No, I want Classic to literally be the original game.
I'd like to see some quality of life improvements like AOE looting, but don't touch class balance.
I want to see imrpovements to Classic even if it means changing some core gameplay or classes.
Legion is the worst expansion
BFA=Blizzard Failed Again
https://www.reddit.com/r/wow/comment..._google_trend/
QoL don't impact combat, so the question is nonsensical.
QoL impact community and immersion. Some are irrelevant (like autoloot), some have little but existing effect (like AoE loot or shining quest items) and some massively change the whole gameplay of the game (like higher regeneration between fights).
And no, I don't want the whole immersion ruined by gamey "QoL" shit. I want to feel like an adventurer in a wide, dangerous world, and QoL is typically about removing the "downtime" and the little immersive limitations which are essentials to feeling the constraints of the world.
AOE loot breaking immersion is a good point, but even when 10 mobs are stacked on top of each other because WoW doesn't have character clipping? That's not exactly realistic. Maybe AOE looting with a very small radius?
Mob tapping, I just don't get. The main thing that made Vanilla compelling was that it was challenging and you needed people to accomplish tasks(compared to now), it wasn't mechanics like mob tapping. For every person that lost out on a potential social connection grouping up to tap mobs, five people were just pissed off because someone was abusing the concept. I feel like tapping was an imperfect solution to the technical challenges of an early 2000's mmo.
I think its a given that they will use the modern client as a base simply because of battle.net integration, and with it comes 64bit support, chatting across all blizzard games ect., that will also bring DX11 support and likley minor graphical updates with it.
Last edited by Lorianus; 2017-11-15 at 10:16 PM.
What overpowered ridiculous class are you playing where you can kill more than two mobs at once and need area loot? This is Vanilla.
I'd be fine with AoE or auto loot, but not with things like dungeon finder.
AoE loot is just a small QoL change that doesn't impact the playing experience much but does make it a lot less tedious.
LFD would change a massive part of the game-identity.
Originally Posted by Aydinx2
Classic should be released as it was.
Clearing low level instances, and some classes could actually AoE grind some mobs close to their level.
But people keep forgetting that AoE looting came with massive nerf to all loot drops. So, for example (names for example, Deadmines stopped being good linen cloth source after it was replaced by new version, it happened before AoE looting), if before nerf you could get like 5 stacks of cloth from Deadmines, after nerf - only 1 stack of cloth. No thanks, I will keep looting manually.
Refresher time! Let's travel back to Vanilla. Your group of 5 kills the first set of mobs in the dungeon...there's 3 of them. Guess how many of the 5 of you will get loot from those 3 mobs. Of course there were exceptions (like rep drops). Anything other than what happened in Vanilla, is not Vanilla.
Yeah It sure is an Immersion Breaker. It would suck having something AoE looted and having it put alongside the 1800 arrows I have in my Quiver.
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Makes me laugh that people keep up the "OMG IT WAS SO HARD YOU COULDN'T FIGHT MORE THAN 2 MOBS!" when many classes could do it easily. I was able to group pull on my Paladin, my Rogue and my Shaman in Vanilla.
All of them after MC. Before MC frost mages could ae infinite mobs as long as they were melees. I remember one plagueland field, stv pirates and some bugs in tanaris/silithus
And since you always mention how great the social part of classic was: juju raids were ae fests.
If you are asking for updates, then you arent asking for vanilla.
Simple as that.
I even predicted this a long while ago, that were there an official blizzard version there would be demands that players didn't realistically think that a 3rd party could achieve.
Like updates.
It is either great as it is as we were told, or it isn't and we were lied to.
Either way, it doesnt work out the way you want.
Lol, I've played on a high-pop private server, and the idea that being forced to invite to groups to kill named mobs is somehow some great boon to 'socialization' is hilarious.
Usually it was me finding my named quest mob and engaging it, only to have a half-dozen screaming people start jumping around me spamming 'INV INV INV INV' and harassing me to get free credit, then leaving group silently afterwards. Or it's clueless people who don't know vanilla inviting 9 people to a raid to kill the quest mob and ignoring you as you scream 'can't get quest credit in a raid', the somebody tags and kills the mob and we have to wait 6-7 more minutes for another respawn because people don't listen. More often than anything, it's just people silently grouping, killing, and then running off wordlessly.
Very social experiences.
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Lol, what? No it didn't.