Originally Posted by
Marston
Hello there.
So, J. Allen Brack said at Blizzcon that it will take time to make these servers. They need to talk with the community of what Vanilla actually is. He then said the by now at least a bit infamous UBRS 5 man vs. 10 man comment, but I am sure he just meant the change from 5 man dungeons being capped at 10 players being reduced to being capped at 5.
So, what I am getting at here, Vanilla had many, many changes throughout its lifetime. From all those stability changes and bug fixes to the big things: Adding new dungeons and raids, introducing Battlegrounds, revamping many, many classes and their talent trees and so on and so forth.
The main question here is basically:
Is 1.12 really the definitive version? With the revamped talents, the fact that we can get T0.5, Dire Maul is unlocked and raids like Zul'Gurub and Ahn'Qiraj 20 exists in that patch, it reduces the overall difficulty of early endgame content. Now, maybe they stagger raids, but would they also remove Maraudon and Dire Maul at release, since that was patch content? What about T0.5? Do we not get Battlegrounds at release, which in turn comes with their faction and the gear you can buy? And if we are talking about BGs, which version is the correct one? Alterac had many changes throughout Classic, removing many NPCs and weakening the remaining ones - do we want that, the 1.11+ version, or do we want the early one, where all crazy NPCs where still there? What about the opening of AQ, will it open automatically after X months? I know this was added later, but I am not sure if it was during Vanilla or in TBC.
Those are just some of the questions both Blizzard and we as a community have to answer. I mean, what is the correct answer here? Even excluding stuff like "Adding Transmog", "Adding Achievements", "Making specs viable", what "Vanilla" do we actually want? Do you have an answer?