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  1. #61
    I could see them adding some specs to existing classes sort of like alternate jobs. Like what they should have done with legion's survival hunter.

    Mage hero spec- Enchanter - (wields floating weapons like Kaelthas in Tempest keep)


    Hunter hero spec- Dark Ranger
    Priest race specific glyph spec - Priestess of elune
    Rogue hero spec - Warden
    Paladin hero spec - Crusader
    Monk - scarlet monastery style

  2. #62
    Quote Originally Posted by jackofwind View Post
    None of which predate shamanistic or totemic healing traditions
    **all of which ... I'm talking about recordings of such things. Not the things themselves, I'm also talking about myths/fantasy not religion.

    Also - I'm not talking about empathic healing, I'm talking about TOUCHing to heal.

    The idea of stealing debuffs and damage of players was just an idea of how it could be done in WoW without too much effort.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  3. #63
    There are plenty of new classes that can be added if you use some imagination. Necromancers and dark rangers seem like solid options aswell.

  4. #64
    I'm kind of surprised no one's mentioned Runemaster, Warden, or Draconic so far... I thought these were popular class fan requests.

  5. #65
    Dark Ranger. RDPS, wears mail, necromancer like skills, looks awesome, isn't a lame tinkerer

  6. #66
    Banned MechaCThun's Avatar
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    Eventually the game will need an infusion of life to keep the interest in it.

    Blizzard's current formula has been a new class (regular or hero) every 2 expansions. If that is to be followed, we could see a new class in the expansion after BfA.

    It won't be a Tinker though, lol.

  7. #67
    Quote Originally Posted by schwarzkopf View Post
    NO - healing output is the way they are balanced.
    Not according to previous Blizzard developer interviews. Mana is the thing by which healers are balanced for PvE encounters. When mana did not matter, fights were like those of Siege of Orgrimmar -- major whack-a-mole, spam everything as fast as you can, and hope RNG doesn't f*ck with you. Damage was so high then, that I couldn't even get mad at dps for dying to fire. It hit so hard that they didn't even have time to register that they were in it before they were dead. Not fun.

    Blizzard has since adjusted their philosophy. It's the reason why spirit is no longer a thing. They want mana to matter to a certain extent for healers. If your strange, hypothetical "tank" healer were to be put into play, it would have a mana bar too, just like the others.

    On a more personal note, I really hope they don't come up something like that because they'll have to go back to the drawing board. Too many cone effects on tanks that have to be pointed away from the raid, and any time individual movement is needed, the theoretical "melee healer" will be out-done by the ranged healers anyways. Not to mention boring. Bring one pally or maybe even two, and the need for this "melee tank healer" is superfluous. Having to run around and manually "punch" your targets back to health would be the most ineffective thing ever. By the time you swapped targets, a ranged healer would have already taken care of the problem.

  8. #68
    Titan Wildberry's Avatar
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    Quote Originally Posted by My User Name View Post
    We have enough classes already, ffs.
    People said this before Death Knights were announced. They said this before Monks were announced. They said this before Demon Hunters were announced.
    When are you going to realize that Blizzard doesn't care or agree with you?

    Quote Originally Posted by Meethos1985 View Post
    Necromancer - Unholy DK
    Quote Originally Posted by KyrtF View Post
    Necromancer...Death Knight
    No, there are plenty of themes not utilized by Unholy DKs, that Necromancers could provide and capitalize upon. Stop posting horrible arguments.

  9. #69
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    Given that Blizzard has had substantial difficulties balancing the existing specs, I'm guessing that attention will turn towards consolidating and diversifying existing specs, possibly adding specs. I do think we'll see a ranged 'hero class' after BfA, but after that I doubt we see any more new classes. If I were forced to bet, I'd look at major magic classes that are not really represented now.
    "The nomad's life enthralls me. Its restlessness pursues me: it is as much a part of me as of the sailor. All ports and none are home to him, and all arrivings only a new setting forth" ~ Ella Maillart

  10. #70
    Quote Originally Posted by Lucavian View Post
    Ranged tank doesn't even make sense. Someone who stays at range and grabs the attention of the enemy is the definition fo kiting, not tanking, and there are several classes that can do that well.
    Warlock on Leotheras says hi. Yes it was just single encounter with very limited usage but "ranged tank" was ingame once.
    Why you think the Net was born? Porn! Porn! Porn!

  11. #71
    Quote Originally Posted by Challenge View Post
    And thats the tinker. The mechanical theme is something we dont have in a class yet, and tinkers could be worked to be tank, healer, and ranged/melee DPS to whatever the dev team wants.

    The only argument against it is engineer as a professional
    Tinker will never ever be a class in this game. It's not going to happen.

    - - - Updated - - -

    Quote Originally Posted by schwarzkopf View Post
    Paladin = ranged healer or melee dps.
    Paladin mastery pretty much turned them into "melee" healers.
    MAGA - Make Alliance Great Again

  12. #72
    Quote Originally Posted by Fleugen View Post
    Runemaster would need a new gimmic, seeing as Sigils for DHs and Runes for Death Knights kind of cover all they could bring to the table. (Until they consider support specs as an actual option.)

    Warden would be yet another agility melee class. They really don't bring anything new to the table.

    And what even would be a Draconic? A warlock with more demons? A Demon Hunter that's always a demon? I feel like Alliance and Horde both are going to have enough trouble dealing with Demon Hunters, nevermind a full time Demon.
    Well, general theory goes that Runemasters can see ley lines, that they cover their body with runes to reflect the kind of patterns that they see in the land, and can access any school of magic at a basic level. Some lore has already been established that Dwarves and Tauren take the magic more naturally. The magic is considered a primitive but complex art. The runes are used to augment hand-to-hand combat, so to fight they could be a type of Melee Cloth DPS, Melee Cloth Healer, and Melee Cloth Tank -- all three takes on roles that are unique and the game hasn't seen. Blizzard considered the Runemaster as a class at multiple times, so clearly they think there's more to work with than we do.

    Warden could be a Mail Tank, a role that isn't done by anything else. The devotion to Elune would be a unique magic angle that isn't otherwise represented in-game, as Balance Druids have moved to a more cosmic and astral theme. Plus, the game going forward will need more classes that can wield Glaives as a weapon type.

    Draconic is the language of Dragons in Warcraft. In WoW, learning Draconic would give players the power to make the pact to turn into various degrees of dragons. Parts of their body, or fully in differing shapes and sizes and offering unique abilities of various dragon-flights for speaking the language. The Bronze dragon-flight specifically has access to a type of magic that Arcane Mages only scratch the surface on, and healing Fire is a unique take on the magic property, and using the Dream as a manifestation of energy is something we don't see at all in Druids anymore since Balance moved away from fae magic forever ago. As well, there aren't any specs in the game that deal entirely with a pure Earth magic theme, so this has a lot of creative room as well.

  13. #73
    Quote Originally Posted by schwarzkopf View Post
    Tinker already exists - we call it an engineer.

    The two classes that have not yet appeared yet are:

    * Melee Healer
    * Ranged Tank
    That's just not true and kinda non-nonsensical..

    There's been melee healers in the past and the current iteration of holy paladin is the closest you will ever get. As for the ranged tank, that's just gibberish. It doesn't make any sense whatsoever.

  14. #74
    Quote Originally Posted by Challenge View Post
    And thats the tinker. The mechanical theme is something we dont have in a class yet, and tinkers could be worked to be tank, healer, and ranged/melee DPS to whatever the dev team wants.

    The only argument against it is engineer as a professional
    You are too obsessed. It is not healthy. Time to put transformers toys away for a bit.

  15. #75
    Deleted
    Quote Originally Posted by schwarzkopf View Post
    Tinker already exists - we call it an engineer.

    The two classes that have not yet appeared yet are:

    * Melee Healer
    * Ranged Tank
    Melee healer would be monk, no?
    Ranged tank seems to go against what a tank does, and pretty much impossible.

  16. #76
    Runemaster, Bard/Herald, Gunslinger, Botanist... Plus probably another half dozen or more ideas. If Blizzard wants another class added, they'll find a way to put one in. Tinker is hardly the be all end all of class options.
    'Words do not win wars. That is a tragedy.'

  17. #77
    Deleted
    OP, we already have engineer for that, a profession that should never existed in WoW, it was a mistake, we don't want to mechanize WoW or a medieval world.

  18. #78
    Quote Originally Posted by Wildberry View Post
    No, there are plenty of themes not utilized by Unholy DKs, that Necromancers could provide and capitalize upon. Stop posting horrible arguments.
    such as what?? I mean UH currently raises the dead to fight for them already. Using dark (shadow) magic. Unless you wanna gut UH specc and some affli (possibly demo) to make new ranged necromancer to work. Otherwise, it wont be that big of a difference.

  19. #79
    This thread can be summerized as: "When the snippy reply gets discussed more than the garbage idea of the OP."

    The two classes that have not yet appeared yet are:

    * Melee Healer
    * Ranged Tank
    Also who allowed Teriz to make another account?

  20. #80
    I want a Bard class, and I want Lord Tourettes to design it.

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