Since last year with the post-Nost. blow-up, I speculated that if blizzard ever did go the 'classic server' route, they would tune it down in most game aspects to more broadly appeal to current and former players. For outdoor leveling and instances, classic was the most dificult by far (exception - level 70 heroic instances, BC), and the classic part of game content was gradually nerfed, both explicitly (2.3) and via player power increases while leveling.
I am concerned that blizzard, for any number of internal reasons but mainly due to their post-merger track record of making things as 'accessible' as possible (I call this the Gift of Activision, or Bobby's Gift) as well as the fact their primary target market for this is former players some of whom would have played in classic, but more of them in BC and Wotlk, will feel it is better from a business viewpoint to tune the bulk of the game around those expansions in terms of general content, e.g. leveling mobs shouldn't be as powerful as in classic/relative to player power, and leveling instances might be tuned down as well, leveling should be faster, and the whole list of things that people looking at this potential problem are worried about.
I think they are right to worry - making the game more accessible could well hook in more of their largest target market group as well as current retail subs. There are hundreds of millions of dollars in potential revenue riding on these decisions, so I think one has to assume Blizzard has no choice but to take the path of least resistance towards greatest revenue, in accordance with this particular corporation's game design philosophy (I mean A/B here). They are publicly traded, I am not sure there is any real question about this.
I think, given the company's track record on making sure there is an easy mode for anything that otherwise is hard, one has to assume there is going to be some pressure to do the same here.
i am concerned with the use of highly subjective terminology in blue comments on this already - 'classic game experience,' 'feels classic,' etc. It is an unnatural way to speak unlike you are following guidelines on how to discuss the topic. What I am not seeing is 'tuned like classic,' 'paced like classic, etc. those are more concrete statements, or would be, if they said them.
Last year blizzard proposed 'pristine' retail servers. I would suggest, simply assuming they are going to tune their version of classic down, that this community request some 'pristine' classic servers. For this proposal I am assuming classic is rebuilt on their current engine.
For the most part this would involve just going down the mob health/dmg spreadsheet and raising it up x%. xp/level would be = classic xp/lvl. raid bosses would require some more thought, but it may just be a matter of going back to where the numbers were before they were 'fixed' for the classic re-do. Any new objects added e.g. graveyards, flight masters, could just be disabled or removed. Any of the QoL features which I would expect blizzard might be tempted to add could just be disabled as well if that was viewed as appropriate. If there are raid difficulties in main version, they could just have 1 difficulty (the hardest one, or even harder) in PristineClassic.
My rationale in detail is that the game has 3 particular target markets -
1)players currently playing retail, i.e. already subbed. classic might help decrease un-subbing during the life of an expansion, but this group of players is the most accostumed to the pacing and gratification mechanics of retail.
2) players already in the classic ps community - I think they are assuming most of these will sub no matter what.
3) former players not in category 2 - this category is huge, tens of millions of former western player, of which some small % would try a classic-type game. But most of them would be more accustomed to later expansion, thus my premise that a 3.0-type classic is more likely than a 1.12, in terms of pacing, general challenge, etc.
In the end making 'pristine' classic servers might be a good move for blizzard directly. They could call them something else a bit more attractive - Hardcore or whatever, but it would give them the 'freedom' to more aggressively QoL and Nerf the main classic version.
I realize that posting this here, most of the responses will be 'no, because,....' however I feel my premise on tuning is sound, and that pre-emptively asking for 'hardcore' servers which would mainly be a matter of a different metadata file on mob stats and xp rates, given that blizzard has previously indicated a willingness to do just this in retail, is a solution which could head off us getting something built from classic, but with a more accessibly-tuned game.