They shouldn't, and I have my doubts that they are in full support about it. They make some fights because of DBM but I have my doubts if they are enjoying the existence of DBM.
They shouldn't, and I have my doubts that they are in full support about it. They make some fights because of DBM but I have my doubts if they are enjoying the existence of DBM.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
i suppose we'll just have to agree to disagree. i guess an argument could be made that the game's difficulty settings have become more complex but in vanilla and tbc our guild was pretty relevant among the progression guilds and we did so without the use of addons. we researched the fights, read strategies, watched what videos we could to get as much information as we could and then did the best we could. in wrath, like i said, sometimes we wouldnt get but a couple bosses down on heroic but we did so without the use of any help.
I like disabling DBM when I´m doing bosses which I have on farm. So I´d rather not have it implemented.
"This is no swaggering askari, no Idi Amin Dada, heavyweight boxing champion of the King's African Rifles, nor some wide shouldered, medal-strewn Nigerian general. This is an altogether more dangerous dictator - an intellectual, a spitefull African Robespierre who has outlasted them all." - The Fear: Robert Mugabe and the martyrdom of Zimbabwe, Peter Godwin.
The game already alerts you to major boss events via emotes and such, that was added-- I think, back in MoP? Adding full-on DBM-style boss timers is a bit too much for base UI.
More appropriate for a base UI is something like the "GTFO" addon, that makes a bing noise when you're standing in the bad. Everybody should be using GTFO, IMO.
https://www.curseforge.com/wow/addons/GTFO
Because quotes are one of the things that players are meant to be watching for.
And really the point of that is to provide some cue that players respond to.
Be that a quote in voice and chat text, or some huge text on screen accompanied by a klaxon it doesn't matter.
As long as the response is from you.
A boss mod is not a problem when it is an alternative way of alerting to information already provided.
The problem is when it is providing that a player should not be seeing.
Why would they pay people to integrate and support a feature in game, when it can be done for free (at least for Blizzard, given that some players do support DBM through Patreon) by its current devs?
/spit@Blizzard
They can make some of the API's private. Just like they did with the range APIs. You can't get rid of all of it - but you could make some of the stuff a bit less obvious
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Or you could just not stand in fire. That kinda solves the problem without an addon
Trying to look cool by not using boss mods is one of the dumbest raid related things I've read in a while.
DBM isnt that big of a crutch. Honestly knowing something is happening in 15 seconds matters a whole lot less than handling it when it arrives.
you people dont seem to understand the fact that quite a large % of the playerbase dont even know aboth addons
so its not a bad idea
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
There's nothing inaccurate about "unofficial" ones. They use the combat log event data, which is the same data Blizzard would use.
About the only thing that the UI could use is major ability timers. Too many abilities that are on extremely set timers in a lot of modern fights makes timers a big deal, since being prepared to handle a mechanic before you see it starting to happen is way too much of an advantage. They've done a better job with the single biggest fight mechanics in a lot of newer fights by using the boss's power bar, but there's just too many things happening on set timers to really make that work on a larger scale.
A better idea would be to make bosses that are a lot less predictable, but telegraph their moves a little more in advance than some abilities do right now.