We need bard!
Rogues got Warglaives in BC, and I remember Teriz saying quite passionately that Demon Hunters would trample over rogue gameplay.
And yet there's still plenty of room for Necromancers to exist without stepping on the toes of DKs.Blizzard has actually stated that when they created the DK class, they incorporated the Necromancer into it. That's pretty much the end of the story.
Most of what I'm talking about was cut in the Cataclysm prepatch, actually. We've seen zero indication that these elements will be brought back.More than likely for class balance and spec differentiation. Nothing stops Blizzard from bringing those concepts back in future expansions if the class needs it. As it stands, it would appear that Unholy is the spec focusing on undead minions and other Necromancer stuff. It would be pretty redundant to try to carve an entirely different class when we have one class utilizing the theme (DKs), and another class utilizing the function (Demo Warlocks).
Unholy's actually a thematic clusterfuck right now. They're tied between three separate fantasies and they're not really delivering on any of those. Beyond that, how many light-users do we have? How many dual-wielding agile melee do we have? With regard to function, can there only be one summoner spec? I mean, ignoring for a moment the number of Necromancer pitches that change things up mechanically from existing Demonology, how many stealth bleed specs do we have, for example?
If Tinkerer can be a class, with engineering in game, then I present the following class options:
Tinkerer (I'll be fair, I did really like tactician in Rift)
Necromancer
Blood Mage
Shadow Mage
Shadow Hunter
Geomancer
Twilight Mage?
Battle Mage
No they didn't. Every melee class could equip the blades of Azzinoth. Those weren't exclusively Rogue weapons.
In your opinion.And yet there's still plenty of room for Necromancers to exist without stepping on the toes of DKs.
Unless you can create a Necromancer that doesn't summon ghouls, skeletons, abominations, zombies, gargoyles, etc. you're going to be stepping on the toes of DKs (and Warlocks).
Again, this is simply your opinion.Most of what I'm talking about was cut in the Cataclysm prepatch, actually. We've seen zero indication that these elements will be brought back.
Unholy's actually a thematic clusterfuck right now. They're tied between three separate fantasies and they're not really delivering on any of those. Beyond that, how many light-users do we have? How many dual-wielding agile melee do we have? With regard to function, can there only be one summoner spec? I mean, ignoring for a moment the number of Necromancer pitches that change things up mechanically from existing Demonology, how many stealth bleed specs do we have, for example?
Essentially your entire argument here revolves around your personal belief of what a Necromancer in WoW should be instead of how Blizzard incorporated the Necromancer into the DK class. Simply because YOU don't like the direction the DK is going doesn't mean that there should be a new class that strips flavor away from two existing classes.
I wasn't aware that Enh, Feral, Ret, etc. could all equip Warglaives. I thought it was just Warriors and Rogues, one of which had a DH spell, and was somewhat similar to what most players envisioned playstyle-wise.
This actually isn't a matter of opinion. You're just flat-out wrong here. Is the problem the magic school? Multiple classes overlap in magical schools. Is it the rough mechanics? Again, there are multiple ways to separate Necromancer from Warlock, that's not an opinion. Beyond that, again, how many agile, dual-wielding melee do we have? How many stealth bleed specs do we have?In your opinion.
Unless you can create a Necromancer that doesn't summon ghouls, skeletons, abominations, zombies, gargoyles, etc. you're going to be stepping on the toes of DKs (and Warlocks).
No, I'm sorry but this is a bullshit argument and you should feel embarrassed for posting it. This isn't me pitching "pie-in-the-sky" ideas out of left field. This is me saying that there are enough thematic elements that are either completely untouched and/or not in use anymore that could easily create a distinct class which would be no different in terms of overlap than what already exists.Essentially your entire argument here revolves around your personal belief of what a Necromancer in WoW should be instead of how Blizzard incorporated the Necromancer into the DK class. Simply because YOU don't like the direction the DK is going doesn't mean that there should be a new class that strips flavor away from two existing classes.
Does this argument somehow negate my point that the ability to equip the Blades of Azzinoth was not a Rogue-exclusive ability?
Didn't think so.
Except it is your opinion. Again, your entire argument here is that you feel that the DK isn't "necromancer enough" when in fact Blizzard has been pushing aspects of the DK class further into Necromancer territory. You simply don't like how its turning out.This actually isn't a matter of opinion. You're just flat-out wrong here. Is the problem the magic school? Multiple classes overlap in magical schools. Is it the rough mechanics? Again, there are multiple ways to separate Necromancer from Warlock, that's not an opinion. Beyond that, again, how many agile, dual-wielding melee do we have? How many stealth bleed specs do we have?
You're reaching Teriz levels of obsession here, and its pretty sad to watch.
The only bullshit argument here is you thinking that there's "tons of thematic elements available" when you have no idea where Blizzard is going to take the class next, or how Blizzard interprets how a Necromancer in WoW is supposed to operate. Nothing stops Blizzard from taking Unholy into a completely Necromancer-based direction since the Necromancer concept was purposed incorporated into the class in the first place. However, its doubtful they're going to do that since they clearly want to leave some design space for Demonology warlocks.No, I'm sorry but this is a bullshit argument and you should feel embarrassed for posting it. This isn't me pitching "pie-in-the-sky" ideas out of left field. This is me saying that there are enough thematic elements that are either completely untouched and/or not in use anymore that could easily create a distinct class which would be no different in terms of overlap than what already exists.
So given the choice between being wrong, and arguing against a claim that was never made, you're going to choose the latter? Interesting.
Can you find where I've said that Death Knights aren't "Necromancer enough?" I've only ever stated that there are a number of canonical themes that we've not seen touched by Death Knights and plenty more that have been scrapped from the class.Except it is your opinion. Again, your entire argument here is that you feel that the DK isn't "necromancer enough" when in fact Blizzard has been pushing aspects of the DK class further into Necromancer territory. You simply don't like how its turning out.
I've never said I dislike the state of Death Knights, or that they're not close enough to Necromancers for my personal tastes. Only that there is existing material to create a new class that wouldn't break precedent in terms of overlap.
You're trying to pretend that my position here is based on personal whims, desires and feelings. Get a grip, dude.
No, I don't, neither do you. Do you actually think this is even a remotely intelligent thing to say? God, this is laughable. Yes of course we don't know where Blizzard is taking the class. According to your "logic" here, we should refrain from discussing potential classes entirely because we simply don't know where existing classes are going or how Blizzard interprets these classes.The only bullshit argument here is you thinking that there's "tons of thematic elements available" when you have no idea where Blizzard is going to take the class next,
0/10 in this part. That was just ridiculously terrible.
I would like to see a bard/musical themed healer myself, but I guess WoW isnt really high fantasy so it may not fit in very well, but I personally would love to see it in some way.
There should be no new classes.
Instead they should add 1 spec for each (or some) classes, except druids. Ranged dps spec for Demon Hunters, tank spec for shaman, healing spec for mages, tank spec for warlocks, ranged dps spec for paladins etc. The possibilities are next to endless.
So why did you bring up the Blades of Azzinoth in the first place?
Alright then, if the DK fulfills the Necromancer fantasy to a satisfactory level, what's the point of adding a Necromancer class?Can you find where I've said that Death Knights aren't "Necromancer enough?" I've only ever stated that there are a number of canonical themes that we've not seen touched by Death Knights and plenty more that have been scrapped from the class.
I've never said I dislike the state of Death Knights, or that they're not close enough to Necromancers for my personal tastes. Only that there is existing material to create a new class that wouldn't break precedent in terms of overlap.
You're trying to pretend that my position here is based on personal whims, desires and feelings. Get a grip, dude.
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Probably as a profession honestly. It would be very difficult to create an expansion with a theme where the Bard could be introduced.
Void expansion. We combat the whispers of the voidlords with HEAVY METAL.
OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."
And His disciples said unto Him, "Can we get Kings instead?"
I agree. Uhm no wait, about the ranged tank, there could be a solution to the "the boss usually wants to run towards you" problem... the hypotetical class would have a pet/minion holding the boss in melee range, and the player (always targetting the boss like a normal tank, no need to target the minion) would stay back using the tank skills through the pet, and eventually "shooting" it the buffs or heals or whatever. I think it's not totally bonkers, as a idea... just 70% XD but would need a serious developement and it has a basic flaws (maybe it can be solved, i dunno): the movement. I mean, how to move the tank minion when needed? with a command like the pet/minion of hunters and locks?
Found in a lot of fantasy settings, but somehow feel to 'un-wow' for it to happen. Wouldn't mind it though, but specs and weapons can get complicated.
Regarding tinker, I've alwasy been a big fan, would be the only reason I would ever to drop my 13 year old main. But even though I can still see it happen, I'm not to sure if it would still make sense. New classes tend to be very heavily tied to the expansion content, so unless we get a industrial revolution expansion I can't really see it happen anytime soon.