Originally Posted by
Edge-
It's not normal for any game I've ever worked on (which range in scope from small 1-2 man indie affairs to larger AAA affairs, from single player games to MMO's). Some of them have tried some super ambitious stuff too (using peripherals to do things in-game with your brain. I'm not kidding, fucking watching someone cast spells in-game without touching a thing and just thinking about the spell they want to cast), and while delays happen (one game I worked on for a while ended up getting delayed for damn near 2 years), I can't say I've seen anything on this scale.
When the features a developer wants to put in a game are constantly being scaled back in their initial implementation and are constantly causing delays of upwards of a year, most publishers/investors would demand that the developer either figures out how to address the issue or cuts features to stay on budget and within the timelines. They don't have black checks like the SC community is essentially providing CIG with, all without the same kind of accountability and oversight that publishers/investors routinely have.