Originally Posted by
WarpedAcorn
I was in the same boat (pun intended). It normalizes in the final Act though. Personally I cruised through Nameless Isle and expected to do the same in the final area. But some of those fights end up being a little tough due to BS and/or dramatic changes in power with the level (enemies are 18-20 in the area, mainly 19-20 though).
I did finally finish the game last night. As with the previous Divinity I was not pleased with the finale or the final encounter. One of the things that I hated the most about the first DOS was the BS mechanics in the boss fights. DOS 2 avoided a lot of of what bugged me up until the very end. Spoilers incoming...
There is a couple of things that bugged me about the final encounter. The trio of reveals lacked any weight for me because none of it was foreshadowed at all (unless I missed key elements). Lucian being alive, Dallis being Fane's daughter, and the masked man being Braccus Rex...it just seemed so lame and unnecessary. Any one of those would have been fine, but together they just seemed utterly ridiculous. So the end started off with a big eye roll.
The epilogue was also REALLY weird. I felt like they were trying to do the thing where you get some closure and see how your actions affected the world...except that that wasn't really an aspect of this game, and the epilogue cards were 2-3 seconds long and were ultra vague. It seemed like a half-baked idea that wasn't fully thought through.
As for the fight itself. I got very upset when the second phase started after all of my characters had gone, leaving me to take 2 rounds worth of assault from the Braccus Rex Fan Club (who went at the end of the round on the current round and then beginning of the round on the next). I did not side with Lucian, so I already had 1 man down and mostly no armor left. Since the fight didn't reset with Braccus Phase, I was literally caught with my pants down and had the remaining forces all attacking me.
Even after restarting and forcing the Braccus Phase to trigger at the beginning of the round so my characters could all act in the Braccus Phase, it was still a HUGE pain in the ass. Dallis turns into a dragon and goes AoE crazy. The Kraken goes AoE crazy. Braccus goes AoE crazy. And all the NPC's have abilities that hit everyone in the area...so they go AoE crazy too! By the time I finished the fight I didn't feel I had accomplished anything, I felt like I got lucky and cheesed out a victory (basically half the team bumrushed Dallis before she could turn and the other half bumrushed Braccus and kept him knocked down). I was literally 1 round from losing with half my team dead and all the NPC's closing in around me. Thankfully all you need to do was kill Braccus because I could not have killed them all.
Overall, DOS2 was a fun game at the start, but for me I started to lose interest the more I played it. I still recommend it, but playing made me really just want to play other games like XCOM or Pillars.