No, they shouldn't do any squishes, because this takes effort and introduces problems for something they no longer need (they needed the first squish because they were running into the 32-bit limit in places, they since removed that limit everywhere that matters).
It's just busywork creating problems for no gain other than the imaginary "smaller numbers look better to me". To say nothing that it is actually the other way around and bigger numbers looking better to many.
The only people who want a stat squish are those incapable of understanding high numbers. Maybe educate yourself instead of insisting the game be dragged down to your level of understanding.
No it hasnt
On the contrary now in the world of 64bit they dont need to squish the numbers.
when you reach level 20 in d&d the game master doesnt go: "no we go all back to our level 1 numbers"
and after the backlash of the last squish they wont do one so soon.
its not just a number its a story of growth of your char in power.
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nope they didnt. its just people claiming "omg I cant play this game anymore now that the story of my toon advanced and I am not the unknown fall guy anymore...."
No one goes and says omg I am 50 years old the numbers are getting to big from now on I am 5 again....
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amen to that brother!
We have been in the world of 64-bit far before the first squish. The reason they don't need any further squishes is that they replaced 32-bit integer values used in combat math with 64-bit floating-point values, making (dangerous = time consuming due to the need to be careful and test a lot of related stuff) changes in code.
All the damage I see is already compressed into thousands or millions. Doesn't matter to me if it says k, m, or b at the end
Apologies. I saw that interview but apparently I read an incomplete version of it (it was being updated live) so I missed that bit.
The bit:
"
Squish
DPS numbers are getting up to where they were in Mists of Pandaria, so next expansion will probably have a squish again.
There will also be a chance to look at the combat system, stats, and scaling to see if they can come up with a better solution than repeated squishing.
"
Yes, it looks like we might have the squish. A waste of time, if you ask me, although it is good that they are seeing that it is a waste of time, too, and want to do something better that would avoid it.
It most certainly needs to be done, but in order to really fix the problem, they also really really need to come up with something else than throwing these ridiculous amounts of gear and upgrades out there.
A stat squish is coming because of power creep in gear. It's a different reason than the previous squish.
I had that idea a long time ago, but when I got into developing it, I quickly found that what addons can do is not powerful enough. Also, it would either have to work nice with all other addons, or do code shenanigans that are likely to break in many places. (eg you can't change the default combat text, so you would already be forced to use some combat text addon)
This guy was working on one that appeared to work. No idea if he kept up with it.
http://www.mmo-champion.com/threads/...-addon-creator
As GC mentioned recently, though, perfection is the enemy of actually getting things done, and likewise, "permanently fixing" game mechanic issues can often be the enemy of actually have fun, functional game mechanics. I think it's fair to say most players prefer to be getting fairly regular upgrades and a lot of gear in a game like WoW (rather than a game like DAoC, where stats are hard and soft capped, so rare pieces of gear can be fine), so maybe even though it creates some issues, you don't want to stop that?
I mean, drinking at parties causes all sorts of problems, but parties aren't usually that much fun without drink (believe me, I've been to such parties...). So maybe the solution is not taking the drink away, it's managing the people, and cleaning up properly after the party.
I feel like a stat-squish is that clean-up. It probably has to happen, almost certainly even, but do they need a "Final Solution" to regular gear upgrades? I don't think they do. I think "permanent solutions" to problems in ever-changing games tend to end in tears. This isn't like fixing a leak in a sink - i.e. in a system that's not subject to change. This is fixing a problem in something that's always changing, and it's okay for such fixes not to be permanent, because a great "permanent" idea one year, may, two years down the line, seem like a stone around the neck of the game.
Don't see a point to the squishes really. Why do people get so irate about large numbers? Does Math trouble you?