Why do we even HAVE Priests in the Game?
They're just rip offs of Paladins and Warlocks. Seriously! They've even got a Holy spec and so does the Paladin which is a healer -just- like Priests. And the one spec that Priests get that is DPS? Shadowcaster, just like a Warlock. Ugh! It's such a waste of potential when they could've launched the game with a much better and more interesting class!
... Sounds silly, don't it?
There's a hell of a lot of things you could do with a Necromancer that neither the Warlock nor the Death Knight do. And you -could- do it without stealing anything from either of them.
Necromancer is to Death Knight as Priest is to Paladin.
1)Warlocks are using Fel.
2)Priests are using Holy and Void.
3)Void and Fel is like Spring and Fall. They are different schools, fightning eachother.
4)DH makes as much sense as "melee-warlocks" as Paladins are "melee-priests".
5)UH DK is the Necromancer. The "ranged-necromancer" is the Warlock. The UH DK, doesnt have SINGLE melee spell(they are all ranged), if you forget Death Strike which is not rotational and Apocalypse, which is artifact, not tied to the spec.
AND - Necromancer simple doesnt suit pirate themed expansion(why the fck are you trying so hard guys)?
Good attempt, but you lack in basic knowledge.
Eventually you can write in my thread here(this is actually a legit argument im trying to prove about this braindead community):
http://www.mmo-champion.com/threads/...ediction-Ninja
Last edited by mmocd6fe3ee806; 2017-10-18 at 12:50 PM.
Warlocks do a lot of shadow damage, not just chaos. Shadow is Void. Chaos is Fel.
And I never compared Warlocks to DKs, I compared the proposed Necromancer as such.
Your argument is invalid. Your trolling is irrelevant.
People think we're going to lose our artifact abilities? Is this real life? There is no way UH DKs are losing apocalypse (The ability) in 8.0.
i would love to see a necro unfortunately what i really like about those kind of class is the extensive use of permanent pets and we all know that blizzard really dislike pets especially permanent on; BM has been neglected forever and still got a second pet only due to the artifact it would be gone at the end of legion, Warlock is a spam spec the permanent pet is weak and the other won't last enough to enjoy them.
A necro would be mostly the same a permanent pet and a limited number of short living pets i don't see blizzard allowing peoples going around with 10-15 pets so not my cup of tea
that is non issue, first blizzard already show us that if they want to make a new class they have the gut to modify already existing one, second i don't see a better class to introduce that isn't completely out of the story, a dark ranger? a thinker? bha less appealing than a necro done well, unless you told me the thinker could fight with the giant robot suit (kinda like a sky golem) and it isn't a 10min cooldown but something you could build, modify and tune.
Thing is all the cool ability a thinker could have will end up being on a retarded cooldown usable barely one time per fight i won't believe that blizzard will let a class like that spam turrets, use a suit etc permanently so we will be stuck firing a pistol 99% of the time.
They incorporate most of what usual Necromancers in WoW can do.
Priest to Paladin is one of the things that would not happen again imho because both specs are very similar and only have been fleshed out over the years. Both are using the Light (except Shadow Priests), they even share some parts of the class story in Legion.
Could a Necromancer class exist? Yes, most likely. Would it make sense? Not really. It would be easier to just turn one of the DK specs into a Necromancer (ranged) spec although Unholy is like a Necromancer would be.
For Demon Hunter they need to remove an entire Warlock spec. And even then they just gave us 2 specs instead of 3. I don't want that to happen ever again.
DKs can summon a skeleton army on a higher CD, DKs can summon "Bone things" (that's exclusive to Blood & Unholy DKs), everything "disease related" is incorporated in the Unholy (and even Blood but it's more Vampirism + Bones) spec.
They're not different. At least not very much. By your logic we can split every class into new classes and just revamp some of their skills and we would have a new class although class A and class B are fairly similar but don't share names.
Most of the Warcraft "Necromancer" things are already in game. There is no need for a Necromancer class. Something what's missing in WoW is "Mind Magic" or something like that - fighting with Illusions, Telekinesis and so on like Mesmer in Guild Wars (2) or Coercer in Everquest (2). Some kind of "Conjurer" is missing as well like Rift's Tempest spec. Necromancy is already in game and doesn't need another class to incorporate it.
MAGA - Make Alliance Great Again
Don't speak about games you didn't play.
http://classic.battle.net/war3/neutr...ewmaster.shtml
Out of those, they made 3 full-fledged, non half-assed Specs, and even partially succeeded in givin the healer spec a half-dps mode that only Discipline ended up fully becoming.
Trying to boil down what classes can or cannot be made based on what abilities they had in the RTS games and what abilities were given to existing classes in WoW is just silly.
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Dark Ranger has no overlap - classes aren't just abstract concepts like death, bow, dagger, shadow.
Tinker has overlap with Engineer. It will probably require a profession overhaul.
Tinker is likely but not in 8.0, imo.
Last edited by Nurvus; 2017-10-18 at 02:13 PM.
Why did you create a new thread? Use the search function and post in existing threads!
Why did you necro a thread?
I agree, a necro class by itself would be more appropriate, but I don't see them being able to bring that in without seriously gutting warlocks to implement basically the same class, but death not demons.
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Maybe rebuild affliction? it is likely the closest to death magics with it's plague-y aspect. Plus some shadow stuffs. That could easily go necromancer. Although I think they also need to rebuild demo. Could do a double rebuild. Make affliction necromantic with the hordes of undead minions at it's call, then have demo be all about building up to one giant demon. Demo is basically glorified imp mother right now, which hardly feels like a master demonologist, we have control over the weakest grunts of the legion.... yay. Could very easily rebuild demo so you're basically like charging an ulti which arrives in the form of a powerful demon, like a dread or pit lord. Which frees affliction to utilize the souls of the dead like it's current artifact does to power an army of undead under its corrupting thrall?
When I say "all utility spells" I mean that you're apparently saying that utility spells just "don't count" for whatever reason. And by utility I just mean non-rotational. Apocalypse is a core Unholy spell now whether you like it or not - the spec is balanced around it. If it is removed in the next expansion, it will be replaced by something else, or other spells will be tuned to account for it being missing. More than likely it will be baked into the spec. Discounting it because it is technically attached to a weapon is disingenuous when said weapon and said spell are mandatory and used by all max level players.
Blizzard announces Warlocks are no longer able to summon demons in order to fill the necromancers class identity.