Can't recall clearly as it was ages ago but I think back then, while tanks was more demanded than DPS, it was usually the healers that in great shortage especially at end game content as tanks was still able to do solo farming better than healer specs. I seem to remember alot of the times, we are usually waiting for healers or once we got the healers, we effectively got a group going.
Also there was lesser responsibility on tanks compare to now as alot of times as they were not the ones doing the pulls. I seem to recall alot of split pulls, CC pulls by druid roots/priest MC or rogue saps (which unstealth them and they run back with the un-CCed mobs in tow).
Last edited by darkfire979; 2017-11-20 at 02:56 AM.
40-mans had a lot more healers to dps in vanilla.
Most first kills in Naxxramas had ~15 healers in the raid.
Any tank, even paladin, can do 5/10/15 mans. The sooner people accept this the faster you'll have your group.
Bears can tank early raids but post BWL it gets hairy, paladins shouldn't even attempt raids unless you're super geared and want to chug mana pots/beg for innervate. Raid tanks won't be rare though, usually it's just dungeon content.
raids required 2-3 tanks on most bosses (only a few select raids required more tanks for like 1 or two bosses)
so 40 people to 2 tanks
compared to 5 people for 1 tank, means in raids tanks are abit easier to find, but for dungeons they are much harder to find. and guilds will usually have a few extra tanks, so you may join a guild and be just an "off off tank" but you can still maybe find a guild to run dungeons, and raid when one of their tanks are missing, or you fight a boss like garr who is easier with more tanks, or one like the horsemen who need ALOT of tanks.
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priest was best for sure holy only rarely disc.
druid was only there for innervate, but could be an off heal. shaman was ok for horde but fit the same role as druid, they were there for their buffs, but they could heal off as long as they had their buff.
This isn't even remotely correct... how are you killing Patchwerk, Maexxna, Loatheb, Thaddius, 4H, or Sapph with 15 healers in your raid? Especially that first time, when your dps aren't nearly as geared. DPS checks for Naxx were extremely tight until you had the gear and I never did a boss in Naxx with 10+ healers.
Let's have a look.
15 healers for Patchwerk first kill
14 healers for Loatheb first kill
15 healers for Maexxna first kill
16 healers for Four Horsemen first kill
Just count 'em off the raid frames, nice thing about vanilla Naxxramas all the hybrid classes healed.
https://www.youtube.com/watch?v=yik2uNTDWCE 14 healers for Kel'Thuzad first kill, note the DPS meters no hybrids there.
Blood Legion Kel'Thuzad first kill 14 healers
First Sapphiron kill for Last Resort, 14 healers.
Last edited by Nitros14; 2017-11-20 at 08:43 PM.
Playing with 1.12 talents warrior, rogue and mage will be high population in late game raiding and pvp.
If they go further back those classes weren't always on top I don't think?
I know I will roll a warrior so I can tank for my brother and our IRL friends. I do know back in the day if you didn't have a tank on friends list/guild that was also online, then you were sitting in a city spamming trade.
While I agree on most of this don't forget private servers run 1.12.1 which means dps warriors are way better then at release in 2004. Just one example, bloodthirst was only useable after getting a killing blow till 1.6(?) and talents were way worse. So it kinda depends on which version they release.
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