sounds like a balancing nightmare. not to mention getting them to play smooth as a role they weren't intended to do would be a pain as well
sounds like a balancing nightmare. not to mention getting them to play smooth as a role they weren't intended to do would be a pain as well
- Players want new specs
- It is much easier to balance one spec with two different mastery/passive choices than two entirely separate specializations.
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What you said: "No, it is more distinct when you dps differently to how you tank. What you want is less distinct."
What I said: "It is less distinct when you can do damage or tank virtually the same way. That's the point."
*That is what I want*: A damage spec that has the same gameplay of an existing tanking spec. A "new" damage spec made out of every existing tanking and healing spec.
Umm...no it isn't? It's easier to balance two different things with two different goals than trying to make one spec with two different goals.
They could never balance 2H and DW Frost...same with 1H and 2H Fury...Gladiator did to much damage so they nerfed it then axed it.
They obviously can't balance 2 different play styles in 1 spec, like I asked...did you start playing in Legion?
They BARELY did it ONE spec, and that was the way it worked. Briefly!!
You think is EASY to balance all .. 12 whatever classes and like 35 specs, are you out of your mind.
Im done with this topic, its getting more trolly than anything, dont need another jaylock in my life.
We will disagree.
Adding in effect more specs with virtually the same gameplay, in contrast to the more varied ones now isn't creating variety.
Creating near clones is simply cluttering.
"people".
And because something is vocally liked, it does not mean it was worked how blizzard wanted it to.
Take meta snapshotting on warlocks, which made one trinket near mandatory and in terms of numbers was a huge outlier.
Players can like something for the wrong reasons.
Because it gets results often, but at the expense of something else.
Meh. I do think we need at least 1 new ranged DPS spec in the game though, and for a class that doesn't already have a ranged DPS spec, and also doesn't already have multiple DPS specs. Monk or paladin then, maybe.
Ain't gonna happen. As much as I agree that no tanking spec ever invented for WoW can hold a candle to dual wielding frost tank from mid-late ICC, it's just ways too far beyond anything the Team B could dream about, let alone try to implement.
Also, imperial system sucks.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Because a flat percent based increase/decrease across all skills, passives, artifact ability skills/passives, etc., will not translate into a flat increase/decrease. It will pile on top of exponential math and other silliness baked into passives/actives behind the scenes and do lots of wonky things, more likely.
And even though it's reached new heights, I rather like the restless nights. It makes me wonder, makes me think there's more to this, I'm on the brink. It's not the fear of what's beyond, it's just that I might not respond! I have an interest, almost craving, would I like to get to far in?!
I'm a healer, if I wanted to dps, I'd play a dps class.
The problem is that tanks/healers generally have very simple damage rotation. That said, healer dps could be a lot closer to dps specs than it is now. Tank dps is fairly decent for most tanks. With all that said, I'd really love a sword and board dps spec, and I miss my frost tank from the days of yore. I'd also LOVE a couple of support classes who have lower personal dps, but increase group dps/healing/survival/control.
This just wouldn't work with some tank specs though. Veng DH for instance would be ungodly self sustain as a DPS, even without the passive we get as tanks for less damage taken/more stam. Self healing is just built into every part of our kit, there's not really a way of taking it out without gutting any flavor the spec has. You also have the added problem that we use a 40% damage reduction as a burst CD. So you couldn't just disable the ability, you'd now need to rework it. Gladiator spec worked because it was fairly simple. Most tank specs couldn't just transition that way.