The most remarkable thing about this QA is most certainly how much weight Lore lost, new hairstyle, too. Good job, Lore.
The rest is.. meh, whatever.
The most remarkable thing about this QA is most certainly how much weight Lore lost, new hairstyle, too. Good job, Lore.
The rest is.. meh, whatever.
Warlock is doing fine. Every class does it fine. If you are good with your class you can get into a core these days, perhaps not a realm first aspiring guild but to a guild aiming with no rush to cutting edge.
The only spec that was really abyssal in dps was Unholy in Nighthold, poor things, it was a disaster. I'm glad they kinda fixed them.
The three lock in my guild are main locks since ever hence they're very good and far above average with the class and do very nice dps, specially single target. Perhaps a more mundane lock is having trouble. But at high end I even saw many guilds having at least one lock within the kill roster.
Ret has never been in a desirable position, you'll never find a guild that says "oh nice a ret". I earn my spots always by being best than most. By experience, talent, discipline (I never miss a raid, when I can't raid whatever the reason I take a break from the game), and working my ass hard since wotlk when I could finally raid as Ret.
Ion is so far out of touch with reality, its scary. He still thinks legendary RNG is good idea. Lottery style game play is here to stay, I'm out.
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
Ret was pretty foine in EN tho, with Old War pots and Crusade...was pretty yummy.
They always told me I would miss my family... but I never miss from close range.
You are (no surprise) misunderstanding what he is saying. The problem is NOT that the items are random. The problem is that every legendary is not equal, and this problem was even worse in the past.
I expect they are doing their best to rectify this in whatever the system turns in to, but the solution is not to just make it so you can pick the two legendaries you want then never care about the system again. That is not good game design and frankly, as is, this system keeps people doing content they never would have cared about before.
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Wow. Glad I let my sub expire last month. Don't think I'm ever coming back unless ion goes to a completely different team.
He says the legendary RNG is not the problem. The problem is that legendaries are not equal in desirability.
If you disagree with this, you are just being short sighted. If you were this worried, you wouldn't be playing, as every single item in a dungeon or raid operates this way.
Truly, I wish people like you, who make knee jerk reactions to something they don't comprehend, would unsubscribe. The game is trying to cater to people like you, and you do nothing but cloud the water with your contradictory feedback.
Please do quit, and please stop commenting about the game. Leave that matter to people who actually play the game. You know, people who realize that the legendary system is not enough of a reason to stop playing a 14 year old game?
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Step 2: Stop commenting on wow related topics!
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Am I the only person who would like to punch jaylock in the throat and gouge his eyes out with my thumbs?
Yet if you go back to those expansions now you see people spec shame people like fuck. The problem is not the game, its the community. In reality, the solution is to give every class the same options as every other class, but only be allowed to take certain options with talents etc.
IE give everyone shroud of concealment, blood lust, battle rez etc, but only be able to pick so many utilities.
That's true balance, and if you believe the leaks likely coming as a part of the new shared specs discussed.
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What changed that made them suddenly a top tier tank in progression?
That was a poor example, because Blizzard was actually right.
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I do agree with that, but its impossible to fix without allowing players to select what legendary they want. Either remove their effects, which would make them just another item with higher ilevel or make legendaries selectable. There is no way to make legendaries equally desirable.
However that's not my biggest concern. I'm mostly concerned about warforged/titanforged, paragon. Ion is happy with current levels of RNG and endless grind it creates. Its here to stay.
If you did, you'd have them all by now. Seems like you are the problem, no?
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As it should be. I made a video on this topic about 2 weeks ago, but these systems are the reason Legion has insane playability and the reason the game's activity is growing. Is a bit scummy because a lot of people are only playing because if they don't they will fall behind, but still the smartest decision Blizzard has made.
The fix for legendaries is a tough thing to come to, but with how quickly you can get them now, the only real problem is alts.
Anyone who is having a problem with legendaries at this point is not playing the game enough to have an opinion on it.
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Homogenization 101... like we dont already have homogenized classes... the solution is to make class really unique, with strengths and weaknesses, like all normal RPG games... people will always shame other people, either for spec or for skill or for damage meters... you cant fight that.
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.