Last edited by Dangg; 2017-11-07 at 12:53 AM.
100% agree with you good Sir. I'd just like to add that only those top guilds will be able to clear it fast - as for the rest it will be much slower than that. The game will be both challenging (if you try to rush) and acceptable (if you do it slowly) at the same time.
ass loads to players who were raiding back in vanilla were not clueless and/or bad players, there was years and years of prior experience taught by previous games(EQ, DAoC, lineage etc.)
There were allot of VERY experienced players in vanilla, not just the newbies who didn't know how to keybind or seeing an mmo for the first time.
The sheer effort of the pre-raid prep will put allot of people off from even trying, Those that do try will likely find that it doesn't matter how good you are when maths just isn't on your side and you need to progress past gear checks and not just skill checks.
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Nope, see my sig.
Classic and Classic raiding = only for the hardcore, pro players of today. Classic was an MLG-factory and never allowed anyone to succeed lest they were extremely pro.
/s, if it's not clear.
Can't wait for the servers to come out, although I suspect there will be a lot of vitriol going on anyways between purists and other groups. Opening Pandora's box is fun!
Last edited by Queen of Hamsters; 2017-11-07 at 01:16 AM.
We actually do know.
/char
Originally Posted by Blizzard Entertainment
We know. I don't know a lot of people personally who are in it for the raids. Most are in it for the leveling.
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I don't think they'll be that difficult either but BWL was still tough after MC no? I mean was there any other "guild breaker" boss since? How bout Patchwerk he broke some guilds.
I think there'll be a lot less wiping than original vanilla for sure as we all know not to stand in stuff etc. the tough part will be getting people used to using their aggro dumps properly.
it's the prep work that drains you not the mechanics of the raid. everything just take a long ass time to set up.
Will be glorius to see the first threads open with: My pala can´t do anythinf and the buffs only last for 5 minutes all i do in a raid is buffing.
Or similar things like only a set amount of debuffs on the boss certain speccs not available for raiding because almost all the enemys have resistance against a certain damage type and so on.
we don't know if the api will be rewritten or not, although it seems likely. they might even do something to prevent more modern addon functions to block things like weak auras and group finder. although there's already a backport of oQueue in development called vQueue. which i heavily suspect will recieve even more development as soon as the classic server is released.
You don't have to be "world top guild" material to know that.
Anyone who played Vanilla and was reasonably realistic and in a fairly advanced raiding guild knew that. I mean, we used to say more or less precisely that in the guild I was in, in Vanilla - you basically needed 25 people playing and 15 just standing around - 20/20 seems entirely viable.
It was part of the charm, of course - at least 5 people in the raid would be talking shit at any given time, and amusing us all, even though they were typing way too much to play properly. Other people would be fucking up, or half-asleep and so on. And we were the top guild for progression on our server in Vanilla.
But yes if you have 40 people actually playing well, even with shit gear and not having farmed properly and so on, they're going to fucking MURDER the Vanilla bosses.
That's be totally fake though. You absolutely could have had WA and so on, it's just that people didn't. It wasn't because the functionality wasn't there, though. The Vanilla implementation of LUA was VASTLY MORE POWERFUL than modern LUA. You could do 10x more with it. You could access a million things that got banned in TBC and Wrath.
So what they really need to decide is either have modern LUA, which is limited but well-supported by addons, or revert to some earlier version of LUA, which is OPAF, but maybe not as well-supported initially.
Last edited by Eurhetemec; 2017-11-07 at 01:45 AM.
Weak Auras by itself will solo all the raids
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I actually think what they tried in HFC was a noble effort to capture some of the essence of vanilla/tbc raids, Where there was a scaling difficulty between the first few bosses, middle bosses, and end bosses. But i just can't see it ever working without removing LFR/normal/heroic/mythic and just having one.
its probably one of the biggest draws for classic wow for me, It just flowed so much better.
killing earlier(easier) bosses -> more loot(making harder bosses easier) -> repeat
It actually had a sense of progression. killing Normal/Heroic bosses on live a minimum of like 6 times before i even see the mythic version really kills the experience for me.
BWL will not be tough. We were the first guild on the server to clear it and we were maybe 25 people actually playing and 15 people just fucking around.
AQ40 similarly.
Farming resist gear and potions may be an issue of course.
Patchwerk broke guilds because Naxx was the first raid in WoW that didn't let about half the raid just be fucking around. You needed "all hands on deck". Any/all normal, modern raid bosses need that, even on Normal (at appropriate gear levels), but when Patchwerk hit it was shocking and strange to actually require all players to play.
- - - Updated - - -
You seriously only needed about 25 actually playing decently in my guild's experience and we were the best fucking guild on the server lol.
Until you got to Naxx.
I raided on Nost and while yes, the raiding content was relatively easy (save for coordination checks like Chromaggus which is really reminiscent of Maiden and Avatar on mythic in that respect IMO), people went overboard with consumes and world buffs and we also had the Naxx-level PVP gear due to an oversight. I don't think most middle-of-the-road raiders (your normal and heroic crowd) are necessarily going to be going into MC/BWL/ZG/AQ20 fully stacked with consumes (flasks especially), Dire Maul tribute buffs, Ony buff and so on, on top of disallowing suboptimal support specs like DPS shamans and paladins. I think the difficulty of the content is both being undersold and oversold in certain ways.
This isn't really true, Most of the newer broken addons were because the Lua API was opened up to expose more data to addons, If the vanilla experience is authentic then there will only so much you can do with addons.
For example, you cant have a "better dbm", bosses in vanilla dont have abilities that trigger on timers, they just have abilities, and those abilities have cooldowns, all you can do is track that the ability is able to be used, not when it will be used.
Weakauras cant read data that isn't exposed by the API
For example, Radar was only possible after 6.0.2 (WoD) because they added the UnitPosition API (see https://wow.gamepedia.com/API_UnitPosition)
Stuff like this will not work in vanilla because they simply were not possible.