1. #13841
    Quote Originally Posted by Tech614 View Post
    By actually altering the way the game works slightly?

    We going to make excuses for lazy development now?

    Picture literally proves my point. Wasted screen space looks like ass and your terrible wallpaper doesn't make it look any better.
    How would you alter a DS game then? Altering the screen placement wouldn't work for all games.

    Removing second screen would mean redesigning big portions of the game. Suitable for port, not for VC.

    So what are you gonna do?

  2. #13842
    Quote Originally Posted by Tech614 View Post
    But... how are they going to present them on the Switch?

    The games are some of the few designed with both DS screens in mind. You can make this work okay in verticle mode on mobile but it's going to look like ass on your TV or Switch screen which are horizontal.

    Hopefully they did some major retooling and don't just try to smush both screens on. It's Capcom who does everything on the cheap though so not much faith.




    This is how the port of Apollo Justice and the mobile version of The Great Ace Attorney run. I would suspect the compilation ports to run the same.

    The new game is going to be the interesting one. Since they will be making a game without a second screen in mind, will they make the games with single screen only in mind or reuse the ideas from the iOS and Android versions to save costs. My money's on the latter, but who can say at this point.

  3. #13843
    Quote Originally Posted by johnhoftb View Post
    Going off of this, I think I read an interview where Miyamoto had very little to no involvement with Odyssey.
    Miyamoto has little to do with any game design nowdays... and thats a good thing! He's a figurehead much like Stan Lee.

  4. #13844
    Ahkos and his Blade Kamui.




  5. #13845
    Banned GennGreymane's Avatar
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    Sonic Forces is apparently a genuine improvement from Sonic Team

    Its average

    Also the sound track is fire


  6. #13846
    Quote Originally Posted by GennGreymane View Post
    Sonic Forces is apparently a genuine improvement from Sonic Team

    Its average

    Also the sound track is fire

    Hm? I heard it's absolute dog puke, then a dog ate that puke, and then shat out a dog puke dooky.

  7. #13847
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    Quote Originally Posted by Ausr View Post
    Hm? I heard it's absolute dog puke, then a dog ate that puke, and then shat out a dog puke dooky.
    I've heard both. Some people like it, some dislike it. Jim Sterling likes it, the Gamegrumps (not reviewers and never have been) are having fun with it, other reviews I watch think its okay, some I watch hate it/dislike it.

    I played a bit of it at a friends house and its alright IMO. Good thing its a 40 dollar game.Then again I always recommend waiting for a sale lol. Its no sonic mania, but I think its okay, not a must buy, but its fun,its just not the return of sonic. Mania was a return of sonic.

  8. #13848
    Quote Originally Posted by GennGreymane View Post
    I've heard both. Some people like it, some dislike it. Jim Sterling likes it, the Gamegrumps (not reviewers and never have been) are having fun with it, other reviews I watch think its okay, some I watch hate it/dislike it.

    I played a bit of it at a friends house and its alright IMO. Good thing its a 40 dollar game.Then again I always recommend waiting for a sale lol. Its no sonic mania, but I think its okay, not a must buy, but its fun,its just not the return of sonic. Mania was a return of sonic.
    To be fair jim will say anything to get himself attention. The majority hate forces. Better say I like it more than Zelda and cause another shit storm.

    And game grumps liked sonic boom. Not because it was good but because it was so bad it was entertaining
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  9. #13849
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    Quote Originally Posted by zito View Post
    To be fair jim will say anything to get himself attention. The majority hate forces. Better say I like it more than Zelda and cause another shit storm.

    And game grumps liked sonic boom. Not because it was good but because it was so bad it was entertaining
    Watch their let’s play so far. It’s genuine fun Arin is having, also just making fun of the music, less calling it a mess and lulzing constantly with boom

  10. #13850
    Quote Originally Posted by GennGreymane View Post
    Watch their let’s play so far. It’s genuine fun Arin is having, also just making fun of the music, less calling it a mess and lulzing constantly with boom
    they are having fun making fun of boom while playing another game in order to have fun. Doesn't change the fact that it's a medicore game.

    Anyway 100% SMO, looked at hours played and... it's only 35? Seemed longer. The dark side and darker side was 100% TRASH. The dark side had 10 portrait arts (almost half of the moons there) which is terrible, they are not fun or challenging or anything and the darker side was piss easy. Just because you remove check points doesn't make it hard and then you could use yoshi to cheese a section then you can literally glide to the end skipping an entire 3 areas.

    Idk the dark and darker side seemed super rushed, like there wasn't much thought put into it. I also beat hard mode bowser and well that wasn't even hard, you changed his attack pattern... whoopie.... didn't even give a moon.

    Speaking of which I also got 999 moons and the little bonus thing was disappointing.

    The game is a solid 9/10 for me but my god just some design decisions were just.... ugh
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  11. #13851
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    Quote Originally Posted by zito View Post
    they are having fun making fun of boom while playing another game in order to have fun. Doesn't change the fact that it's a medicore game.

    Anyway 100% SMO, looked at hours played and... it's only 35? Seemed longer. The dark side and darker side was 100% TRASH. The dark side had 10 portrait arts (almost half of the moons there) which is terrible, they are not fun or challenging or anything and the darker side was piss easy. Just because you remove check points doesn't make it hard and then you could use yoshi to cheese a section then you can literally glide to the end skipping an entire 3 areas.

    Idk the dark and darker side seemed super rushed, like there wasn't much thought put into it. I also beat hard mode bowser and well that wasn't even hard, you changed his attack pattern... whoopie.... didn't even give a moon.

    Speaking of which I also got 999 moons and the little bonus thing was disappointing.

    The game is a solid 9/10 for me but my god just some design decisions were just.... ugh
    Well yeah forces isn’t that good never said it was

  12. #13852
    Quote Originally Posted by GennGreymane View Post
    Well yeah forces isn’t that good never said it was
    I'm just pointing out gamegrumps and Jim shouldn't be ANYONES go to for game reviews. Jim is an attention whore and gamegrumps are a comedy channel, if they can make you laugh they can make any bad game look fun to play.
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  13. #13853
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    Quote Originally Posted by zito View Post
    I'm just pointing out gamegrumps and Jim shouldn't be ANYONES go to for game reviews. Jim is an attention whore and gamegrumps are a comedy channel, if they can make you laugh they can make any bad game look fun to play.
    They don’t real really have fun with sonic though lol

  14. #13854
    Quote Originally Posted by GennGreymane View Post
    Well yeah forces isn’t that good never said it was
    It just seems odd to call it a genuine improvement when its really just more of what they've been doing, mediocre games.

    The issue is that Boom is what people are remembering, which was utter trash on console. Apparently the handhelds were decent though, and a vast majority of Sonic games before that (Minus 2006) were also just, well, mediocre.

    It's just business as usual.

  15. #13855
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    Quote Originally Posted by Jester Joe View Post
    It just seems odd to call it a genuine improvement when its really just more of what they've been doing, mediocre games.

    The issue is that Boom is what people are remembering, which was utter trash on console. Apparently the handhelds were decent though, and a vast majority of Sonic games before that (Minus 2006) were also just, well, mediocre.

    It's just business as usual.
    It’s a genuine improvement to be average for them lol

  16. #13856
    Quote Originally Posted by GennGreymane View Post
    It’s a genuine improvement to be average for them lol
    They're usually around average though.

    Except around the Wii era. We don't talk of Sonic and the Secret Rings.

  17. #13857
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    I've only ever played the first and second Sonic the Hedgehog on Sega Mega Drive. That night time arcade/casino zone was awesome stuffs. Should I drop the 20euros for Sonic Mania on the eshop? I've pretty much always been a skeptic of the whole "we liked this and that game so we made this game in the image of them because we could" scene.

  18. #13858
    Quote Originally Posted by mageling View Post
    I've only ever played the first and second Sonic the Hedgehog on Sega Mega Drive. That night time arcade/casino zone was awesome stuffs. Should I drop the 20euros for Sonic Mania on the eshop? I've pretty much always been a skeptic of the whole "we liked this and that game so we made this game in the image of them because we could" scene.
    If you've only played those two and loved it, yeah, you should easily.

    There are some remade stages, but the game is still really great otherwise.

    I mean....if you want technically, you could buy it on Steam, and then refund it within the time limit if you wanted to try it.

  19. #13859
    https://www.wsj.com/articles/mario-b...ion-1510675881

    "Mario and Luigi are heading to the big screen in one of the highest-profile licensing deals by a Hollywood studio in years.

    Illumination Entertainment, which makes animated films for Comcast Corp.’s CMCSA -1.15% Universal Pictures, is close to an agreement with Nintendo Co. NTDOY 1.71% to make an animated “Super Mario Bros.” movie based on the 32-year-old videogame series about a pair of sibling plumbers who fight evil turtles and mushrooms in a fantasy kingdom, said people with knowledge of the discussions.

    Nintendo’s marquee characters have long been tempting to Hollywood, particularly now that the movie business is driven by globally popular franchise films featuring well known brands like Marvel superheroes, “Fast and Furious” and Harry Potter. The dozens of Super Mario Brothers games and their spin-offs are widely believed to be the best-selling videogame franchise ever, having sold more than 330 million units total, according to Nintendo.

    Other Hollywood studios have sought the Super Mario Brothers rights in the past, according to people familiar with the discussions.

    Illumination, which made “Despicable Me,” “Minions” and “The Secret Life of Pets,” has been talking to Nintendo for more than a year about the movie, according to the people who know about the recent talks. The potential deal follows an agreement Universal’s theme-parks unit made with Nintendo two years ago to build attractions based on Mario and other characters.

    A Nintendo spokesman declined to comment, as did an Illumination spokeswoman.

    Universal finances and releases films produced by Illumination, which it co-owns with the animation company’s chief executive, Chris Meledandri.

    Nintendo hasn’t made deals for movies or TV shows based on any of its marquee characters since 1993’s commercially and critically disastrous “Super Mario Brothers” starring Bob Hoskins, John Leguizamo and Dennis Hopper. Since then, its only cinematic efforts have been 20 inexpensive children’s animated movies based on its “Pokémon” games that were produced by an affiliate.

    The most complicated issue in the negotiations between Illumination and Nintendo has been making the Japanese videogame company feel confident it will be involved enough in the creative process, said one person close to the talks. Nintendo’s creative guru, Shigeru Miyamoto, who created Mario Bros., has been part of the talks and likely will be a producer on the movie, along with Mr. Meledandri, this person said.

    The agreement could allow Illumination to make multiple “Super Mario” movies, though only one is currently planned, this person added. It would be animated by Illumination’s Paris studio Mac Guff and is in the early stages of development, meaning it likely wouldn’t come out for several years.

    Nintendo CEO Tatsumi Kimishima said in an interview last year with Japanese newspaper Asahi Shimbun that the company was in talks with several Hollywood studios about making movies based on its games. In an April analyst briefing, Mr. Kimishima said the company is making theme-park and movie deals less for the potential profits from licensing than for the additional sales revenue that could come from “synergy with the dedicated videogame business.”"

    - - - Updated - - -

    remember, sony was having meetings about this a few years ago right before the sony hack. so nintendo has likely been looking for someone to make a mario movie for awhile now. whether or not the deal will go through who knows.

    minions is a good example of an animated movie with silent/near silent characters working. i think they would do a good job with a mario movie.

    - - - Updated - - -

    nintendo has more game of the year nominations than any other publisher with sony coming in 2nd place

    The full list of nominees is as follows, with winners set to be announced live during the show on Thursday, December 7.

    Game of The Year
    Horizon Zero Dawn (Guerrilla Games / Sony Interactive Entertainment)
    Persona 5 (Atlus)
    PlayerUnknown’s Battlegrounds (PUBG Corp.)
    Super Mario Odyssey (Nintendo EPD / Nintendo)
    The Legend of Zelda: Breath of the Wild (Nintendo EPD / Nintendo)

    Best Game Direction
    Horizon Zero Dawn (Guerrilla Games)
    Resident Evil 7: Biohazard (Capcom)
    Super Mario Odyssey (Nintendo EPD)
    The Legend of Zelda: Breath of the Wild (Nintendo EPD)Wolfenstein II: The New Colossus (MachineGames / Bethesda)

    Best Narrative
    Hellblade: Senua’s Sacrifice (Tameem Antoniades, Elizabeth Ashman-Rowe / Ninja Theory)
    Horizon Zero Dawn (John Gonzalez / Ninja Theory)
    NieR: Automata (Yoko Taro, Hana Kikuchi, Yoshiho Akabane / Platinum Games)
    What Remains of Edith Finch (Ian Dallas / Giant Sparrow)
    Wolfenstein II: The New Colossus (Jen Matthies, Tommy Tordsson Bjork / MachineGames)

    Best Art Direction
    Cuphead (Studio MDHR Entertainment)
    Destiny 2 (Bungie / Activision)
    Horizon Zero Dawn (Guerrilla Games / Sony Interactive Entertainment)
    Persona 5 (Atlus)
    The Legend of Zelda: Breath of the Wild (Nintendo EPD / Nintendo)

    Best Score / Music
    Cuphead (Kristofer Maddigan)
    Destiny 2 (Mike Salvatori, Skye Lewin, C Paul Johnson)
    NieR: Automata (Keiichi Okabe, Keigo Hoashi)
    Persona 5 (Shoji Meguro)
    Super Mario Odyssey (Naoto Kubo, Shiho Fujii, Koji Kondo)
    The Legend of Zelda: Breath of the Wild (Manaka Kataoka, Yasuaki Iwata)

    Best Audio Design
    Destiny 2 (Bungie)
    Hellblade: Senua’s Sacrifice (Ninja Theory)
    Resident Evil 7 Biohazard (Capcom)
    Super Mario Odyssey (Nintendo EPD / Nintendo)
    The Legend of Zelda: Breath of the Wild (Nintendo EPD / Nintendo)

    Best Performance
    Ashly Burch, Horizon: Zero Dawn (As Aloy)
    Brian Bloom, Wolfenstein II: The New Colossus (as BJ Blazkowicz)
    Claudia Black, Uncharted: The Lost Legacy (as Chloe Frazer)
    Laura Bailey, Uncharted: The Lost Legacy (as Nadine Ross)
    Melina Juergens, Hellblade (as Senua)

    Games for Impact
    Bury Me, My Love (The Pixel Hunt / Figs / ARTE / Playdius)
    Hellblade: Senua’s Sacrifice (Ninja Theory)
    Life is Strange: Before the Storm (Deck Nine / Square Enix)
    Night in the Woods (Infinite Fall)
    Please Knock on My Door (Levall Games AB)
    What Remains of Edith Finch (Giant Sparrow / Annapurna Interactive)

    Best Ongoing Game
    Destiny 2 (Bungie / Activision)
    Grand Theft Auto Online (Rockstar Games)
    Overwatch (Blizzard)
    Player Unknown’s Battlegrounds (PUBG. Corp)
    Rainbow Six: Siege (Ubisoft Montreal / Ubisoft)
    Warframe (Digital Extremes)

    Best Independent Game
    Cuphead (Studio MDHR Entertainment)
    Hellblade: Senua’s Sacrifice (Ninja Theory)
    Night in the Woods (Infinite Fall)
    Pyre (Supergiant Games)
    What Remains of Edith Finch (Giant Sparrow / Annapurna Interactive)

    Best Mobile Game
    Fire Emblem Heroes (Intelligent Systems / Nintendo)
    Hidden Folks (Adriaan de Jongh / Sylvain Tegroeg)
    Monument Valley 2 (ustwo games)
    Old Man’s Journey (Broken Rules)
    Super Mario Run (Nintendo)

    Best Handheld Game
    Ever Oasis (Grezzo / Nintendo)
    Fire Emblem Echoes: Shadows of Valentia (Intelligent Systems / Nintendo)
    Metroid: Samus Returns (MercurySteam / Nintendo)
    Monster Hunter Stories (Marvelous / Capcom / Nintendo)
    Poochy and Yoshi’s Woolly World (Good-Feel / Nintendo)

    Best VR/AR Game
    Farpoint (Impulse Gear / Sony Interactive Entertainment)
    Lone Echo (Ready at Dawn / Oculus Studios)
    Resident Evil 7: Biohazard (Capcom)
    Star Trek: Bridge Crew (Red Storm Entertainment / Ubisoft)
    SUPERHOT VR (SUPERHOT Team)

    Best Action Game
    Cuphead (Studio MDHR Entertainment)
    Destiny 2 (Bungie / Activision)
    Nioh (Team Ninja / Sony Interactive Entertainment)
    Prey (Arkane Studios / Bethesda)
    Wolfenstein II: The New Colossus (MachineGames / Bethesda)

    Best Action/Adventure Game
    Assassin’s Creed: Origins (Ubisoft Montreal / Ubisoft)
    Horizon Zero Dawn (Guerrilla Games / Sony Interactive Entertainment)
    Super Mario Odyssey (Nintendo EPD / Nintendo)
    The Legend of Zelda: Breath of the Wild (Nintendo EPD / Nintendo)
    Uncharted: The Lost Legacy (Naughty Dog / Sony Interactive Entertainment)

    Best Role-Playing Game
    Divinity: Original Sin II (Larian Studios)
    Final Fantasy XV (Square Enix Business Division 2 / Square Enix)
    NieR: Automata (Platinum Games / Square Enix)
    Persona 5 (Atlus)
    South Park: The Fractured But Whole (Ubisoft San Francisco / Ubisoft)

    Best Fighting Game
    ARMS (Nintendo EPD / Nintendo)
    Injustice 2 (NetherRealm Studios / Warner Bros. Interactive Ent)
    Marvel vs. Capcom: Infinite (Capcom)
    Nidhogg 2 (Messhof Games)
    Tekken 7 (Bandai Namco Studios / Bandai Namco Entertainment)

    Best Family Game
    Mario Kart 8 Deluxe (Nintendo EAD / Nintendo)
    Mario + Rabbids Kingdom Battle (Ubisoft Paris + Milan / Ubisoft)
    Sonic Mania (PagodaWest Games, Headcannon / Sega)
    Splatoon 2 (Nintendo EPD / Nintendo)
    Super Mario Odyssey (Nintendo EAD / Nintendo)

    Best Strategy Game
    Halo Wars 2 (Creative Assembly, 343 Industries / Microsoft Studios)
    Mario + Rabbids Kingdom Battle (Ubisoft Paris + Milan / Ubisoft)
    Total War: Warhammer II (Creative Assembly / Sega)
    Tooth and Tail (Pocketwatch Games)
    XCOM 2: War of the Chosen (Firaxis Games / 2K)

    Best Sports/Racing Game
    FIFA 18 (EA Vancouver / EA)
    Forza Motorsport 7 (Turn 10 Studios / Microsoft Studios)
    Gran Turismo Sport (Polyphony Digital / Sony Interactive Entertainment)
    NBA 2K18 (Visual Concepts / 2K Sports)
    Pro Evolution Soccer 2018 (PES Productions / Konami)
    Project Cars 2 (Slightly Mad Studios / Bandai Namco Entertainment)

    Best Multiplayer
    Call of Duty: WWII (Sledgehammer Games / Activision)
    Destiny 2 (Bungie / Activision)
    Fortnite (Epic Games)
    Mario Kart 8 Deluxe (Nintendo EAD / Nintendo)
    PlayerUnknown’s Battlegrounds (PUBG Corp.)
    Splatoon 2 (Nintendo EPD / Nintendo)

    Most Anticipated Game
    God of War (Santa Monica Studio / Sony Interactive Entertainment)
    Marvel’s Spider-Man (Insomniac Games / Sony Interactive Entertainment)
    Monster Hunter: World (Capcom)
    Red Dead Redemption II (Rockstar Games)
    The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)

    Trending Gamer
    Andrea Rene (What’s Good Games)
    Clint Lexa (“Halfcoordinated”)
    Guy Beahm (“Dr. Disrespect”)
    Mike Grzesiek (“Shroud”)
    Steven Spohn (AbleGamers)

    Best Esports Game
    Counter-Strike: Global Offensive (Valve)
    DOTA2 (Valve)
    League of Legends (Riot)
    Overwatch (Blizzard)
    Rocket League (Psyonix)

    Best Esports Player presented by Omen by HP
    Lee Sang-hyeok “Faker” (SK Telecom 1, League of Legends)
    Marcelo “coldzera” David (SK Gaming, Counter-Strike: GO)
    Nikola ‘NiKo’ Kovac (FaZe Clan, Counter-Strike: GO)
    Je-hong “ryujehong” Ryu (Seoul Dynasty, Overwatch)
    Kuro “KuroKy” Salehi Takhasomi (Team Liquid, DOTA 2)

    Best Esports Team
    Cloud 9
    FaZe Clan
    Lunatic-Hai
    SK Telecom T1
    Team Liquid

    Student Game Award
    Falling Sky (Jonathan Nielssen, Nikolay Savoy, Mohsen Shah / National Film & TV School)
    From Light (Alejandro Grossman, Steven Li, Sherveen Uduwana / USC)
    Hollowed (Erin Marek, Jerrick Flores, Charley Choucard / University of Central Florida)
    Impulsion (Hugo Verger, Remi Bertrand, Maxime Lupinski / IIM)
    Level Squared (Kip Brennan, Stephen Scoglio, Dane Perry Svendsen / Swinburne University)
    Meaning (Hariz Yet / DigiPen Institute of Technology Singapore)

    Best Debut Indie Game presented by Schick Hydro
    Cuphead (Studio MDHR Entertainment)
    Golf Story (Sidebar Games)
    Hollow Knight (Team Cherry)
    Mr. Shifty (Team Shifty)
    Slime Rancher (Monomi Park)

    Chinese Fan Game Award
    Honor of Kings《王者荣耀》 (Timi Studio Group)
    ICEY《艾希》(FantaBlade Network)
    Gumballs & Dungeons《不*议迷宫》(QcPlay Limited)
    jx3 HD《剑网3》重制版 (Kingsoft Corporation)
    Monument Valley 2《纪念碑谷2》(ustwo games)
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  20. #13860
    Quote Originally Posted by Immitis View Post
    remember, sony was having meetings about this a few years ago right before the sony hack. so nintendo has likely been looking for someone to make a mario movie for awhile now. whether or not the deal will go through who knows.

    minions is a good example of an animated movie with silent/near silent characters working. i think they would do a good job with a mario movie.
    Let's not confuse "Unable to be understood" with "silence is golden". Minions babble far too much, but the only thing they can say is "Gru" and "banana!" it seems.

    But yeah, a CGI movie could easily work.

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