That doesn't seem right, there are still records of raid kills of guilds in past expansions that have long since disbanded
That doesn't seem right, there are still records of raid kills of guilds in past expansions that have long since disbanded
Or. Lot of players simply quit this game = less kj kills. I seriously dont get why people still bother with Mythic when game have LFR. Wohoho you get better gear pls who gives *** about that in current state of the game.
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Only thing what is killing Mythic guilds are options to finish content in easy mods. People finaly figured out how huge waste of time is mythic raiding compared to easy mod LFR. What there in Mythic raid so exciting? Yeah nothing. You get useslss gear what gets absolote by next patch, uselss mounts, titles, achievements what nobady cares about anymore becouse there is so many of them. Mythic isnt rewarding due to easy mods yeah.
Number one reason why people raided was to see content. When there was only 1 difficulty raiding was far heathier. Nobady will bother run mythic just to have fun and do exact same content what they alredy cleared several times befor. High end raiding is on serious decline becouse of it which caused KJ having lower kill count.
^ I seriously don't get why people still bother with playing Civilization on Emperor when game has Chieftain. Woohoo, you get better score pls who gives *** about that in current state of the game.
This, ladies and gentlemen, is what happens when you spend too much time watching stuff on TV.
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Yet original KJ (when raiding was "healthier", according to local forum trolls) didn't have much more than 168 kills prior to 3.0 release. But obviously, that situation was far healthier. Oh wait...
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
he was after m'uru. don't try and kid yourself and compare the two. also, sunwell was pure hell in terms of difficulty, compared to what the great majority of people were used to at the time. mt.hyjal/bt lasted for like 8-9 months aswell, so when sunwell finally rolled around most guilds didn't have a clue what it would be like.
it also had gating which staggered progression.
and it wasn't so much m'uru was a 'difficult' fight, as much as it was the fact that it was insanely boring to progress it, since for like 85% of the fight you are standing staring down a doorway and occasionally killing a pack of mobs while your tank is kiting a dumb mob around and you are hoping your sp won't mess up (since you didn't use holy priests in sunwell, for anything other than standing outside the inside and buffing the raid as you ran past them)
the major problem with ToS is that the mechanics are for the most part not engaging at all to perform, it very fast becomes repetetive to rinse soaks and stand in shit.
Actually what? So, 168 Sunwell KJ kills is a far healthier situation than 168 KJ kills which is "OMGOMG dead raiding"? That doesn't make any sense at all.
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So, that was not a healthy situation. As it happens, I agree. Only problem is, the person I replied to doesn't seem to think so.
For most guilds that gating was not so relevant because they got cockblocked by either Bruta or the Twins.
Errrr... dude, have you even saw M'uru before 3.0? You didn't "occasionally" kill a pack of mobs, you barely had time to DPS one pack down before the next one showed up, and that was if you had the DPS. And as the healer standing near that pack and healing the bare durid as well as monitoring the flurry buff on mobs and managing mana because Blizzard couldn't balance healer regen, it was anything but boring.
That is totally false, a lot of guilds (including mine) used 1 or 2 holy priests for M'uru, not to mention other bosses.
I can't comment on TOS difficulty, but that wasn't the subject of my post. The subject was that you can't possibly interpret the BC situation as far healthier when much less people actually saw the content.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
Whatever tracking tool was used for Sunwell, it isn't working well. We killed KJ quite a bit before 3.0 and we were far from 168th guild in the world. As nasty as that place was, it wasn't *that* bad.
Plus, old KJ had the benefit of being significantly easier than Mu'ru, with far less annoying comp requirements. Neither of those fights had instant wipe mechanics, other than failing to dispel skulls or failing the dps check on Darkness. By today's standards, they'd spice things up a ton, so you'd need perfect dragon management and class stacking to just barely make the timers.
Last edited by KaPe; 2017-11-03 at 07:53 PM.
But... we are? We have maybe 2-3 resets before Antorus opens, unless there's some drastic scheduling change.
And both results suck. Except nowadays, even Mythic raiding is expected to be completed by more than just couple hundred guilds. Unless this changed since Nighthold, who knows.But still, the end result is the same.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
I guess it was "healthy" in the sense that such low completion rates were "expected". Still, even devs found Sunwell participation % to be a failure, so that doesn't really work either.
Though, admitedly, progressing through old KJ was far less annoying than this one - so, more "healthy" in a way Finally getting through that second dps check and ripping him a new one during long stun sequence... much more pleasant than "boom, you're all dead, try again".
that's what you should have done to my post originally, so in that way i wouldn't have had to waste seconds of my life writing this short message in response to you. (which is the only response you will ever recieve)
reading comprehension, try googling it and let me know what you find on the subject.
Get your edginess elsewhere, kid. Your post was full of erroneous facts and you got dunked for that for a reason.
Also, if you think that I'll be disappointed in your lack of response, you're mistaken.
I won't even mention the fact that the "please read" sentence was in a post not addressed to you.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
m'uru was benching all healers that weren't shamans, you'd have one (maybe two druids & pala at most) priests were only there to handle the dispell and you used sp's for that reason. everyone with lw so they could 'drum' and then you chained heroism/bloodlusts
shamans with haste gems socketed everywhere were so superior to other healers during sunwell progression that it wasn't even funny.
and unlike what the previous poster claimed, no it wasn't hard to meet any 'dpscheck' in phase 1, or to kill the shitty packs that spawned at each of the openings to the room.
That is not a valid answer. Some items from the raid are far more powerful than any dungeon TF loot, not to mention M KJ items are much easier to get to 955 than any other loot in the game because it starts at 940. There's literally 0 semi serious to serious guilds that are not killing KJ because there's no mount to get.
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Soaking has always been like that, group soaks for example, were almost always done by hunters, rogues just because it made it easier. Having the main tanks soaking the debuff and also tanking the boss prenerf would have been quite hard to pull off. Though yeah, blizzard should have put an active mitigation check into the soaking of the big Armageddon's.