I think they come from quests/craft/dungeons too, they just can't warforge/titanforge, so the Mythic is obviously better then a LFR drop as the powers scale with itemlevel.
Same name item still has same power choices.
I think all BfA shoulder/chest/helm have azerite powers cause I believe the demo characters had level 185 (basicly like 840 110 leveling greens)
Last edited by Teri; 2017-11-15 at 01:44 PM.
Can't say I'm surprised. Legion tier set bonuses has to be the least interesting they've ever done. Just another step on the endless road of streamlining.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Because otherwise WoW would be just like every other MMO. Raiding, actual grindy progression raiding is one of the key differences between WoW and MMOs that failed. Think about it logically, all MMOs have quests, all MMOs have ways to obtain gear, all MMOs have dungeons, all MMOs have crafting, but not all MMOs have serious progression raiding. Which game are people still paying for all these years later?
My understanding is this, the three pieces effected by the necklace cannot be titanforged, which means to get the best in slot for those items you will have to raid.
Raiding requires greater time investment than other things such as M+ therefore it should have the biggest pay off in terms of progression, dungeons should not rival mythic raiding gear under any circumstance. I don't like the idea that M+ will most likely be competitive with raiding.
Last edited by Zephre; 2017-11-15 at 01:52 PM.
Tier bonuses have always sucked, you always gimped yourself seriously by not having them. Locked slots aren't fun.
Making dungeons that people will do over and over nonstop and be happy with is a lot less resources than raid tiers.
You're comparing GW2 and FF14 to WoW? Both games active playerbase isn't even a fraction of that of WoW. Seeing even 20 people in a zone at any given time is a testament to that. Not to mention without seeing numbers for the playerbase the argument is invalid. I can with certainty as a person who played GW2 that zone population is dismal in comparison to WoW. Not to mention active streamers of WoW content is higher. Raids, and I know this hurts people's feelings, ARE the difference and is what highly contributes to WoW's success. The vast majority of posts on this site are about raids and itemization for them. It has EVERYTHING to do with raids.
With Azerite gear not being able to titanforge, raid is still the best place for PvE gear. and most bonuses are passive anyway so who cares about the actual bonus. And more sources of great gear is never a bad thing.
Since sometime in Cataclysm, raiding has only been a "means to an end" for me. I don't find it enjoyable and haven't for years. Maybe because my life outside of WoW has become more exhausting, with kids running around and more hours spent at work, and at least partly because my evening schedule has become so unpredictable, I get less excitement out of new challenges and play WoW more as a fun diversion. Whatever the reason(s), my response to new raid content over the years has become less and less, "Sweet, new bosses to fight!" and more and more, "Eh, whatever, here comes yet another gear reset."
Flame me if you will, but I guess I'm one of those increasingly casual players who is glad any time the developers give the slightest hint that they're devoting more resources to non-raid endgame content.