I pity people who still put their full trust in Bethesda after the mess that was Fallout 4. Granted DOOM was good but...
I pity people who still put their full trust in Bethesda after the mess that was Fallout 4. Granted DOOM was good but...
That Doom was actually good is more of a detriment to them actually. Bethesda did not believe in Doom at all, as can be seen from the very lackluster marketing, and the lack of review copies and such. They also seemed out of touch with the horrible multiplayer beta, when I think pretty much everyone agrees that the singleplayer is phenomenal, and why you would buy it. Granted Doom was a risky venture, as the old-school fast-paced shooter has not been explored much for a long time, outside of a few games such as Shadow Warrior.
hmmmm
I wonder if this will come to the switch version of skyrim?
If so that's one work around to getting mods on the switch skyrim since nintendo doesn't want mods period.
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
Possibly either got lucky or played after Bethesda had fixed those.
Looking at list of things Unofficial Patch fixes.. well, it's still very long.
only game i played without mods was oblivion and morrowwind. skyrim on the other hand i didn't even pick up until it had a large active modding scene because i hated the lack of a leveling system, the removal of more schools of magic, the ui,the removal of shortswords, the removal of silver weapons, the way ores didn't glow bright enough (if you don't 20/20 vision you can barely see them at all or can miss them entirely.),the vampire dlc causing random npc deaths making parts of the game unfinishable,the removal of so many types of monsters making the game world boring after the first couple dozen hours, the fact that horse mounts STILL aren't essential npc's ESPECIALLY in a place skyrim with LOTS of cliffs that they can die off of. (yeah i know there's shadowmere but still you have to complete the brotherhood questline to get it and what if my character doesn't want to be an assassin?) the ability to skip the tedious and time wasting tutorial,the ability to mass smelt ores, and many other mods i use. including a succubus race mod. so hot.
skyrim mods: 206
oblibion mods: 30+
morrowwind mods:2-3
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there were some hilarious game bugs though like the one were you could easily get the noble character's to fight each other in the solitude dungeon in the civil war to death but since they are marked as essential.....it never stops.
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what golden cow are we talking about?
Last edited by breadisfunny; 2017-10-01 at 02:16 PM.
r.i.p. alleria. 1997-2017. blizzard ruined alleria forever. blizz assassinated alleria's character and appearance.
i will never forgive you for this blizzard.
People seem to take this fall to personally if you don't like it don't support it that's what I'm doing and trying to wake up about it is just silly. Most people on pc will know about modding and probably not buy it probably the same on Xbox if similar mods exist the only market the club seems to really have st the moment is play station and if I was on play station I wouldn't care about being "woken up" id care about my game being better even if it cost a bit.
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I originally played on PS3 when It first came out only ever had 1 quest breaking bug and it wasn't a main quest for well over 200 hours before I got the pc version:
Well, that example was from my own personal experience (PC).
"For many, Esbern will be severely glitched. His sound files may not play, which leads to him standing in silence. As a consequence, it is impossible to proceed in the quest "A Cornered Rat"."
http://elderscrolls.wikia.com/wiki/Esbern_(Skyrim)#Bugs
Sorry to bring this old post from a few weeks ago, but I think this is not true.
According to Steamspy, Skyrim is sitting at 11 million plus, fair enough this is in 2017. I'll not do the math, but that is a lot more than 14%.
As for Statisticbrain. I am unable to see any confirmation they track Steam sales so I think those numbers are for retail only and not those purchased directly on Steam. Fair enough Skyrim was a steamworks games, but that does not mean it's tracking direct steam sales.
If steamspy is correct and 11 million sales is only 14% then we have the biggest selling game of all time in Skyrim. A quick google search suggest 22 million in total so going by steamspy, PC sales are at 50%.
Sorry to bring this old post from a few weeks ago, but I don't think this is true.
According to Steamspy, Skyrim is sitting at 11 million plus, fair enough this is in 2017. I'll not do the math, but that is a lot more than 14%.
As for Statisticbrain. I am unable to see any confirmation they track Steam sales so I think those numbers are for retail only and not those purchased directly on Steam. Fair enough Skyrim was a steamworks games, but that does not mean it's tracking direct steam sales.
If steamspy is correct and 11 million sales is only 14% then we have the biggest selling 'modern' game of all time in Skyrim. A quick google search suggest 22 million in total so going by steamspy, PC sales are at 50%.
Steamspy is not accurate, they even say so themselves for this game and others like it and note it with an asterisk/explanation next to the number.
Skyrim has had multiple "free weekends" on steam. Anyone who logged into steam during those periods, even if they didn't even download the game or launch it, had it added to their library during the event and thus added to Steamspy's count of people who owned the game.
So the number is wildly innaccurate.
You are correct that steamspy shows the inaccuracies, but only for Owners, not total players which is of a less value.
I was lead to believe it's pretty close to accurate from various developers. Well within 10% according to some.
Fair enough though if it's not accurate, but if it steamspy has it wrong, then I doubt statisticbrain has it right as there is no mention whatsoever of tracking steam sales on their website. Only Online surveys, Phone surveys, In-Person Interviews, and Direct Mail Questionnaires, unless of course they got an interview from one of the developers.
Last edited by mmoc2d22b88b1e; 2017-10-01 at 11:37 PM. Reason: mistake
I mean we have literally been given the figures by Bethesda... The last number they gave to the press was 30 million copies sold.
We know from retail tracking that 19+ million physical copies were sold for consoles. It is a safe bet that several million additional copies were sold digitally on consoles (we have no idea how many, neither party has released those figures), but there is no reason to think it isn't similar to other games that have released those figures (IE: ~20%+ of console sales are digital). So that is an additional ~5+ million copies on console.
So we are at ~24+ million on console. The earlier source I linked back from the guy you quoted estimated ~6 million copies sold on Steam based on their own tracker data (from before there were ever any free weekends). ~24 + ~6 = ~30.
TL;DR:
Your "various developer" friends are full of shit.
I had no idea Skyrim sold 19+ million physical copies for consoles. That's some achievement. Is there a source for this?
The steam data you are referring to (before there were ever any free weekends), is 2014 right? At this point Skyrim was sitting at 20 million sold. 6 million of those are Steam sales. This is 30% of unit sales. You can't believe that the additional 10 million between 2014-2017 is made up of nothing but console sales.
My original point was that PC sales account for more than 14% and that this figure is purely based on retail.
Last edited by mmoc2d22b88b1e; 2017-10-02 at 12:55 PM. Reason: fix
I played it and beat it/unlocking everything - and I was even on the shittiest version of them all, the PS3 version, so I had no access to mods whatsoever.
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I notice you didn't write Fallout 4 up there. Is there a reason for it?
I say this because, IMO, F4 was possibly one of the least buggiest games Bethesda has produced (Notice I did NOT say bug-free! Do note that before you jump all over me! >_<). I was actually shocked at how few bugs I ran into that game vs Skyrim's classic bugs like Mammoths falling from the sky n' such.
Mostly played F4 with mods. My only non-modded playthrough went fine but that was because I played it as safe as possible.
That said Fallout 4 is probably the game which reacts most poorly towards PC's with anything above 60 FPS
Between clipboards dropping like stones, dialogue overlapping between lines, out of sync radios, suicidal cows, dead body parts stretching into unnatural positions, shivering trees that look like they're experiencing the apocalypse all over again and vertibird pilots flying through the air in a seating position without a vertibird (all of which I experienced after upgrading my computer until I capped the FPS to 60) I'd say Fallout 4 is probably one of the most fragile games they've got. Behind Skyrim that is.
Seriously, fuck Bethesda's engines.
Last edited by Aeula; 2017-10-03 at 02:58 PM.
That is typical Bethesda. Gamebreaking bugs in the main campaign forcing you to restart and hope it doesn't happen the next time. It's unreal the lack of quality testing they put into their products. Worst gaming company by far. Same shit happened in Fallout 4 with unfixed main campaign or side campaign bugs.
They probably stream lined out the bugs like they did all the rpg elements.
But no fallout 4 did have very little bugs that I saw. But it also had the first bug I've had in one of there games that I would say is game breaking where what ever companion I picked up would get stuck on the predwin for ever. I ended up rushing that save though the main story and ignoring every thing else as side quest and exploring didn't seem as good without companions.
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I wouldn't think a game having bugs make them the worse gaming company I'd say more shady things like ea does makes a bad company.
And if you don't break an rpg atlest once or twice your not playing an rpg right if you ask me.