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But but...then fights would all be hard again, "like in Vanilla." Kappa.
I personally would be more interested in raiding again. I havn't been for the better part of 3 expansions. I just don't find the excitement in watching timers and spending all that time on raids that hardly feel rewarding. And I don't mean loot.
they should but they know the average player can't raid without it
anything that tells you what is GOING to happen isn't something that should be allowed.
I think it would be bad for the game. They would have to simplify fights drastically or shit would just be way too hard. Oh and things like brambles on Mythic Cenarius were fucking aids, so if all fights mechanics were like that then I would probably just go play a wotlk private server.
But if you want to start designing encounters around NOT having boss mods this will mean you'll need to KILL boss mods in a way that means they will never come back.
Which means killing the combat log. Completely DEAD DEAD.
Top players would just use irl timers. Make a mobile app or something.
Star Wars: the Old Republic has that exact thing: http://ixparse.com/features/#timers
And FFXIV has ACT which was used for many more things, but its main focus is FFXIV now, there's other apps like these two.
For some reason, people keep forgetting that it's not 2004 anymore, everything is theorecrafted now, spreadsheets are an inseparable part of gaming. Or people pretend that these things don't exist
What sort of question is this? Blizzard doesn't PAY his wages, ALL addons are created FOR FREE, not as some sort of business. If they're creating addons to generate income then I'm sorry, it should be cut. Look at how Bethesda tried to make paid mods, didn't work out too well for them did it? Because that's not how it's supposed to be.
It's not like he wouldn't be able to create some sort of new mod to keep his patreons or donators happy or whatever, but you're absolutely stupid if you think blizzard should not cut an addon because a dude makes money off it - it's the other way around - they should be more likely to do so because of that very fact.
Anyway,
I think the game would be better without DBM, however it would require a shift in design from Blizzard to accompany that change. They need to make certain things telegraph better so players know when it's going to happen. For example, if the tank needs to put active mitigation up before taking a specific hit, the boss should be casting a spell (and longer than some, cause some are like half a second or less in legion in this scenario) so it's more apparent that you need to do that. They should look at FFXIV raids because their is very well telegraphed and they don't have a DBM to rely on.
If you do any form of hard content in FFXIV when it's current, savages, you defo run ACT and parse the f out of this game, and ACT has timers too Or at least you have people, esp RL and announcers, who run it.
By do I mean clear and not just try.
By your logic Blizz should fuck all streamers up then. People are making money by playing Blizz games which is even worse
I would love to see DBM gone, right now I don't raid WoW actually, I raid BDM bards and warnings, something must be done.
I'd rather more intelligently designed fights with in-game visual warnings than DBM. Right now the current state of raiding is most mythic encounters come down to completely absurd mechanics overlaps, for forced complexity.
Let's just say they did.. And somehow completely stopped DBM-style addons being doable in-game..
I'd give it 2 days before there was a program with the timings listed for every ability and a timer. So basically nothing would change, except you now have to have it on your second monitor to be able to see, and it wouldn't be as precise due to being user-operated instead of reading the game's data directly.
Game already has a built in "DBM" for the longest time. The problem is that it's used too sparingly or poorly, and players have little options to change to improve or disable outside addons.
Non-cosmetic addons should be banned for Rated PvP, Mythic Raids, and Keystone content anyway.
Addons are already banned for Arena Tournaments.
If you need any non-cosmetic addon except "Recount" (etc) and you're not physically or mentally handicapped in some form or another, you have no right to brag or criticize other players. RNG is not skill, and since Legion is full of RNG there's little skill to brag about.
People are going to cheese games with thirdparty stuff (including "gaming" peripherals) no matter what. Just dismiss their credibility and move on with your life. Blizzard shouldn't feel bad about banning these spoiled brat 1% players anyway. These players will do anything to be top as long as they can get away with it. They don't care about merit or gameplay.
Blizzard refusing to add a rudimentary sim or damage meter to the game has been infuriating for the longest time because it can expose their faulty design decisions in real time rather than theoretically. This is more to do with class gameplay design being the weakest point of WoW since Cata, and less to do with the content itself.
Blizzard should've broken DBM/Bigwigs/etc a long time ago, and considering they're capable of detecting and banning people for overusing AutoHotkey it's not hard for them do the same for other third-party programs.
Who is anyone kidding though. Entire PTR sessions are dedicated to pampering the assholes that try to break and cheese the game as much as possible instead of punishing them.
There are no bathrooms, only Zuul.