Poll: Do you agree?

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  1. #441
    If you don't like the state of the game, just unsubscribe and get along with your life instead of creating a thread discussing about how much it sucks right now.
    I, personally like the game the way it is now, and I've been an avid player of the game ever since Vanilla. While the game changed alot over the years, I can still say it's a fun game to play although I do it casually.

  2. #442
    Quote Originally Posted by Gimlix View Post
    I indeed did. I just wanted to avoid a step that might had came after.
    The fuck??

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    Quote Originally Posted by Gimlix View Post
    Anyways, Ofc. But that's not the reason why it is dying so fast. It used to the biggest of all and soon to be the smallest if the decline keeps up like this.
    Never said it was dying either. And yeah a game that rakes in as much money as it does must be dying the slowest death ever seen. Better get the shock paddles and yell out CLEAR.

  3. #443
    Deleted
    Quote Originally Posted by Kyanion View Post
    Maybe by your definition of hardcore. I loved TBC but trying to compare the difficulty of those raids to what we have today? It isn't close. For their time TBC provided a good challenge, but the game had to continue to evolve. You think if they made no changes and just kept the same status quo for 10+ years it would have turned out fine? I don't think it would have but maybe you do.
    I think the game shouldn't stay the same and the genre must evolve.
    But so many basic concepts of immersion are completely gone now. Stuff used to be hard and most of all exclusive.
    Exclusivity gave a "aura" to the game. It used to give you immersion knowing you were in a raid.
    Items also used to have an aura around them. Completing a tier set? Best feeling in the world. Completing a tier set now? LoL whatever i will just transmog to something else.

    The main thing that made "old wow" amazing is that the game used to make you feel BAD.
    You felt unaccomplished without a set.
    You felt unaccomplished if you couldn't see the inside of a raid.
    You felt unaccomplished if you didn't have arena rating to buy the PVP shoulders.

    We used to feel BAD about our character and that made the moments when you actually were able to achieve something...memorable

    This state of constant happiness and fulfillment is disgusting. Everyone in the game feels acomplished and happy at all times.
    There is no feeling of hurry and need to improve yourself because of the many new convenience tools
    Last edited by mmocaf0660f03c; 2017-10-17 at 08:08 PM.

  4. #444
    Over 9000! Gimlix's Avatar
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    Quote Originally Posted by Shadowpunkz View Post
    I think the game shouldn't stay the same and the genre must evolve.
    But so many basic concepts of immersion are completely gone now. Stuff used to be hard and most of all exclusive.
    Exclusivity gave a "aura" to the game. It used to give you immersion knowing you were in a raid.
    Items also used to have an aura around them. Completing a tier set? Best feeling in the world. Completing a tier set now? LoL whatever i will just transmog to something else.

    The main thing that made "old wow" amazing is that the game used to make you feel BAD.
    You felt unaccomplished without a set.
    You felt unaccomplished if you couldn't see the inside of a raid.
    You felt unaccomplished if you didn't have arena rating to buy the PVP shoulders.

    We used to feel BAD about our character and that made the moments when you actually were able to achieve something...memorable

    This state of constant happiness and fulfillment is disgusting. Makes me want to puke. Everyone in the game feels acomplished and happy at all times.
    Game can be so much better if they made things less common or less easy. As example. Make heirlooms give more exp but in return make leveling alot harder without it. So the first time leveling does take some time. Make dungeons also a bit harder same with raids. Make epics feel epic again.

    Give us immersion back. Those things make a great MMORPG. Now it's just "Do this, do that. Go there" that aint fun.. Atm wow is designed to take time. but not in a way that it's actually fun.
    Quote Originally Posted by Shekora View Post
    Goddamn it, Gimlix, why do you keep making these threads?
    Quote Originally Posted by Sam the Wiser View Post
    Goddamn it, Gimlix, why do you keep making these threads?

  5. #445
    The good WoW is gone forever. The younger gamers of today have no patience or sense of pride in accomplishment. The current devs (younger as well) are catering to new playerbase even though it cannot be catered to.

    You either have mindless players that are content with simply doing anything to pass time, or selfish players that want everything and put forth no effort. The game hs truly been "dead" for the past 2 expansions. There's only a little excitement each expansion launch as people flock to try and recapture what was so great about the first 3 incarnations of WoW.

  6. #446
    Deleted
    my own belief is that people grow out of the game.
    i stopped playing due to the monotony/grindfest of this xpac & the new patch.
    for me, the artifact system was probably the worst thing they could have brought to the game.

  7. #447
    Cataclysm ruined the game. It never really fully recovered. We are pretty jaded as well. Speaking for myself I wish I could find a replacement for wow I’ve been playing it too long.

  8. #448
    Simulationcraft

  9. #449
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    Quote Originally Posted by Wyrt View Post
    Whiny players.
    pretty much this, at the end of wotlk and entire cata, the dev team worshiped the blizz forums which sended it downhill and League of Legends started to get some real traction at that time, is it's not only wow's fault, but yeah

  10. #450
    Nothing ruined the game, its just we have all grown up and like different things and yet we cling to what WoW "was before". There have been massive quality of life changes, graphic updates, and easier access for people who can't play as much but still want to have fun.

    In my case, the people I have played with have moved away, had kids, picked up another game, etc. Its no fun for me to play by myself.

    So time has ruined wow, like all games.

  11. #451
    Remember when Wildstar had challenge, attunements, no LFD/LFR, and no flight and it was everything forum basement dwellers thought Mmos should be and they quit Wow and it was wildly successful?

  12. #452
    Quote Originally Posted by Thrif View Post
    Actually yeah, that's a pretty accurate summary of my feelings on the topic.



    Yeah, this is pretty much what ruined it. The game used to be about exploring, leveling, socializing and pvp-ing just as much as it was about pve-ing. But they removed exploring by making small, streamlined content, removed levelling by making it a 2 day chore to get to endgame, removed socializing with X-realms bullshit and removed pvp-ing by overbalancing it and taking away any kind of reward. Oh and they removed all crafting and customization and ton of things I can't name off the top of my head too.

    But hey, if you particularly enjoyed that 20% of WoW, you're in luck because raids are still here, with four different difficulties just so you will feel like there's diversified content.

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    But I mean, if you can't argue your point for sh*t and is only capable of using get out of jail freecards that doesn't make sense, what else are you supposed to do? :/
    Socialising and pvp is what players make it.
    Socialising is not simply proximity, but about how you choose to interact.
    And far too many now intentionally favour efficiency above all.

    World PvP isn't rewarding, and so for the above reason of efficiency it is simply not attractive when it isn't giving someone something they deem "worth the time".

    If it actually takes world quests to make world PvP happen - then that makes if obvious.
    I can't speak for all realms, but the only PvP world quest where I consistently see PvP between players is the Black Rook Hold, because spawning of the mob is prevented by the presence of two or more players.
    Any others where players can make progress regardless rarely have actual PvP engagement, just players who want to get in, and out as quickly as possible - and PvP for many of them isn't the quickest route to that.
    Last edited by ComputerNerd; 2017-10-17 at 08:37 PM.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  13. #453
    Quote Originally Posted by Shadowpunkz View Post
    Perfect video of what the community has become

    the community was always like this - the only reason you didnt realise it is becasue you did not meet those people back in vanilla due to being no dungeon finder.

    those people were there from day 1 and always made up 70-80 % of whole wow playerbase

    people need to realise that people playing on level of hc/mythic raids are exeption from rule not your average wow players

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    Quote Originally Posted by bryroo View Post
    Remember when Wildstar had challenge, attunements, no LFD/LFR, and no flight and it was everything forum basement dwellers thought Mmos should be and they quit Wow and it was wildly successful?
    i member

    i also member how black desert was supposed to be messiah of mmorpg proving that eveyrbody desires hard games and its been sooooo succesful ...

    ...that nobody plays it anymore in EU

  14. #454
    Quote Originally Posted by Wyrt View Post
    Whiny players.

    Greedy Activition-Blizzard more like it.

  15. #455
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    Spell/Ability "pruning"
    can truthfully say if they restored more spells my issues with the game would be over.

  16. #456
    WoD ruined WoW. But that's over now and we don't talk about it anymore. Now is healing time.

  17. #457
    Quote Originally Posted by bryroo View Post
    Remember when Wildstar had challenge, attunements, no LFD/LFR, and no flight and it was everything forum basement dwellers thought Mmos should be and they quit Wow and it was wildly successful?
    What challenge? 40 man raiding? More players doesn't mean it's more challenging. Dungeons having mechanics is suddenly challenging?

    Attunements? Few MMOs still have it in either a minor/major aspect. You know like WoW has done with the past 3 dungeons requiring quests? Or FF14 that makes you go to the Dungeon to even unlock it?

    Wildstar always had LFD. It just never had LFR.

    Why should flight make or break a game?

    Also who quit WoW or kept preaching it's success? You mean the same dozen or so fucking doomsayers and random streamers that preach every MMO is going to kill WoW just to up their view count?

    Seriously I swear the people who go on about how Wildstar was a "hardcore MMO" never played it and only say it's hardcore because other people started saying it and that started some trend because it was nowhere near hardcore. Not trying to defend the game but my god the amount of people who go on about how it was a "hardcore" MMO are talking absolute codswallop here.

    Wildstar was nowhere near a good game. It failed for many reasons and it most certainly wasn't because it was a hardcore MMO. People with this mentality really need to let it go. That game was fine for what an MMO should be it was just handled wrong and started releasing content that was barely touched after a while such as the Arcterra zone.

    Seriously who started this myth that Wildstar was a hardcore MMO just because it had some aspects that older MMOs did? Or is this just other MMO players perception of a game. Because if it is all that tells me is that you never touched that game and listened to pure word of mouth which half of the time was over exaggerated.
    Last edited by Eleccybubb; 2017-10-17 at 09:36 PM.

  18. #458
    Deleted
    Players need to feel bad about their characters at some point.
    This nonsense of "lets all be happy and purely enjoy the gameplay" is BS.
    The gameplay was never the strongest point of WoW. It was immersion.
    I find it very hard to believe people play WoW for the love of the gameplay and gameplay alone.

    It was the feeling of constantly feeling unaccomplished both in "looks" and in "content" that made it so special once you were able to achieve your goals.

  19. #459
    Quote Originally Posted by Eleccybubb View Post
    Seriously I swear the people who go on about how Wildstar was a "hardcore MMO" never played it and only say it's hardcore because other people started saying it and that started some trend because it was nowhere near hardcore. Not trying to defend the game but my god the amount of people who go on about how it was a "hardcore" MMO are talking absolute codswallop here.

    Wildstar was nowhere near a good game. It failed for many reasons and it most certainly wasn't because it was a hardcore MMO. People with this mentality really need to let it go. That game was fine for what an MMO should be it was just handled wrong and started releasing content that was barely touched after a while such as the Arcterra zone.

    Seriously who started this myth that Wildstar was a hardcore MMO just because it had some aspects that older MMOs did? Or is this just other MMO players perception of a game. Because if it is all that tells me is that you never touched that game and listened to pure word of mouth which half of the time was over exaggerated.
    I mean I seem to remember that about Wildstar that it was meant for the hardcore grindy playerbase because in the first month some of the requirements you had to do to get into the raids or unlock them was pretty stupid. I just got bored with dungeons through random geometry attacks as some form of innovative gameplay. Then again I was also the poor sucker who was playing a class that had no mobility in a game designed around geometry shapes going on the ground you had to move out of.

    I don't know if Wildstar was advertised as being for the hardcore, if devs said something along those lines or just players took something they saw or heard and ran with it. All I know is that the game was a massive PoS when it launched and I hit the level cap and quickly got bored with the dungeons and the incoming forced grind if I wanted to do some real content. I didn't make it out of the first month which I can see was the case for many players.

    The game may be better now, I don't know. But I doubt I'll ever give it another look.

    - - - Updated - - -

    Quote Originally Posted by Shadowpunkz View Post
    The gameplay was never the strongest point of WoW. It was immersion.
    Disclaimer: The claims made by Shadowpunkz are not reflective of every player of WoW and might be wildly inaccurate to players who enjoy gameplay over immersion.

  20. #460
    Deleted
    Quote Originally Posted by Kyanion View Post
    Disclaimer: The claims made by Shadowpunkz are not reflective of every player of WoW and might be wildly inaccurate to players who enjoy gameplay over immersion.
    I mean sure the gamplay of WoW is one of the best when it comes to "tab-targeting" gameplay but i don't believe for a second people play WoW for the pleasure of doing a rotation.
    Was there even rotations in Vanilla?

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