Give me Vanilla as it was. Give me the imbalanced classes, give me the bugs, give me everything that made Vanilla.. well Vanilla. Don't take that experience away from players that love the game. If you want changes please just play the live game or ask for a different version of the game. Don't change Vanilla WoW.
I explicitly said that Nostralius may have had some influence, please read my whole posts if you're going to quote them. In general, yes, private servers as a whole have given Blizzard an idea for the demand of Classic. I never said otherwise - if I did, like you say I did, please quote it.
I'm not sure how you leapt from me discussing how Nost has all the means and reason to fake numbers, to think I mean that private servers have had no influence on the decision to make classic realms.
Last edited by God Save The King; 2017-11-09 at 07:42 PM.
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
All I really want to see different is the current water - the old water made fishing a very painful thing. Just mind-numbing on my eyes. x_x
Only being able to mail one item or stack at a time is annoying, but can be handled.
I really want them to leave it unadultered though. Iron out the bugs, of course, but give me week-long AV, give me no timer on AB and WSG. Give me Scholo, Strat, UBRS, as they were meant to be approached. Bring back old painful profession patterns. etc etc etc.
My two coppers, I'd rather not have progression servers that move on to TBC or any class changes. Additional content patches in the spirit of vanilla? I'd be open to that but I feel Blizzard would cock it up and it would end up being Vanilla+ with a bunch of QoL changes and class balancing. If they could leave the classes alone and construct new dungeons and raids around the state of classes as of 1.12, I could live with that. I personally would love a static 1.12 realm but I don't think that's a great thing in the long term.
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All these topics in which ya'll go to war with each other over what to add, what not to add, etc... they do not make me envy Blizzard.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
*shrugs* Blizz did it to themselves when they decided to make this a reality. They opened the Pandora's Box if you will and now a vocal group of players are voicing opinions on it.
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I mean it is fascinating how something can get attention of people and hold it for a time. There is no doubt that Nost did get the attention of Blizz, former players, popular E-Celebs and even small media outlets. When it didn't just instantly go away and the petition came around and Nost did a presentation at Blizz HQ which got even more attention you know it was at least heard.
I did think it was a PR move and a way to kick the can down the road on delaying answering about these servers. I mean it was pretty much a year between the meeting, Blizz saying they wouldn't discuss Vanilla at Blizzcon 2016 and all. After Blizzcon 2016 things died down quite a lot outside of some forums like this one. But they decided to make it happen so I am curious to see what comes of it. I expected the community to be quite divided on WHAT version of Vanilla, what Vanilla means to them, QoL fixes and so on so I am not surprised at that.
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I mean class balancing was a thing that happened during Vanilla, and 1.8 and 1.12 fixed many issues. I do think SOME QoL would be nice, like AoE looting and I would be perfectly fine with updated graphics/spell effects and even minor class balancing. I do think it is going overboard wanting LFD and stuff but keep in mind people WILL use addons to do much of their groupmaking, it is just a fact that addons have advanced quite a lot since Vanilla.
Don't you think you're being a bit of a drama queen? Obviously if this explosion of debate on the issue has proven anything it's that there's a lot to discuss on what exactly the "true Vanilla" experience is. Which patch are we talking? Should it start with the AQ gates unlocked because it's straight into Naxx or should they roll out patches over time? Should bugs be fixed? And so on.
So yeah they're asking for community feedback, so give it to them. If you have a clear vision of what you think the answer to all those questions are, TELL THEM.
Community feedback is why i fear for Classic wow if Blizzard provides even a singular quality of life detriment to the game. It will set a precedent and open up the floodgates for endless whining.
It seems to me that they are currently on the right tracks however, with the sparse information we currently have.
Patch 1.12, and not one step further!
I hope they put 1.12.1 so we can speed run MC <14 days from launch.
Vanilla++ is not a terrible idea, most people like Vanilla for the core aspects. Social community, no catchup/welfare, long term relevant content that isn't made trivial nor obsolete and meaningful character progression. Just because they change something simple like mounts dismounting in water, doesn't mean it will ruin the Vanilla experience.
The funny part is, priv scene has been running Vanilla for almost 10yrs so all this stuff is already mastered and written out, these nostalgic people are delusional (Context: People who think it will play exactly the same)
Last edited by Daffan; 2017-11-12 at 08:44 AM.
Content drought is a combination of catchup mechanics and no new content.
Tfw you bandwagon for a vanilla-like experience and come to the realisation you don't actually like vanilla. FeelsClassicMan.
Tbh the Classic server(s?) should come patched up to 1.12.x and have the content rolled out over time. That's really all they need to do or the project was started on a false premise. You can squash the bugs that are already there, but adding things is not only against the spirit of the project but adds more problems to fix.
The goal should be to create a pre-BC environment that functions and very quickly transitions to operating in perpetuity with no external tinkering other than general sever maintenance and resets for content roll-outs (if it is even necessary given its closed nature and live-patching tech that exists).
The balance issues with some specs are inherent or related to gearing options (or lack thereof).
Here's a few things that stick out:
Protection Paladins had no taunt, and even as Protection spec had many abilities that were "buff your allies" rather than "survive the coming onslaught".
Restoration Druids did not have an out of combat res. They only had their combat res... on a 30 minute cooldown. So if your dungeon healer was a resto druid, and someone died more than once (or the druid's res was on cooldown from prior use), they had to run back.
Feral Druid tanks had a difficult time gearing. They needed very specific pieces of gear that were often difficult (cough* Hammer of Bestial Fury) or at least inconvenient (cough* Smoking Heart of the Mountain) to get. And even with the best feral gear possible, they couldnt push crits/crushing blows off the table like warriors could.
Blizzard could make some "behind the scenes" numbers tweaks to address some of this, but its still up in the air if they will and if the community would accept it.
Last edited by Kyriani; 2017-11-12 at 10:41 PM.