Page 1 of 2
1
2
LastLast
  1. #1

    Solution to the Necromancer Class

    Make it so that warlocks have some sort of option to change their class aesthetically. Same spells, same mechanics, same talents, etc. Just different visuals, spell names, themes, minion appearances, etc.

  2. #2
    No. A new class is more fun, and gives them a clean slate to try new ideas and gameplay angles.

  3. #3
    i have the solution, dont implement it and stfu about it

  4. #4
    Quote Originally Posted by Aigilas View Post
    i have the solution, dont implement it and stfu about it
    This.

    I also don't want my DK to be gutted...

  5. #5
    They already implemented a solution to the necromancer class in Wrath of the Lich King

  6. #6
    Quote Originally Posted by ThePallyRanger View Post
    Make it so that warlocks have some sort of option to change their class aesthetically. Same spells, same mechanics, same talents, etc. Just different visuals, spell names, themes, minion appearances, etc.
    A few years ago, co-opting warlocks was the forum suggestion to get Demon Hunters in game. It was a weak idea then, and is still weak now.

    Make a real necromancer, or don't, but after an expansion dedicated to class fantasy, it seems extremely unlikely that Blizz would do such a thing to any class.

  7. #7
    Quote Originally Posted by Aigilas View Post
    i have the solution, dont implement it and stfu about it
    This, so much this. There are plenty of unique classes that can be added to the game. Why try to shoehorn in a class that already has most of its theme already being used?

  8. #8
    Make them just like the Diablo Necromancers. Golems, shit ton of skeles, bone magic, curses and such. We already have NPC Necromancers so it fits in the Lore. Spec Summoning (fuck ton of summoned uncontrolled pets), Bone Magic (Bone Spear and such), and Curse which is VERY utility heavy to break them away from aff locks.

  9. #9
    Quote Originally Posted by lightspark View Post
    This.

    I also don't want my DK to be gutted...
    Doesn't need to be.

  10. #10
    Quote Originally Posted by Hitei View Post
    Doesn't need to be.
    Yeah, sure, spec that specialises in summoning undead minions won't have part its abilities gutted and moved to a class that specialises in summoning undead minions.

    Ask demolocks, they experienced it first-hand...

  11. #11
    Quote Originally Posted by lightspark View Post
    Yeah, sure, spec that specialises in summoning undead minions won't have part its abilities gutted and moved to a class that specialises in summoning undead minions.

    Ask demolocks, they experienced it first-hand...
    Because they literally had the iconic ability of Demon Hunters and Blizzard wasn't happy with how "Demonology" was more like "Fel-Infusionology".

    Necromancers are to DKs what Priests are to Paladins.

  12. #12
    Deleted
    I got the real solution: Instead of doing another class that uses necromancy make one that is totally new: the Tinker!

  13. #13
    A necromancer already exists in game.

    Its skillset belongs to Warlocks, Shadow Priests and Death Knights.

  14. #14
    Quote Originally Posted by lightspark View Post
    This.

    I also don't want my DK to be gutted...
    Speaking as a warlock, it feels bad when new hotness comes in and takes yo' flavor.

  15. #15
    Why do people want necromancers so much when we have DKs? Were necromancers actual units in WC1/2?

  16. #16
    I want either 4th specs so we can do this (give dks some uh...very clothy looking plate like pallys), or letting us change the theme of existing specs.

    Undead themed warlocks
    prot warriors with 2h swords.

    etc.

  17. #17
    Bloodsail Admiral Aldo Hawk's Avatar
    5+ Year Old Account
    Join Date
    Oct 2017
    Location
    Silvermoon.
    Posts
    1,239
    The whole idea of skinning a class into another is ridiculous and needs to stop, that is a good idea for a fight game or a MOBA, not a MMORPG.

    A Warlock is a Warlock, not a Necromancer, but Necromancers and Warlocks can use some similar spells, but they are not the definition of their class, just look at death coil, DK and Warlocks had it, but the spell effect was different, but it was the same spell, and that didn't make a DK a Warlock and viceversa.

  18. #18
    The Unstoppable Force Gaidax's Avatar
    10+ Year Old Account
    Join Date
    Sep 2013
    Location
    Israel
    Posts
    20,864
    Quote Originally Posted by Aigilas View Post
    i have the solution, dont implement it and stfu about it
    Best solution so far.

  19. #19
    Quote Originally Posted by AldoChat View Post
    The whole idea of skinning a class into another is ridiculous and needs to stop, that is a good idea for a fight game or a MOBA, not a MMORPG.

    A Warlock is a Warlock, not a Necromancer, but Necromancers and Warlocks can use some similar spells, but they are not the definition of their class, just look at death coil, DK and Warlocks had it, but the spell effect was different, but it was the same spell, and that didn't make a DK a Warlock and viceversa.
    This reminded me of some random DK when the class was released asking in Acherus' general chat "Why isn't my Death Coil fearing mobs?!".

  20. #20
    Epic! Snuffleupagus's Avatar
    10+ Year Old Account
    Join Date
    Sep 2010
    Location
    In front of my keyboard.
    Posts
    1,591
    Quote Originally Posted by Taftvalue View Post
    I got the real solution: Instead of doing another class that uses necromancy make one that is totally new: the Tinker!
    Like a bad smell wafting through the window, it can't be controlled and has to show up in every one of these threads.
    I may pay my subscription every month, but I don't lose sight of the fact that the other 4/9/24/39 people I'm grouped with pay too.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •