Everything in that list, to me, is
not a "QoL" improvement, but a feature/mechanic/game system ultimately responsible for the decline of WoW to what it is today (except maybe prestige honor system, which might be a welcome change in a Classic server that never ends, but I'm not caring either way, just
open to debate).
QoL means automating a lot of stuff that, if you had 50 out of the 10000s of vanilla addons, you could do anyway, without having 20 different addon modules in boxes cluttering your screen with their own skin etc. Like Postal for example. Here's a screenshot of my vanilla private server addon folder after 1 day of having it installed -
All of these things come as standard in retail today. Why would any of this stuff
break anyone's vanilla experience?? You argue that it does? Ok - change the API so that BETTER addons can be made ====== QoL change.
TBC I'm using 1 single addon that does all of these things - ElvUI. My experience out of the gate has been 1 million times better in every aspect.
I'm talking about getting invited to 5 mans as a shadow priest, or a feral druid, or an elemental shaman. I'm not talking about making them competitive or "balanced" in any sense. Making specs that devs spent time on making but couldn't balance properly in 2007
viable is QoL. Hell make the bosses harder if you're afraid that making classes stronger takes away from the difficulty idk...