Add AoE looting.
This time around I'd love to see better itemization, walking away str on cloth and leather and other stats that don't make any sense for the item to have. I'm like 90% certain they are gonna bring in QoL changes like that and i don't think it would be that detrimental to the experience. I know that is part of what made vanilla special, but there are a lot of things that are just bad for the sake of being bad in vanilla lol... like half the specs being broken to the point where they aren't viable in a raid setting and even then a lot classes only had 1 viable raid spec, 2 if you were lucky. I'd like to see those two things change, which are mainly tuning issues. Vanilla would shit tons better without taking away anything other than horrible items and broken specs away.
TLDR: Just make items make sense and have useful stats on them and make all the specs at least function to the point where you do not have to solely play resto if you want a druid. Vanilla was great, but there are areas if sensible improvement that wouldn't make a huge negative impact on the quality of the experience.
at the very very least nerf and fix rogues
classic rogues were an asshole's paradise
broken pieces of garbage
Last edited by Zyphrus; 2017-11-09 at 10:58 AM.
Support for modern computer monitor resolutions.
People who have 1080, 1440, or 4k shouldn't play in some warped 4:3.
Last edited by Teri; 2017-11-09 at 12:39 PM.
Meeting stone summons enabled
Make it as close as possible to launch. Only fix things preventing the game to be played. Major bugs, crashes, etc. Ensure it's stable for possibly millions playing. Don't cave and put in LFG or anything. Let people who think they wanted this experience using chat channels and running to dungeons
Prot Warrior 2004-2008. Hunter 2008-2018.
Retired boomer.
Most of those 12 patches were adding stuff what should've already been there if game wasn't released as raw beta with lags, glitches, gliding corpses and sea vessels coursing through Azshara. Like end game dungeons for folks who was happy to reach 60 lvl before 60 lvl content has arrived
This will likely be unpopular but here i go anyway:
Fix some stupid raid design stuff. I mean things like needing 8 warriors with 4 (or was it 6?) T3 for 4 horsemen. I remember this requirement destroying 2 good guilds as their main tanks were poached by the best guild on the server.
one change? Id add more graveyards, its innocent enough that it wont ruin any gameplay but will still be nice to only having to run 1 minute as a ghost instead of 5.
The OPTION to have modern graphics, so that if you want PURE vanilla you can still opt for older graphics but other players can go for the new stuff, so everyone gets what they want. More unique models to important NPC characters. More voice-acting.
Fix "kill 40 mobs to get 1 quest item" quests.
I can see a lot of reasons against LFD/LFR systems, but the truth is, that kind of system was already in place in Classic in the form of Meeting Stones. The modern-era LFD system is problematic because it kills the game world by taking travel out of the equation. Travel is one thing that made Vanilla Vanilla so it MUST ABSOLUTELY be a thing, no matter how burdersome it is. However, there could still be a LFD system in place, and it can be done by expanding on the old Meeting Stones system. You'd use these stones to find members for your dungeon group, but you could only do it by going to the Stone of the respective dungeon (for example, if you wanted to go to Maraudon, you'd need to use the stone that was set there) and because of this you couldn't really find any players through these Stones. What if a player that might want to go was in Tanaris? It can be done differently. For example, if you went once to the Meeting Stone at Maraudon, you'd add it to the list of dungeons that you could queue for from any other Meeting Stone. That means you could queue for Maraudon at the Meeting Stone in Stormwind (the one at Stockades). So other players who wanted to queue for one particular instance could find players from any Meeting Stone around the world. Reduce the summoning requirement to one player instead of two, and there you have it: a working, improved LFD system that respects what Classic was because it was build upon a system that was already in place at that time.
Last edited by mmoc2ebc293481; 2017-11-09 at 03:55 PM.
Debuff limit and giving Warriors more than Rend and TC until spec specials. Heroic Strike don't count.
Not a single thing
I wouldn't mind them changing small QoF things like stacking items in bags, or 30 minute hearthstone. Would really be nice if warlock soulshards stacked.
AoE looting. It's small, only one idiot would complain (there's always the one) and objectively a QOL improvement for everyone.
edit: Or maybe the improvements to the auction house? Now that I think about it I distinctly remember being forced to individually shift-click my stacks of items to separate them into smaller stacks and drag them into the window for every single auction, and it did not have memory of the price of the last one I put in or the "auction loading bar" as you put in a bunch of stuff. That's a bit bigger, but still firmly in the "you'd have to be insane to want this un-fixed".