTH
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it is bugged blue and green and purple orbs have never been found ever and i tried multiple different directional patterns
and like i said yellow reset while i was still inside i had to somehow find yellow orbs again and redo it
SO UNLESS THERE ARE 2 YELLOW ORBS AND 2 YELLOW RUNES...it bloody well reset while i was still in it
Last edited by skannerz22; 2017-09-29 at 11:58 AM.
-Proffesional Necromancer-
i used the addon for it on the day it the maze came up took me 1hr maybe? just had to learn the addon map isn't exactly 100% accurate (though looks to have been improved since i used it) but long as you follow the number its not bad. find the orb in room 30, and the rune for it was in room 5.. .just go back to 29,28,27,26,....7,6,5. The teleport rooms were the hardest ones for it to map out.
Member: Dragon Flight Alpha Club, Member since 7/20/22
Not sure what the size is but it is larger than 8x8.
The problem is that it wraps or ports you from one place to another.
My Map;
Checkout the lines that go nowhere and how they match lines elsewhere e.g. A to A
My advice, make the map the way you feel comfortable. Bear in mind you draw a map in a one direction and then realise you are redrawing part because it looped/warped. Excel helped me here because I could then decide on a warp point and delete the duplicated areas.
Collect NO orbs until you have marked them out as they are your only guides. Once you have all five pairs, then you can track your path around and collect them in the right order. It took me a couple of hours of following advice on the best logic route to take getting nowhere, then 10-15 mins to make the map and 5-10 mins to retrace through all collection drop offs.
Good luck
time to start this i guess
https://www.youtube.com/watch?v=Zxj_swBYXVA
Cotton Eye Joe by Rednex [1 Hour]
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it is bugged
-Proffesional Necromancer-
a) start until you find a run/orbs
b) start mapping from that rune/orbs until finding another rune/orbs
c) if you find another rune/orbs start a new map
d) when you have all the rune/orbs colours in your multiple maps try to glue them together
e) make sure you can reach any rune/orbs before starting to combine them.
Making several maps is easier than just one big map because:
a) you get teleported sometimes and that leads to invalid paths, its easier to spot
b) when you reach the edge of the labyrinth map you start on the opposing side, making it easier to map routes without going in circles
It took me 30 mins only by using pen and paper and mapping as I was going. I didn't pick any orbs/runes so that I could use them as landmarks when I had finally found them all. People who use the addons are silly, it's child's play.
This. I did the pen and paper route as well...most of the way anyway (but it is the best way). The map can overlap itself multiple times, and unless you have a really good sense of direction...you'll get lost. Very lost. Especially if you just pick up the first torch you see and run it home.
It took me a couple of hours as well. Little over 3 hours. Granted, I took breaks to get my head cleared as well, but there you go. The mount is called a Lucid Nightmare, and I can only say it's true.
The addon is almost useless. It you are solely using the addon you will get lost as fuuuuuck.
Get a pencil and graph paper. Map everything out. Use orbs and runes as land marks. Only start clearing orbs/runes once you have finished your map and can run through it several times.
My Map: https://i.imgur.com/E7Rsmf7.jpg
Remember. There is teleportation. Some rooms teleport you to the same location every time. Others put you in random rooms. There may not always be a way back if you are teleported. You may find yourself walking out from a blocked off hallway. The one thing that is always constant is your directions. Rooms do not rotate, and if you leave through the left you will always come out on the right ect ect.
P.S. My map is small as hell, I got incredibly lucky, my guildies hated me for it.
Last edited by Seethe; 2017-09-29 at 12:25 PM.
When I went up the stair, I met a man who wasn't there.
He wasn't there again today. I wish I wish he'd go away.
Originally Posted by Daxxarri
No, Renault is correct. If you've matched an orb with a rune, that rune can reset eventually. The orb won't, however; BUT, you still have credit for matching that color.
It took me a couple of hours to find most of the runes and orbs. I did not match any orbs to runes until I found them all. I had a hell of a time finding the blue orb. Once I did, I had a hell of a time getting back to the blue rune - it was at this point in my maze where I was hitting the teleportation rooms, so simply trying to backtrack did not work for matching blue. I ran around aimlessly for awhile and finally came back to it. After that, it was easy enough to backtrack through everything else. Between teleportation rooms and the maze not being all on one level, it gets very frustrating at times, but clearly, it can be done. Best advice right now is to leave it alone for a few hours and let the whole thing reset. Go back in and map it the best you can before matching any colors so you have as many landmarks as possible.
i have been doing that for basically 40min now and i keep finding blue rune but not the orb and can't find the other runes/orbs
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yellow completely reset while i was still in it
red orbs reset as well but red rune didn't reset
i haven't seen any yellow/red after redoing yellow
-Proffesional Necromancer-
I earned a cartography degree just from mapping out that maze one room at a time. And I still got lost even while mapping it out!
Took me 4-5 hours, but I GOT IT! And without the add-on either!
I printed out graph paper and used different colors to coordinate each room and path I took.
US - Eitrigg - <Bank Space is Magic>
Delupi, Amoora, Jisu, Beahru, Rusa, Yeun, Neralyis, Usii, Razzil, Zaramja, Oshaz, Shawnie, Iziss, Gearsi(A)
Once you know how it works, it's really simple.
If you come across the same colour twice, that means you've been teleported so where you were for red for example, all ur paths u mapped out before at red will be exactly the same.
Also I think doing it in excel is easier than that addon. It made more sense to me when I was doing it after I scrapped the addon. Also in case you don't know, if you leave the room your layout will reset, it resets every time u enter it so its a new layout.
It took me 4 hours, and I had to restart my maps three times- I talked to someone else who'd done it and saw plenty of other people's maps, and what I'm thinking is that the spread of randomness to each map is incredibly high. Some people can use a simple method like "go straight, turn left" and eventually traverse all their rooms, but that definitely didn't work for me. I had one-way doors and rooms that were somehow "on top of" other rooms that made the entire thing a nightmare to try and draw out. I found the first three orbs within the first hour, but spent another three hours trying to find the last one.
The conclusion I came to is that my map had three separate "loops" that you could basically map out without issues, but each loop had "teleports" (some of which were one-way) to the other two loops. Having looked at other people's maps, it seems that this isn't always the case, or at least that theirs end up creating something that isn't so physically unintuitive.
Finally getting the mount felt pretty awesome, but now every time I see someone else with one, I grumble to myself "yeah, you probably only had to spend like twenty minutes in the halls, didn't you?" Not sure it was worth it.