Originally Posted by
Ettan
If I could I would change hunters to something like this. Just flodding the specs with abilities and return every hunter spec to being a whackamole with your only downtime being the steady shots/ cobra shots you sometimes have to weave in.
For Bm, overall shift more damage into kill command/ give the spec more buttons to optimize the spec with.
-Return a cast time to cobra shot, as a focus generator.
-Change dire beast/ dire frenzy into a focus dump/ filler by giving it a focus cost.
-Rework the old focus fire + dire frenzy (add in dire beast)
-Return as a talent; Lynx rush
-Create more pet talents like Lunx rush (active; not more passive shit).
-Return the old stampede, bm only; no longer a talent.
-Return glaive toss as a talent
-Return kill shot
For MM, overall shift damage away from aimed shot to other finishers.
-Chim shot; mm only and not a talent.
-Give mm powershoot as a talent.
-Return steady shot as focus generator, castable on the move
-Return arcane shoot as a filler
-Keep vulnerable for aimed but also adding a second debuff something like exposed weakness - that increases the damage from chim shot/ kill shot,
and make it so casting aimed on exposed -> loses you the debuff and vice verca for chim/ kill shot if vulnerable is up.
-Return glaive toss
-Return kill shot
For Surv, Remake survival into the ranged spec it once was, (serpent spread multishoot; serpent sting, black arrow/explosive shot).
-> Build the spec araund dot damage
->Design on use cd(s) that increase their active dot damage.
->Reward maintaining dot uptime/ reacting to procs and debuffs.
->Allow snapshotting for the specs dots.
-> If needed to differentiate survival EVEN further from marks/bm; remove any passive focus regen + focus generating abilities from survival and make the dot damage done be the focus regen for the spec.
->If there is a large enough demand for it (as in alot more players start maining survival befoure legion ends); Make a fourth spec out of current the survival -> just call them Tracker or something.
-Utility as a base (not talent) for all 3 specs;
Return 2 stack disengage and 2 stack deterrence; lose turtle.
Return aspect of the cheetah
Return explosive trap (knockback)
Return master's call
Return pet abilities; stuns/slows/dissorient/disarm/root/petrify + make up new abilities for mechanical + other new pet families that lack any ability.