- He who moves first always wins -
So, we are talking an awful lot about sub-races. Has anything been strongly hinted at or leaked? Or are we all just having fun with speculation to the fullest?
What if Bard is not a hero, but a "legendary class" that can only be reached through a legendary questline after reaching tailoring lvl 900? Your character would then be permanently class changed to a bard. Bards would then wear leather, forcing you to abandon your tailoring and get into leatherworking. I think this would be a very immersive concept.
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My expectations if blizzard ever does sub-races would be about the development time that went into class questlines put into sub-race questlines, and at least somewhat unique models. I don't remember blizzard ever reusing assets for a selling hook and don't see them starting now, after they redid 10 races within a single expansion. Not as combinced as others that they are definitely coming now, though.
because they are part of the horde since BC? so in fact they could be there in the cata starter zone?
i always will say, sub-race its just a lazy thing to not add a new race, sub-race shenanigans can easily be done with a better customization to you character in the creation menu
Last edited by Syegfryed; 2017-10-07 at 10:55 PM.
I think the only truly egregious part with the timeline in leveling is BC/Wrath because outside of those the story carries very well.
The only other part I find bad is 1-60 doesn’t feel like a starter leveling area in how the story is told. It’s like starting a story midway through the book.
Particularly some of the early starter zones feel like there’s an assumption of you having played the vanilla plot lines and know what’s changed. Which as time goes on is fewer and fewer players.
I think depending on the big overall theme of the expansion sub-races don't make sense, or don't feel like a good fit. Same goes for what is the new "continent." Kul'tiras only vs. Great Seas Islands.
The most likely theme is the Void. If we are fighting a full on Old Gods and Void Lord infestation, sub-races in my opinion would feel out of place, and I think neutral Ethereals or just two new races feels better, or secret option number three, more on that later.
If however the void hints we've been getting during Legion amount to the B-Story in 8.0 and a re-focus of the Horde and Alliance conflict are the A-Story, then it makes far more sense to add in the sub-races. Firstly, a lot of the requested sub-races have already been strong allies or fully inducted into said faction. Mag'har, Dragonmaw, Taunka for the Horde. The Dwarf Clans, and Kurenai for the alliance. Adding those, more or less just completes the faction's playable races.
With the HvA conflict taking center stage, also opens up opportunities to make (playable) allies of other groups, Man'ari, Zandalari, Nightborne, other requested sub-races.
Now for a long tangent of something I've been thinking Blizzard might do based off the 7.3 story revelations, the Audio Drama, and Alleria's new abilities, and the Netherlight Crucible. Only if the Void is the primary story. I don't see any of this if we have a raucous adventure from isle to isle.
The Light and Void are primal forces, that we don't fully understand. They aren't good or bad, they just oppose each other. They're terrible at parties.
I think we will gain Light power and/or Void power, similar to how we get AP currently. I don't think it will be tied to our weapons though, and just baked into our class/spec.
Let's say you like gold and have paladin fantasies when no one is around, so you choose to Light, and farm it like bandit... and you play a Resto Shaman. At certain levels your abilities have "light" modifiers similar to the tier two choices in the NLC. Something like Healing Rain + Light Shield. The players affected by your Healing Rain now have a chance to be protected by a Light Shield for X seconds absorbing X amount of damage. For Void, Healing Rain + Shadowmend, players affected by Healing Rain have a chance to trigger Shadowmend, healing you for X in addition to the healing from Healing Rain.
Now to how this can slightly replace the no new playable races option. Gaining Void/Light power doesn't just unlock ability modifiers, but at certain levels new customization options. You go full Light, because late at night, Paladin's keep you happy. You get a Angel Wings, your Tauren becomes Lightforged, maybe a permanent halo, may-haps your eyes glow a radiant yellow.
Void options (just spit balling) Void burns, shadow horns, twilight feets. Perhaps a utility ability, shadow meld when out of combat.
Ehh, I extrapolated a lot, from a few things, but meh.
What I want to see Blizzard do is for them to acknowledge that not every character needs to be raid-capable, and let us do permanent things like join the Defias and fuck Westfall's shit up, or have a Night Elf character reject Elune and become a satyr outcast.
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton
Hmm, while I disagree with the part about HvA coming back, having Light or Void powers definitely would be the best guess I’ve seen so far at what endgame systems they could add.
Yeah no...every character should at least viable to do raiding. And no I'm not talking about Mythic.
I was thinking more Path of the Titans based AP system. Like you can pick a theme and go on from there. Unfortunately some Titans go along with others.Hmm, while I disagree with the part about HvA coming back, having Light or Void powers definitely would be the best guess I’ve seen so far at what endgame systems they could add.
Eonar would be every choice for a healer(She's all about cultivating Life). Norgannon,Aggramar and maybe Khaz'goroth can be damage(Aman'thul maybe to).
Flawed idea I know but it'd be cool.
Last edited by Aeluron Lightsong; 2017-10-07 at 11:17 PM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
If they revamp the world then each of the "sub" races could actually get their own starting zone, starting intro is really simple if they go by current standards.
But I don't expect that though, I think they'll just start wherever the current ones do but then revamp those to fit a united front (trolls of different tribes,etc etc)