Live WoW pulls in billion-dollar figures without the presence of Classic servers, I think they'll be able to carry the Classic server and focus solely on recreating what the Classic following wants. Hell, they'll probably require a normal sub in order to access the server either way.
And if it does indeed have as bad or worse retention rate as a certain hyped up private server, then that's just how things are.
I agree with most of your points. But you have to realize that Blizzard's goal is not to "send a message" to players to remind them of how vanilla really was. Their goal is to try to attract as many players as possible (most of them most likely coming from a pool of players who are not currently subscribed to retail wow) to make money.
To make money.
If this wasn't seen as a potential good investment, do you think they would have ever caved to the vanilla whiners? In my opinion, no. They would have never caved if it wasn't seen as a potentially good business decision.
it's that time again when Jaylock is unbanned for a few days?
Let me tell you, from a business perspective (i actually work in finance and do consulting for companies), no company would take on a project that would lose them money unless they thought that the goodwill received was enough to offset the bad investment.
Personally I don't think there would be enough goodwill created from caving into vanilla lovers to actually justify taking a financial loss on creating classic servers. They have to pay teams of people to sift through millions of lines of old code, use some of it, ditch some of it, and combine it with a better, more sustainable code base, they have to then maintain it, and dedicate gms and customer service staff to it, and other technical software engineers.
Again, if they didn't feel it had potential to actually make them money, then they wouldn't do it. Plain and simple. I don't think just slapping the old shit coded game onto a server and calling it a day is going to help them financially. It sure might "send a message", but if that message is received how you think it will be (proving to people that vanilla wasn't as good as they think it was), it will be a big financial blunder by Blizzard.
I'll take it in whatever form they give it, I don't really care about the "Vanilla" experience. I played in Vanilla, and it was cool, but they improved on the QoL stuff for a reason.
I played a Hunter, and while the idea of having an actual pet that liked you and needed to be fed to keep it happy so that it WOULDN'T RUN AWAY (literally abandon you, lose your pet...permanently) was immersive, it was incredibly annoying at times because if your pets affection level wasn't that high it did less damage and you ran the risk of it abandoning you in mid dungeon if you were having a shitty dungeon run.
Also, quivers and ammo pouches that took up one of your bag slots and required refilling and cost money to refill with different grades of ammo. You could not use an ammo pouch with bows and vice versa and therefore has to have a well stocked stash of both just in case you got a good weapon upgrade that was another type. The "good" ammo was not cheap and neither were the higher capacity quivers and ammo pouches.
So...you were required to have pet food in your inventory, which takes up valuable bag space AND you have one less bagspace available because you're required to have a special ammo bag.
Yeah...I'll take the updated version where you don't use ammo (maybe compromise and have ammo be just a off hand weapon slot single item rather than a consumable) and no pet affection bar.
I did like Hunters having to teach their pet higher level skills though, and learning those skills required you to find and tame creatures/ beasts that had the higher level/ new ability. That was pretty cool.
No. I want Vanilla
Really common theme throughout this entire crowd. A huge portion of the people who think they want vanilla, ACTUALLY want a new expansion done in the vanilla style.
many want updated player models, some form of LFD etc etc, things that were not part of vanilla at all? i just dont think they even know what they are asking for. let me say it one more time :
you either want Vanilla as it was, with updates only to server stability etc, -or-
if you are asking for anything other than that, with current models, classes, lfd, bag changes, crafting changes, ANY gameplay changes or convenience, you are asking for a new expansion to be made just for you.
Hmm. I think I may have joined Vanilla a little after that then. I remember questing my way through westfall and everyone who wanted to do the dungeon in that area would spam /1 world chat to LFM VC (van cleef) *oh the good ole days *. Back then there was usually enough players questing through westfall that it was pretty quick to find a group.
The only problem is that the dead mines dungeon spanned like 7 levels in mob difficulty. So in order to complete it fully, you needed a group of level 16-19 or so. Also side note, what an epic way to start your WoW experience back then. I remember going into the dead mines and sprawling my way through it only to come to the last area with a hidden pirate ship in a huge cave... man that was amazing. Reminded me of the goonies.
I can't understand why we should ask for things that are already in the retail version? I want the classic experience as it was. Everything that differs from the patch 1.12 in the past would create another alternated vanilla version which is not my desire.
It's high noon.
Personality: INTJ
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
see, its things like what you describe above that pains players a ton. If they made all that mess a little cleaner by maybe increasing the stack size of ammo and arrows, and giving it its own bag space that didn't take up the bag space that you have now, then that is a win. See, keep the spirit of vanilla without making it the tedious pos that it was.
I remember in TBC (i know TBC was not vanilla but much of the same systems were present in TBC), when our guild was progressing on Brutallus in the Sunwell raid, one of our hunters mid fight ran out of arrows. So he had to melee the rest of the fight. What a nightmare. We had to have him hearth back to town to go to the AH to buy some more high level arrows and summon him back. Increase the stack size and make an ammo bag separate from normal bags and that wouldn't happen as much, and you would still have the "spirit of vanilla"
I really don't think they're trying to attract new players to Classic, tbh. It's a nostalgia playground for the vets, a side project to appease the crowds that have been asking for it (and annoying them) year after year again. I think people have been making too much out of this whole thing. Majority won't be sticking around for too long regardless of the number of qol features. Dedicated few will stay and play, those are the ones it's meant for. At least that's my humble view.
i wouldn't be upset if they did add achievements though id prefer a completely vanilla experience. id prefer them to be if they did more along the lines of an acknowledgement that you did something in classic but on regular retail servers. such as achievement: War never ending. win a classic server Alterac valley.
Though for me achievements aren't about bragging, more of being a checklist of things i have yet to do,experience, and achieve. though if they did achievements id also want it to be clear that any version of an achievement i obtain says its a classic server version if obtained there. achievements are about 70% of what kept me playing these last few xpacks. Regardless a never ending alterac valley is one of the biggest things on my list to do in classic. i am very much looking forward to it.
Are you saying that the "right" thing is to just slap the complete exact same vanilla WoW game on a server and call it a day?
I guess what I don't really know is, what is the right thing to do? Because if you do what I said above, you appease a very small number of purist wow people, but alienate many more. If you add some QoL features, and keep the spirit of the game the same, you will probably had a much higher retention rate and a higher rate of subscribers. Even the purist WoW people would play on the servers because its as close to what they wanted as possible.
For me it's reversed. I couldn't care less about it being a pristine 1.12.1. What I do care about is the type of MMO it was, in the Warcraft fantasy. If it is 'pure' vanilla: fine. If it is a game exactly in spirit like vanilla, but with different zones and quests and dungeons and raids: also fine. It is not primarily about reliving for me, it's that I rely liked that arduous game-style, and the dept of play.