More reasons to have more RNG. Hahaha.
For people who doesn't get it:
If you have TF/WF in the game, then you have higher probably that you're going to change your gear.
Seriosuly? You probably don't even sim yourself or play this game. It's obvious that some gear is going to be worse, even with the higher ilvl. Or you're just a guy who only wants high ilvl instead of being good? Tier bonuses > ilvl.
ilvl < stats, everyone knows that. It was, it is and it will be always the same.
Last edited by Eazy; 2017-11-15 at 09:08 AM.
so why raid at all when u can just q for random keys and get better gear?
If you want to base everything on ilevel, you'll have tocampaign to get rid of stats as well. Because if let's say you're a warlock and that higher level item has versaility, you'll carry on using the lower piece with mastery.
And oh yeah, we'll have to get rid of trinket effects as well.
I will just say that this never works for them in reality.
They sang the same song during ability pruning and removals of things like enchant slots / gem slots / glyphs / etc, in Legion. That was supposed to be just superb for PVP in particular. Because there is less stuff to balance bla bla bla, exactly what you say above. So, did it become better? Well, no. It didn't.
Same for "the fixed format of 20 people will allow us to create super-great fights in mythic raids which will blow you up" - nothing much came out of it, there continue to be interesting fights and overtuned crap and undertuned crap and "who the hell thought of this" crap all over, not seeing any huge jumps in quality.
Same for "having no flying allows us to make super-cool memorable experiences on the ground" - in reality all this boiled down to is "if we let you fly on Antorus you will see that the sky is a bended picture because it was slightly simpler for us to do it that way".
Etc.
im ok with the loss of set bonuses
as long as there are still "sets" i am happy because lets face it a good set ups your dps by 50%
right now if i want an alt to be raid ready i have to do lfr for the set bonus but imagine if the 2 and 4 set bonus was just baked into a single piece of gear via the heart mechanic
this allows you to wear gear based on stats instead of "hmmm this has much more agi but i lose my 4 set....nah im staying weaker"
im on board for this i just want to see what the bonuses we may get via the heart are
i see no negative
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we arent losing sets just the bonuses
Yeah, no flying and making the ground a PITA to navigate was so transparently "it makes you play more hours to do the same thing"
Mor eorless admitted to iirc, they said the Broken Shore design let people burn through it too fast (i.e. you could grind through the crappy bits in a few days!)
Can we have something interesting to replace it with then?
Legendaries were OK, but a bit too much grind for my liking. Stats are pretty dull, it just means your playstyle doesn't really change through the expansion, which feels like it will be stifling. We need gear with interesting effects that can drastically alter the way a class feels.
I'm not sure how my post could possibly lead you to this conclusion. The whole reason I'm sitting on 947 ilvl worth of gear and only wearing 942 equipped is BECAUSE of sims and tier bonuses. Also, the argument that I'd still have the same issue because of stat weights is moot. I'm sitting with 940+ items with perfect secondary stats because my tier set (which is mostly all below 940 to boot) is better even though the individual pieces are complete shit in terms of secondary stats.
Yeah, that shit sucks, I'm gimping myself out of a Haste breakpoint because Blizzard can't fucking design tier sets that also have good stats on it.
it sound like the easy (and retarded) solution they always use when people complain: just remove the source instead of trying to fix it.
Tier sets are the bread and butter of raiding, you do them and farm them for months just to complete that tier, what will remain after they remove it? A grind for azerite that sound like a mix of artifact power and the shit from wod?
If anything they should have created more set like diablo where a class has 3-4 sets that suit different play styles, more miniset like the double sword for ww barb etc.
Sad to see them constantly making the game worse though. Item levels is the only thing that matters? Then how about making item level difference smaller instead? Or how about stop the ilvl focus all together?
WoW under Ian is WoW under Elitist Jerks. It's all about the numbers. Your item level, making all talents as good as each other, making all secondary stats as good as each other... Who cares about unique and cool looking gear when you can reuse the same item names on all different difficulties and "titanforged" variants? All in the name of making the numbers work.
Feeding your pet, as a way of roleplaying and connecting with your pet? DOES NOT COMPUTE TO NUMBERS ELIMINATE
Buying arrows to shoot for role playing purposes? DOES NOT COMPUTE TO NUMBERS ELIMINATE
Class quests to get abilities? DOES NOT COMPUTE TO NUMBERS ELIMINATE
Training skills from a master of your class? DOES NOT COMPUTE TO NUMBERS ELIMINATE
I would be upset about this but ever since the announcement of Classic servers, I don't care.
The casual scrub in me agrees with it. And I have horrible RNG with tier sets. Never have I gotten a full set! So perhaps it's for the best.
I don't particularly care about tier bonuses because each piece of Azerite gear will have a few traits, which means we'll have at least three 1-piece bonuses, possibly more that we can mix and match in the same raid, instead of a 2p and a 4p.
I'm more worried about the set appereances. I'm sure each piece of Azerite gear will have two others that visually match, but will there be a few (probably no more than three, but maybe less) cloth sets that mages, priests and warlocks will be able to equip?
I like being able to collect all sets with one character and being able to tmog them with other characters of the same armor type, but strictly raid-themed sets remove class identity, as we saw in ToC. A whole expansion without class-themed sets doesn't sound too great.
There's also the possibility that they make these sets very similar, and that way they don't need to design as many belts, gloves, pants, etc.