It's just so cute when someone thinks making one little change won't hurt the experience. Albeit, allowing Paladins to tank as well as Warrior tanks would require SEVERAL changes and itself would be a huge change. Because now we'd have to make Druids able to tank, too. It's like a little naive puppy running around just eating everything, no matter how painful the shit will be.
One change = hundreds of changes = thousands of changes = not muh Vanilla experience = backfire = pointless for Blizzard to do.
Generate more threat when wearing plate
More armor and generate more threat when in bear form
Wow, those thousands of changes sure were hard, it's like I'm really playing Legion.
I'll make an exception for stuff like divine interventioning razorgore, standing on a pillar for Mandokir and standing in a safe spot for Heigan since those mean literally not doing the encounter.
The intended experience and gameplay of classic would be a better way to put it maybe?
Last edited by Nitros14; 2017-11-17 at 04:49 AM.
I'm pointing out that your thread is based on something that isn't true; the assumption that dungeons were good in vanilla because Paladins couldn't tank them.
Paladins can & will be tanking dungeons and off-tanking in raids. Sorry. If Blizzard give them taunt or def cap, nothing changes outside of raid main tanking on specific bosses (ie, where taunt or crush immunity are required)
Just to drive this point home, here's a video from 10 years ago of a Protection Paladin tanking a variety of dungeon and raid content:
Last edited by mmoc4359933d3d; 2017-11-17 at 05:13 AM.
Or having a Thunderfury, Before it was nerfed the AOE proc on Thunderfury generated so much threat that it would pull mobs to you that you weren't even attacking.
I remember many nights in BWL while we were kiting that the other kite tanks mobs would run completely across the room to me just because my sword procced
This was even more true during the phase 2 dragons on Nef
Last edited by Moozart; 2017-11-17 at 06:02 AM.
"Falling from heaven is not as painful as surviving the impact."
DPS Loss - my guild on Proudmoore
The Old Guard - my guild on Earthen Ring
Revenant - my guild on Echo Isles
'world firsts' mean absolutely nothing to the progression raiding of dozens and dozens of ordinary guilds, or even to any random 5-man group. On any fight with a fear or fear-threat wipe mechanics or touchy aggro issues (which is most of them), alliance most certainly and absolutely had a significant advantage.
The success of horde guilds in 'world firsts' isn't representative of anything really. Nice try tho.
Because lack of knowledge + people being shit + stupid memes. Now there are a million Paladin tank guides, videos, and other resources generated by people who've been perfecting this on private. This knowledge all transfers over to an "untouched" Classic server, so Paladin tanks can and will be viable.
Then that opens you up to the George Lucas treatment (See: His justification for the Special Edition trilogy).
I know I'm being pedantic, but that's kind of my point. Everyone has a different definition of what the "Classic experience" is and what it should entail. If you argue they shouldn't change anything because then it wouldn't be classic, then they also shouldn't change things like Reckbombs and world bosses not being leashed to they could be kited to capitals.
If you argue for the intended experience, then that's an entirely subjective opinion and isn't a clear basis. It also opens the door up for QoL changes (AoE looting, linked auction houses/AH in every city, etc) as Blizzard could add that was their intended experience they just didn't have the technology for it.
As long as there's no dual spec daunting gold costs to respec will keep most people who want to raid holy, and anyone who doesn't want to raid will have garbage gear.
I feel like you're stretching it a bit here. Linked auction houses and AH in every city were things that were actually in vanilla so I'd expect them there. Kiting world bosses around isn't a bug or exploit the way completely skipping a raid encounter is.
Last edited by Nitros14; 2017-11-17 at 08:55 PM.