No, it isnt missed and doesnt give RPG experience.
Stop venting no sense.
Really, i can't believe those people have 30y and played vanilla like me.
Last edited by mmocbfa8dc246d; 2017-11-08 at 10:13 AM.
Yes it does, an RPG game first and foremost depends on game mechanics to give the outcome of the specific action (in this case combat) and on player skills second.
Having weapon skills and missing because you have low skill ability is that mechanic, as your character gets better you miss less because your character improves over time in the specific use of the weapon.
Removing weapon skills is removing part of the RPG experience of vanilla WoW.
That's why I'm partly hyped about vanilla WoW, because RPG mechanics are coming back.
The delusions of grandeur are strong with the vanilla crowd. I'd be surprised if there'd be 100k people a month after launch.
Classic population will explode initially, then dwindle to 50k-ish regular players after some months.
Such rpg mechanic... so skill...
If I can swing a sword and kill people with it and then suddenly I pick up an axe and can't hit sleeping elephant in front of me is such a good thing...
If anything else, weapon skills doesn't make any sense at all
First of all, this is wrong.
RPG GAME first depends on the actual setting and immersion of the RPG element, and this is was the stronger point in vanilla, not to miss or not a kobold, stop this bs.
An "aspect" that was done in less than 4 minutes, "oh look new weapon? stronger? need to get 1-mylevel*5 skill to use it properly? ok 4 minutes hitting those mobs"
the core of wow.
And then you'll wake up from your wet dream and see how classic won't even come close to the numbers of BfA.
all of this is so not gonna happen ever.
Vanilla WoW has this hurdle at level 25 or so. You start to run out of quests, the leveling curve kicks in and you're lucky to make a level every three days of play. From 50 to 60 takes like a month.
I can see a lot of people joining the vanilla servers and then giving up when they get bored and going back to regular WoW.
Vanilla WoW is a pain in the ass in a lot of ways.
.
"This will be a fight against overwhelming odds from which survival cannot be expected. We will do what damage we can."
-- Capt. Copeland
MMOs are not cRPGs. An RPG has dialogue, choices and consequences, character skills affecting these c&c and a number other things MMOs don't have. WoW was never an RPG game like, say, old Fallouts or Arcanum or whatever.
You can fetishize weapon skills, spell ranks, spell reagents and other stuff like that all you want, these don't matter. Core gameplay of WoW was always the same: do quests, kill monsters, pick up items.
RP realms ofc are a different matter, but these are orthogonal towards game mechanics, you could have a system with one big red button 'KILL MOBS' and one small button 'GENERATE LOOT' and the RP-ers would still do their thing.
This is my expectation too. Though my bet is on 5% . Still though, if 2 million people try out classic (it wouldn't surprise me) and 5% stay that's 100k people. More than a lot of mmos have and well worth maintaining a server that'll take very limited work to maintain. Classic will also be a fairly good advertising tool to get people to try out retail if they haven't played in a while, especially if it's all the same sub.
But ya, it's certainly not going to be near as popular as live WoW is, and even if it comes out the door with like 5 mil, I wouldn't expect more than 5% to stay.
There is only two safe predictions :
1) It will be a pretty big hit at start due to novelty and the hype.
2) It will shrink pretty quickly.
We can also be rather certain that there will be a high enough number of people sticking to them to make them profitable (if only because they really aren't that big an investment, considering 90 % of the work is already done).
The things we don't know :
- How big the stable numbers will be.
- If it will be big enough to really influence the "current" WoW philosophy.
The fanboys are claiming it will take over live, which is pretty much a pipe-dream and ignore the attrition that WoW has always had.
The haters are saying the same shit as usual, with "everyone will live once they realize it's shit", seemingly unable to grasp that other people actually LIKE Vanilla design for itself and not just out of nostalgia, and that people have been actually PLAYING it on private servers for years.
Not the same thing, this is not about a single company changing idea, this is about hoping for an immense shift in the overall silent community outside forums. Is like saying (on an exaggerate level) "Tomorrow the entire world will suddenly stop being racist", this is just a gross overestimation of today's gaming community.
Now, I'm not saying it does not have the chance to be popular, I actually hope it will be. But that it will be SO HUGE that blizzard will trash everything to go back to classic and start again? nah
Last edited by mmoc89084f456c; 2017-11-08 at 10:36 AM.
Also "making classic server"
do you have the proof it will be 1:1 with no qol?
I'm constantly amazed at how many people get blinded by their own opinions.
"Leave your personal feedback, don't try to convince them that "everyone" hates something." - Ion Hazzikostas
It's actually Wowhead, if I quoted directly from Ion the signature would drag out too long.
What a load of shit Even as someone that wants to play the Vanilla servers for a bit, they will flop eventuelly and people will go back to retail.
It's simple, Vanilla requires too much effort compared to current WoW, so your average Joe will prefer retail because he will be more "successful" there.