Originally Posted by
GreenMtnBoys
Been playing since '05. In Vanilla people said WoW was dying because X class was OP, because fast mounts broke the open world, and with Nerfs it gave out loot too easily that people didn't deserve. People felt the game wasn't well balanced in PvP or PvE.
In BC people said the game was dying because the economy was so highly inflated that anyone could buy their way to t6. With Heroic Dungeons being released, the start of welfare gear began, meaning people from Vanilla who didn't have the time to gear up could now raid, and was killing the game. People felt flying was killing the game because it destroyed immersion. People felt PvP was very imbalanced in Arena, but also PvPing was the best way to gear up your character for PvE, so PvP wasn't taken seriously. People felt daily questing was mandatory to progress and destroyed what the world was. People felt raiding in general was so accessible (4% of WoW players actually raided Sunwell Plateau), catering to the casual crowd would be the downfall of WoW.
People felt WotLK was the WoW killer because it made raiding much more accessible, Heroic Dungeons were much more common with no lock out. Getting flying was easier, and with Heirlooms, leveling to 80 was much easier. Class balance was good at times, so doing things like Raiding or Arena was very active (unless you were a ret paladin). But began the content droughts because continent most players were involved in became too easy and less of a grind, so players began to become bored. Dalaran boredom trains were very common, leveling alts you would never touch again was common because nothing to do. And eventually Looking for Dungeon released, streamlining dungeon grinds and destroying server community.
Keep in mind while all these complaints and end-of-day sayers were blasting the forums, WoW continued to grow...
Cata, MoP, WoD, Legion, they also had their issues, but the game kept improving.
My point is people look their the past with rose-filtered glasses, with the past looking rosier than what people actually thought at the time. Classic servers prove this, because despite the massive complaints during WoW's first iteration, people want it back despite WoW's improvements.
Look at MoP, a very successful WoW expansion, definitely top 3. When the expansion was announced the forums were aflame, people calling for WoW's death, and ended up being a great experience.
To everyone complaining about BfA being dull in story, content that is too grindy, taking away our content, not being able to go places we once wanted to, or other hard criticisms about an expansion we frankly know little about, remember that we've heard it all before. Yet, WoW keeps getting better. Mistakes have been made, but the newest expansion always adds something better or new to the game that wasn't there before, always moving forward.
WoW is still going strong and has a great base who will stay with it, not because it is WoW, but because it is great. I am excited for BfA and nay-sayers should look at how those great experiences you had in WoW were originally viewed before it was played. People have been calling for the death of WoW since '04, yet the game keeps living.