That is simply not true. The flying/no flying debate had been going on for years before WoD. But it was a tweet by Ghostcrawler (back in December 2012) that really sparked what happened in WoD.
The difference is that prior to Blizzard's announcement that they planned to not release flying on Draenor at all, the debate had always operated on the assumption that flying was something that would be added at some point in the expansion. So typically the discussions were dominated by the anti-flying brigade, a small but vocal minority who made an emotive appeal to Blizzard supporting GC's view that flying was wrecking the game. Since the pro-flying camp never took the idea of flying being removed seriously, they didn't make too much of fuss, leading Blizzard to the conclusion that the general consensus among players was that the game would be better off without flying.@Ghostcrawler Looking back to pre-BC, would you make the decision to add flying mounts again if you had the choice?
Greg Street @OccupyGStreet
Replying to @TrygveSeim
.@TrygveSeim Personally, no, but they are pretty cool. Convenience is fun, but I don't like that they make the world so safe.
All that changed when in May 2015 Ion Hazzikostas had this to say in an interview with Polygon (Paragraph 4):
This statement changed the face of the debate. Suddenly everyone who was pro-flying (the vast majority) realised that their silence up to this point, based on the assumption of sanity, had led Blizzard to assume that the voice of the anti-flying minority, being the only voice in the debate, represented the view of the majority. In essence Blizzard went full retard, validated by small but vocal minority."Having looked at how flying has played out in the old world in the last couple of expansions, we realized that while we were doing it out of this ingrained habit after we introduced flying in The Burning Crusade, it actually detracted from gameplay in a whole lot of ways," Hazzikostas explains. "While there was certainly convenience in being able to completely explore the world in three dimensions, that also came at the expense of gameplay like targeted exploration, like trying to figure out what's in that cave on top of a hill and how do I get up there."
"The world feels larger, feels more dangerous...There's more room for exploration, for secrets, for discovery and overall immersion in the world. At this point, we feel that outdoor gameplay in World of Warcraft is ultimately better without flying. We're not going to be reintroducing the ability to fly in Draenor, and that's kind of where we're at going forward."
The backlash was immediate, and it took Blizzard less than 3 weeks to do a complete turn around and decide to go ahead with flying.
I think if you follow the history of what actually happened, you'll find that vitriolic narrative on the topic is a bit myopic.
Maybe to some people who like to judge without really applying any thought it seems stupid. And while I can agree that their conclusion was catastrophically flawed, you can't really blame their thinking. I reckon Ion was shocked to see the backlash when he announced that there would be no flying on Draenor because that response contrary to everything that had been said on the topic by the players. Their error wasn't that they didn't understand what the players were saying, it's that they didn't realise that the players who were speaking were not representative of the playerbase at large.
Which is why I have such an issue with idiots who spout stupid stuff on forums and feel that there is merit in rebutting them. Because if you don't, it creates the illusion that those idiots represent the way the players are thinking and feeling, which leads to retarded decisions like no flying ever.
To be fair, where I can fault Blizzard is for remaining somewhat stubborn on the issue of flying. They know that no flying is hugely unpopular and as such won't make the same mistake of withholding it indefinetly, but they still hold to the belief that flying is bad. Allowing us to fly after new content has been out for a while seems like something they allow us grudgingly. What they fail to realise though is that while allowing flying for new content does detract from game (and should therefore be withheld from new content), at some point it actually becomes good for the game because the value of keeping players grounded is something that diminishes rapidly the more time the player spends in that content.