You've provided fuck-all to support your claim that content was cut to put in as DLC. Your claim that this happened with the From Ashes DLC is demonstrably wrong, since that content was never presented in the marketing prior to the announcement of the DLC itself, as DLC.
You are making things up and twisting the facts to fit your presumptions, which isn't how anything works.
You haven't provided any explanation for this. It's a ridiculous idea.
McDonalds has warm pies sitting in the warmer when I get my value meal; why won't they give me one for free?
The car salesman has the same car I want with and without leather seats; why is he charging me more for the upgrade when he's got it on the lot?
It doesn't make any sense when applied to any OTHER product, and it doesn't magically start to make any sense when you apply it to video games.
Because?...
If it was never scoped out as part of the core game, why do you deserve it for free? Doubly so if it is only partially complete because only some work was done pre-launch by the time the game mastered and it was always planned to be completed and released after launch.
I'd like to consider myself a fan, I don't think I purchased it.
Maybe I wasn't clear enough but that is exactly what I meant. Let's be honest, matching someone to someone else based on the fact that one of them has used the store to buy gear is not matchmaking and it has no place at all in a matchmaking system. Matchmaking should be about the skill of the players, and if not skill the at the very least experience.
Using a matchmaking system to try to make money from micro-transactions has no place at all in matchmaking, no matter how low the priority, unless you make the game more about gear than skill.
Hidden MMR has been a thing for a few years now. Mostly mobile games, but PC games as well, like World of Tanks or League of Legends.
The most common practice is to significantly decrese your Hidden MMR for a few rounds after you have made a purchase to match you with worse players and make you win easily. The player subconsciously feels like making the purchase was a good move for the gameplay, and WILL have the trigger imprinted that will cause him to visit the store when he starts losing games. As I'm saying, probably around 50% of popular games with MMR/Skill rating system and in game purchases use this trick.
Other common practice is to leave your MMR untouched, but match you against an opponent who is easier to counter using the thing you just bought. I believe even HS uses this system, if you pay for packs and get a legendary, you will suddenly find youself up against a lot of enemies who struggle against your deck with new card in it.
What I'm saying, Activision simply made the mistake (or just didn't care) of spilling the beans. It's still the same old shitty video game market, with the same greedy fish in it. "Vote with your wallet" is a noble cause, but futile, since many games tricking players to make in-game purchases are actually pretty good (Clash Royale, World of Tanks etc). I have myself bought Shadow of War with the greediest, most disgusting lootbox system I've ever seen in a while, and STILL don't regret it, since the game kicks major ass. I am a part of the problem, so is everyone else who doesn't "vote with your wallet" - but we are beyond the point of no return, really. This thing will keep going, and soon we'll see advertisments and paid endorsement even in AAA, 60 buck releases. People will buy the next Call of Duty even if the ground will be littered with Mountain Dew cans, and soldiers will be mentioning Taco Bell in every second dialogue.
It did have all release content with it, the day 1 DLC was never part of the release content. Unless you can find any marketing/promotional materials that say otherwise.
You don't deserve it for free. You can disagree with and dislike the decision to make it day 1 DLC (I'm on that boat), but that doesn't mean you get it for free.
If by "release content", you mean the content included in the base game, you did.
If you mean "all content available at release", then no, you were never entitled to that, have provided no argument to justify that sense of entitlement, and are refusing to actually defend it rationally.
It's just as silly as buying the DLC and only the DLC, and expecting that they'll give you the base game for free because the DLC is useless without it. You've made up a sense of entitlement that has no basis in fact nor reality.
I'd rather get games via alternative means than pay for them, even upfront, when things have gotten this shitty.
Gotta look into finding a way to play Battlefront 2. The multiplayer never interested me, only the canon single player story. But with the MP being teh Lootbox mess it is, I can't give them anything near the full price for the SP component.
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To use your McDonalds argument, sellign Day-1 DLC iks like chellign cheeseburger without a beef.
Not even a little bit, no. The game without the DLC in question is totally fine. A burger without the burger isn't a burger. And ME3 without Javik was still a perfectly functional ME3.
So it's more like selling a cheeseburger without bacon, and charging an extra $0.50 for bacon. It was never marketed as a bacon cheeseburger, and you had no reason to expect bacon to be included, and just because the bacon is there and ready to go when you order, that doesn't give you any argument that you should get it for free.
And again, you'll note that the above is exactly how fast food joints work, and nobody thinks it's "unfair".
Hold on a sec ...... is this the reason they stopped supporting servers to control how you get matched with ..... one could think so tbh. as in many games matchmaking seems utterly broken, no i can not prove it, but i would not be shocked if it came out.
the content released at launch was clear, there was no secret.
never bioware promised from ashes would be free, never bioware promised a prothean companion in the base game.
you knew the content, you knew the price, it's a capitalist world, if you find the product is worth the asking price, make your purchase, if not, don't. simple as that.
But a company does not owe any content to their costumer that they didn't advertise for, regardless of when it was produced.
if i make two songs, it is my choice wether i want to sell each individually or bundled together, i do not owe the costumer a free song because they were produced at the same time.