Originally Posted by
Eurhetemec
It's a bit more complicated than that.
The trouble with sliders is two-fold:
1) Most players barely use them. Sure, a fair amount of players slam height up to maximum or minimum, or tit size up to maximum or minimum, and if there's a "musclarity" slider that tends to get jammed one direction or the other, but all the other elaborate ones? 80% of players ignore them. Maybe 15% of players do use them and have cool characters with some individuality. The other 5% make the most hideous, stupid-looking, troll-y nonsense possible, which helps the drag the game down.
The more sliders you have, the less get used, and the worse the monsters are.
BDO is a pretty great example. Most characters are:
A) Female character max height slider max tit-size slider, one of the generic faces barely altered if at all.
B) Female character min height slider max tit-size slider, one of the generic faces barely altered if at all.
C) Male character max height slider max muscle slider toughest looking face.
2) They're really difficult to do well. Most games either have sliders that are meaningless because they do so little (esp. once you have armour on, you can barely tell), or ones that fit the above pattern, where they do a lot, but that just scares most people so they only adjust 1-2.
If your players are demanding "BIGGER TITS!" or whatever, a) Ewww just go to pornhub or something you creeps and b) It's far easier to just implement a choice of tit sizes than a slider.
So there's really no upside to sliders for an ALREADY successful game. If you are marketing a game, like BDO was then "You can make amazing characters" is good marketing. And with BDO, it's even largely true. The face on my character looks more like a human being, an individual, than any game I've played with character creation, single-player or MMO (only ones were artists pre-made characters for a big-budget AAA look better, like Uncharted).
Trouble is almost no-one does anything interesting. Even looking through the galleries of characters to download (something the game has built in, kind of impressively), 90% of them are super-generic moe-types - hell my one got a ton more downloads than most simply by looking like a person.
Sliders also undermine strong visual design. Again, BDO is a good example - it has pretty strong visual design, nowhere near as strong as WoW, but strong, and the really awful characters some people come up with, either through dumb-ness or trolling just drag the game down in a way that just never happens in WoW.
So it is not "Blizzard suck". It's "Blizzard are too smart for that". More customization they could and probably will do. Sliders? No.