Edited to balance it more out and tried to address some issues players had but my goal is, to stay as close as I can to Blizzard view for paladins while making it more fun and putting allot of synergy in this talent tree to choose from.
Retribution: The JUST build [Battle for Azeroth edition]
My goal was to make this build for Retribution more enjoyable and fun while this talent tree offers different sorts of playstyle you can choose for but remains competitive (or as close I try to make) with other talent builds you can choose from.
This build isn’t a complete overhaul. I try to tweak and adjust abilities sticking close to Blizzard View for Retribution and added or baked some old Paladin abilities here and there.
Mastery
Hand of Light:
Increase all Holy damage done by %.
Note: Plain and simple.
Paladin Basic Abilities
Judgment:
Instant 30yd 9sec cd
Judges the target and causes “moderate” Holy damage.
Generates 1 Holy Power.
Note: No longer copy-past Colossus Smash thing.
Crusader Strike:
Instant Melee 3sec cd
Strikes an enemy for “low” Physical damage.
Generates 1 Holy Power.
Note: Removed charges and changed the cooldown to 3 sec baseline.
Blades of Justice:
Instant Melee 12sec cd
Strikes 2 additionally enemies for “heavy” Physical damage.
Generates 2 Holy Power.
Note: In total 3 targets, to provide some cleave damage.
Melee range, because it should be feeling rewarding to hit an enemy within melee range.
Hammer of Wrath
Instant 30yd 6sec cd
Hurls a magical hammer that strikes an enemy dealing “heavy” Holy damage. Only usable on enemies that have 30% or less health.
Generates 1 Holy Power.
Note: Nothing to discuss here because we all agree to keep this iconic spell for Paladins.
Consecration: [Baseline]
Instant 30sec cd
Blesses the land beneath you. Causing enemies in the area to take “low” Holy damage for 15 sec. While standing in your Consecration, Crusader Strike hits all nearby enemies.
Note: Death Knights and Protection Paladins already have this mechanic, so why not Retribution?
Crusader Strike still only grants 1 Holy Power.
Shield of Vengeance:
Instant 1min cd
Creates a barrier of holy light that absorbs damage for 15 sec. When the barrier is consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 yds.
Note: Changed cooldown to 1 min.
Templar’s Verdict:
Instant Melee Cost 3 Holy Power
Consumes 3 Holy Power to deal “heavy” Holy damage to an enemy.
Note: Unchanged.
Divine Storm:
Instant Cost 3 Holy power
Consumes 3 Holy Power to deal “heavy” Holy damage to all nearby enemies.
Divine Storm heals a nearby party or raid players for each single hit it made.
Note: If 5 enemies are hit, then 5 nearby players will be healed (not from the total damage Divine Storm did to surrounded enemies, but only for each single hit Divine Storm applied. If I make sense?)
Divine Steed: [Unchanged]
Divine Shield: [Unchanged]
Avenging Wrath: [Unchanged]
Hammer of Justice: [Unchanged]
Cleanse: [Unchanged]
Rebuke: [Unchanged]
Flash of Light: [Unchanged]
Redemption: [Unchanged]
Blessings
Freedom: [Unchanged]
Protection: [Unchanged]
Kings: [Unchanged]
Might:
Cause all attacks to have a chance to increased your highest secondary stats by % for 8sec.
Wisdom:
Doesn’t longer regenerate mana or health but regenerates important resources every 15sec in combat.
Note: Classes with no resources, just reduce the mana cost of spells by %.
The amount of resources can be different to each class to balance it out. The recharge timer can also be adjusted for balance reasons.
Hands
Hindrance: [Unchanged]
Reckoning: [Unchanged]
Passives
Hearth of the Crusader:
Increase your movement and mounted speed by 20%. This does not stack with other movement speed increasing effect.
Note: This movement speed passive helps out our mobility a bit more.
Supplication:
After you kill an enemy that yields experience or honor, your next Flash of Light will cost for free and is an instant Critical Hit.
Note: Helps out while leveling or solo-content, helping out our survivability.
Righteous Vengeance:
When a party or raid member get struck by any damage source, The Paladin gains Righteous Vengeance. Increasing your critical strike chance by 3% for 9 secs, stacking up to 3 times.
Note: Retribution fantasy worthy and help out low ilvl crit progression.
Boundless Conviction:
You may store an additional 2 Holy Power beyond the maximum of 3.
Talents
Lvl 15 [Gapclosers row]
Execution Sentence:
Instant 30yd 30sec cd
A hammer slowly falls from the sky, dealing “heavy” Holy damage over 10 sec.
Reactivating this ability, Cause you to teleport you above the target location and culminate the remaining seconds into a final burst.
Note: When dispelled, it doesn’t teleport the paladin but triggers the final burst of the remaining duration.
Turalyon’s Might:
Instant 30yd 1min cd
Leap yourself to a targeted location. Forcing your “weapon” on the ground, dealing “moderate” Holy damage. Causes enemies to be incapacitated including yourself and radiates “low” Holy damage for 3sec
Note: Allot of people where excited for this, so I bring it back with all of its full glory.
Imaged this, leaping to a designated area forcing your weapon on the ground cause an explosion of light, disoriented surrounding enemies while you kneel for couple of seconds holding your weapon on the ground, pulsing light waves. If you move prematurely, it cancel the pulsing effect.
Divine Charger: [Replaces Divine Steed]
Instant 45sec cd 2Charges
Causing you Holy mount to charge at the enemy , knocking down any enemy on his path, dealing “moderate” Psychical damage.
Note: The 100% speed buff will still apply after the charge and you can trigger the speed buff without any target requirement.
Lvl 30 [HoPo row]
The Fires of Justice:
Blades of Justice apply Righteous Fire, dealing Holy Fire damage every 3 sec over 15 sec. Righteous Fire Critical Hits have a chance to generates 1 Holy Power.
Note: Making Crit build more interesting and Righteous Vengeance helps out with it.
Righteous Fire can only apply on one target at a time for balance reasons.
Zeal: [replaces Crusader Strike]
Instant Melee Range 3 sec cd 3 Charges
Strikes the enemy for “moderate” physical damage. Maximum 3 charges.
Generates 1 Holy Power.
Note: At first this seems the best talent choice, but The fire of Justice becomes more interest if your reach the Level 60 talent row.
Divine purpose:
Your Holy Power abilities have a 20% chance to make your next Holy Power spending ability free and deals 20% more damage.
Note: Baked with “Final Verdict 7.0.3” so that it doesn’t fall behind in this talent row.
Lvl 45 [CC row]
Fist of Justice:
Each Holy Power spent reduce the remaining cooldown of Hammer of Justice by 2.5 sec.
Note: Unchanged.
Repentance:
% of base mana Instant 30sec cd 30yd
Forces an enemy target to meditate, incapitating the target for 30sec.
Note: Made it instant to make us life easier (PvP reasons).
Blinding Light:
% of base mana Instant 1min cd
Emits a dazzling light in all directions, blinding enemies within 10 yards to wander disoriented for 6 sec. Holy damage will not break this disorient effect.
Note: Unchanged.
Lvl 60
Virtue’s Blade:
Blades of Justice Critical Strikes now deal 3 times normal the damage.
Note: Unchanged. Making Crit build interesting with Fire of Justice.
Blades of Wrath: [Replaces Blades of Justice]
Instant 12yd 6sec cd
Strikes 2 additionally enemies, dealing "moderate” Holy damage.
Generates 1 Holy Power.
Note: Brought back the old version of “Blade of Wrath 7.0.3”. Generates 1 Holy Power to balance out this talent row.
Art of War:
Your Crusader Strike have a chance to reset the cooldown of Judgement and cause additionally 100% damage.
Note: Nice synergy with Zeal.
Lvl 75 [AoE row]
Mass Judgement:
Your judgment judge 2 additionally nearby enemies and always deals a Critical Strike against target above 50% health.
Note: Nice synergy with Art of War, which haves a nice synergy with Zeal.
Greater Consecration:
Reduce the cooldown by half and allows Consecration to follows your path.
Crusader Strike now deals Holy damage while standing in your Consecration.
Note: A more consistent AoE talent. It is a bit similar as Divine Hammers but you don’t have to trade Blade of Justice for it.
Final Verdict:
After using Templar’s Verdict, you Lash out with your weapon, dealing “heavy” Radiant damage to all enemies in front of you and causes all enemies to burn for “moderate” Holy Fire damage over 6 sec.
This effect cannot occur more than once every 45 sec.
Note: By the loss of Ashbringer in Battle for Azeroth, I find it a bit weird to have things related to the Ashbringer in our talent tree. That’s why I tweaked and changed the name of “Wake of Ashe” and baked with “Ashes to Ashes” without gaining the 5 Holy Power.
Need to handle with skill, to hold it sometimes in some AoE situations for dps increase.
Lvl 90 [Survivability row]
Divine Intervention:
Increase the effects of Shield of Vengeance by %. In addition, any attack that reduce you below 30%, triggers Shield of Vengeance effect. This effect cannot occur more than once every 60 sec.
Note: It only apply the Shield of Vengeance effect, meaning that the ability itself wont trigger.
Eye for an Eye:
Instant 1min cd
Absorb 35% damage taken by and reflect it back as Holy damage. Lasts 10 sec.
Note: The damage cannot exceed over 35% of your total hp.
Justicar’s Vengeance:
When using Templar’s Verdict on 5 Holy Power, restores health equal to half the damage has done and 100% additionally healing when used against a stunned enemy.
Note:A more consistent self-healing talent.
Consumes 5 Holy Power, causing you to actually smart manage your Holy Powers.
Lvl 100
Crusade: [Replaces Avenging Wrath]
Instant 2min cd
Increase your damage, Haste, Mastery and Critical Strike by 2% for 20 sec. Each Holy Power spent during Crusade increase damage and haste by and additionally 2%. Maximum 15 stacks.
Note: Added Crit and Mastery. Numbers (duration, % and stacks) can be changed to balance out this talent row.
Greater Judgment:
Judgment causes your next 3 Holy Power spenders to cost one less Holy Power and increased its damage by %.
Note: The damage % increase should be noteworthy to be on par with this talent row.
Holy Wrath: [Replaces Hammer of Wrath]
Instant 30yd 6sec cd
Hammer of Wrath is now usable regardless the enemy health, but deals half damage against enemies above 30% health and deals double the damage against enemies below 30% health.
Generates 1 Holy Power.
Note: I love Hammer of Wrath and it deserve some love to make it more interesting and unique amongst finishers.
Should it only grant 1 Holy Power on targets below 30% health for balance issues?
There so much potential in Hammer of Wrath, I can’t decide to make it a longer cooldown to balance it more out or change it completely to be usable on wings. Like I said, there so much things you can do with it.
Feel free to add feedback please.
Greetings Balti(bruh).