Originally Posted by
Eurhetemec
Well I definitely agree that a system allowing you to at least minimally target Legendaries (maybe not a specific one, but like, narrow it down at least) would be an improvement on the current system. I mean, I've been fucked over by the system, don't get me wrong. Like I don't even believe the whole supposed spec-based pity timer is even true, or if it is Blizzard have fucked it up in some way (like maybe it's based on your base spec, not your loot spec, so when I was Veng and had loot set to Havoc, and got a Havoc Legendary, it reset the pity time for Veng - probably have a pity timer going on Havoc if so but I have no interest in playing that on the sort of content that gives Legendaries). So I don't love the system.
But "do dailies for 30 minutes"? I don't think that's realistic. You'd end up doing a whole lot more dailies every day than that - or even if you didn't, most other "serious" players (from semi-casuals to hardcore raiders) would end up doing a lot more.
Re: changing how DQs work, I dunno, that seems like it would frustrate the hell out of a lot of people, and still lead to burnout, and dead content in a way WQs don't. I think Valor-points-style system where accumulated points across a wide variety of sources (probably heroic/mythic dungeons, all raids, emissary chests etc.), with a (fairly high) daily cap to prevent burnout (I'd be targeting capping it at what you might expect to get from 4 hours of gameplay/day and probably make the cap actually work in a softer way - a bit like emissary chests do), and then letting you buy an item which gave a Legendary from a small selection (3-4, and probably make it so if you have a Legendary from that, you don't get it again, meaning at worst, you do it 3-4 times).