I am not pro Flight, I am pro a better more engaging game. I just took the pro flight stance cause I knew Blizzard couldn't deliver. Looks like I was right
I think WoD and Legion came up with a good balance between what makes sense (no flying) and what the noisy minority want (flying).
Can't see any reason to change. However they need to enable it in all old content (e.g. Timeless Isle, Argus in next xp) though.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Yeah they will never do this. They talk about how everybody hated Vashjir in Cataclysm because of the problems that flying combat enabled (and swimming IS flying combat). I never had a problem with it, but apparently enough people hated it so that they decided it was a bad idea to try it again. I assume this follows through to flying combat.
Also they would have to implement a new daze effect or make every flying mob move at mount speed. I just don't see how they'd do it. The whole point is that they don't want people to skip the ground combat. Putting some new daze effect that doesn't dismount you but you makes you permanently move slower until leaving combat would probably be just as aids to you as the way grounded only content works. But that's the only way they'd put flying in at the very start of max level without flying combat. You would have some new effect that effectively works like daze without knocking you off of your mount.
- - - Updated - - -
Honestly I wouldn't mind them doing this. Give people flight but put in that "valid lore reason" that they keep asking about. I wish they had done this in Legion TBH. Just like... you CAN fly, but if you're in the air longer than three seconds then the Sentinax just blasts you out of the sky.
This is why I can't take the anti-choice crowd seriously. If you don't want to fly, if you prefer to be on the ground, then....don't fly. You always have that option.
You can't sit there and make a serious argument about how much flying detracts from the game, then turn around and say you lack the willpower to opt for gameplay that you claim to prefer. Are you putting yourself at a disadvantage? To some degree, I guess. Without flying you can't fly to quest objectives or avoid combat. But your argument is you hate to do those things anyway. So don't then.
There is no legitimate argument against the option of flying.
Most likely something similar to #1. The idea is that flying trivializes quests, so once you're done with all the quests they let you fly (usually not in the initial content patches). Blizzard doesn't seem like they are going to cave out of that position. I haven't seen any blue post that would suggest a change in mentality.
I would only expect them to let us fly early on if they intentionally make the expansion areas to be impossible to navigate by land. Something like terrain being completely destroyed so flying is the only option and there is no argument to be had. This would be very intentional and ingrained in the map design, so I still think it's a long shot, but it's the only viable scenario where I think they would do it.
The issue about trash mobs has nothing to do with flying. It has to do with how much Blizzard likes to fill the maps with enemies for no reason.
It's a forum. A place where ideas are thrown around, discussed, and argued. If you don't want to have your ideas and views challenged, then I humbly submit that you don't go to places where that's likely to happen.
Having said that: The way in which you mentioned flight was as though it was only something tacked on to just to TBC. I take issue with that, since it was part of the open world experience for TBC, WotLK, Cata, and MoP. Flight has STILL been part of the open world of the game for longer than it hasn't. This idea that flight is harmful to the game requires some pretty incredible levels of mental gymnastics and willful ignorance that I simply can't tolerate. And I will continue to fight it every time I see it posted.
If you want to say you like the grounded experience, fine. I take no issue with that. Different people like different things. But when you cross the line and suggest/imply/insinuate that flight isn't a part of WoW, then I'll cut in and argue with no hesitation. If that wasn't your intent, then I apologize. But maybe next time word your post a little better to be clear.
- - - Updated - - -
A "good balance" meaning: Flying will be treated like shit and ignored for most of the expansion. Because that's what happened.
- - - Updated - - -
As long as there was also the ability to play well and dodge the beams, or fly low so you stay under the radar, or something similar. Simply letting people fly then making flight useless because you insta-gib as soon as you mount isn't a solution.
That's very odd, Flying has been around for around 6 months now - so you either believe the next expansion is being released this week, or you aren't too hot at the maths.
Either way - flying shouldn't be in the game at all, the fact it is - that's a compromise. Your alts - they all get to fly through the content like there is no content at all.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Legion did it very well. Perfectly happy with this implementation.
Sure it is. The point is that they'd finally show you why you can't fly. You can fly if you want, but if you fly too long then you just die. Solves the people whining about "Why can't we fly? It doesn't even make sense lorewise"
I guess the point is that, instead of artificially locking flight for no reason, they simply give you a reason why you can't fly yet. Makes more sense to me. This would give you a balance of being able to use flying to maybe ascend from a sticky situation without making it so that you can avoid ground travel for questing. You can't just fly up and right on top of a quest mob because the timer would be too low, but you can ascend up a cliff by mounting up and dismounting. Would have made Stormheim a lot less of a pain to navigate. Would also make ascending cliffs more interesting. You would have to scout out a place to land within the timer in order to not get instakilled so you could ascend the cliff.
Last edited by Hctaz; 2017-10-02 at 06:02 AM.
Kinda like the "I always hated flying, I just never said anything before Blizz made flying an issue in WoD" crowd.
- - - Updated - - -
You mean the content I already experienced once or twice? The same experience that Blizz said I had to experience to have flying? I did that already. And now I have flying. Why is that an issue to you?
Fly through the content...except the content which doesn't have flying. It's funny how Blizzard can't even follow their own logic of "Play the content through as it was intended, then get flying later". Flying wasn't even available for the same amount of time that it was restricted before it was restricted again. And yet people still leap to defend this joke.
Which is why I said flying was treated like shit for most of the expansion. But don't let me dissuade you from believing that being able to fly in content that doesn't matter anymore is fully acceptable and really shiny and great. Truly your cup of hate runneth over.
They're most likely going to handle things the way they've been doing them since WoD. Achievement-based, able to work toward it from launch (such as exploration, story progress etc) rewarding a mount run-speed boost or equivalent until they release an extra part /step of the achieve, and then flip the flight-switch later when it suits them. Then no flight in extra areas at their release (but possibly after depending on their design).
Now that we've had a couple expacs of this, it builds a general consistency. With the advent of the flight-masters whistle it has made things much more convenient even without having it. I hope there's another thing like that in 8.0.