He should never have asked the community for feedback on how to make Vanilla servers. It's super simple - Blizzard sets up new servers running the last patch of Vanilla and keeps them from crashing. That's it. No updates, no new features, no changes. Now there are thousands of different ideas on how to remake Vanilla because people really don't want to play it, they want to play a different game that never existed.
At the very least he should have specified what they were asking for. The only legitimate decisions are whether to make the dungeons and raids that were larger at the beginning their original size or the small size. And what to do with AQ gates.
Vanilla hypers can't make up their mind. Figures.
If anyone want an inferior Vanilla without Blizzard quality, go ahead and play on a private server. Try to play a game that can't exist anymore, due to not having the same people, hacks, chrashes, glitches and the lack of freshness. Vanilla is done and you can't have it back, regardless of how purist you are.
Instead, Blizzard should do what they've always done, and what made them a lot of money and their games great. Take a game (Vanilla), and remaster it and make reasonable improvements (Wow:classic).
Of course we should have updated graphics, remove bugs and other things that take away from the game. That shouldn't even be up for debate. No one can argue that the inferior graphics, animations and bugs made the game great. It didn't. And if you want sucky graphics, just lower them as low as possible, like in any other game.
What should be debated, however, is how classes should be dealt with. As Classic will probably be permanent, you can't have inferior classes with no use. Back then, you could argue that "we're looking at it and will come up with balances in the new patch". This is not the case in the new classic. Therefor, making sure that every specialization and class has at least SOME use in SOME aspect of the game makes sense. In the spirit of Vanilla, greater class balance wouldn't have to mean that every specialization can raid, but that every specialization can thrive in some aspect (pvp, leveling, farming, pve etc.).
As for QoL, you can have those that does't take away from the spirit of Vanilla. As long as leveling is hard and tedious, traveling around the world takes time, finding groups is greatly enabled by being part of a community (guild and friends etc) and so on, I see no problem at all. Sure you can have dual specialization, if you charge it with a freakish amount of gold (just like the spirit of Vanilla). This will enable you to take part in more aspects of the game, while still rewarding hard work.
To sum it up, you can make sensible improvments in the spirit of Vanilla. Dreaming of playing Vanilla just as it was when you were 13 is just a foolish dream, that can't happen even if you meet all of these purist demands.
It's the forum jumpers who can't make up their mind. Vanilla fans know what they want.
"Other" people are trying to interject ideas which make no sense to vanilla.
"Other" people have little to no intention of staying, so to me, their input to Blizzard is merely "I want <this>", then "Thank you", followed by their suggestion slip going in the trash can.
This is the problem. People like you that seem to think that because you are so much more elite than another player that your opinion matters more. The funny part of this is that when I have talked with guys from Vodka or Method I have yet to meet any of the actual world top gamers that were pricks about it. It is normally some clown that is struggling to be in a top 500 guild.
I feel certain that Blizzard will improve some things, I'm also certain that there are other things that will remain unchanged. The reasonable thing is to wait and look at the first proposal before everyone starts getting all bent out of shape over what they think is the correct choice and tries to cram that opinion down everyone else's throats.
I remember vanilla having people play something other than undead rogues.
Bandwagon sports fans can eat a bag of http://www.ddir.com/ .
Pretty sure having autoloot is truly removes "difficulty, grind and pain" from vanilla.
Having a worldwide LFG channel for low level dungeons would also be great and wouldn't break the wow spirit. Most of us are probably in our 30s, who really wants to sit in orgrimmar and spam for a Razorfen Downs group in org for 2 hours?
There are minor adjustments that won't hurt the experience and would go a long way in making the experience better. If it happens and it's too much, they can easily remove them.
Okay so... what if Dual Spec costed you 1k gold like it did when it first came out? Would you still complain? Because that is some CRAZY ass money grind you'd need to do on top of the already grindy game. Do you buy an epic mount or dual spec? Eventually you'd have both, but which benefits you more now? And I think it just allows more people to play healers and tanks without feeling like they're fucking themselves. I know I'm not going to play anything other than DPS unless somebody pays for me to change specs from DPS to Healer/Tank and then back to DPS again. Fuck them lol