Like a Sightless Eye, that would allow you to wander Argus at will unnoticed by any demon?
1-2
3-4
5-6
7-8
9-10
Like a Sightless Eye, that would allow you to wander Argus at will unnoticed by any demon?
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
Have to keep farming? No you don't.
thats some stupid shit this community keeps saying but if you are not in a top 1% guild you really don't have to do jack shit.
An 910 Arcano is a 47k dps increase over my current trinkets on bosses I do 1.5 mil or higher on.
Thats fuck all. I can make up for that playing well or being taken off Innervate duty.
If you don't want to do it then don't do it, it really does not matter. If you're not in Method/Exorsus all the way down to Future it really doesn't matter what you do.
Not excited by Invasions at all, they're generic zerg-rush scenarios you want done in 2 minutes or less. No thought, no flavor, just get-this-over-with-already.
The only reason I'm doing them is legendaries. Without a need for those, I wouldn't bother past the 3 weekly ones.
/spit@Blizzard
7-8 seems fair, was way better than broke shore content as it was way more in depth "story" wise with the opening quests. However this was countered by it being way more damaging for alts having no way of skipping content and still having to do it to unlock the world quests for each specific zone which i thought was very harsh.
The content is good though and the gear catch up is great for people who have missed say the whole of ToS or completed Night Hold and didn't play until say 1-2 months ago and couldn't get into TOS runs.
Invasions are a good little niche added but again i only do the Greater each week and then if i need the argunite i will do the quests for 3. The new world quests on the zone or straight up farming argunite is a bit gruesome if you do it on more than 2 chars i would say but again the game has to have stuff to do for your alts no one deserves to do something once and get it for free on an alt!
I know they specifically said after they released it in one of the Q&A they designed it so it was heavily mob infested and was no where to hide playstyle but they could have made the place a bit bigger to compensate for this imo. The teleport locations sometimes are so far away from a said quest that it is very taxing to go from one side of the map to the other to find that it isn't where you are looking but in a cave 1000ft below or something like this. If you only had to travel 1 minute instead of 5 minute then i wouldn't be as miffed :P
Still all in all i valued what they tried to establish and make Antorus and im sure Argus raid will be a fitting end.
7-8 for me.
Argus is still awesome for my alts, but as I don't really plan on any more alts for a bit, I would rather have the opportunity to turn off the Invasions on the Broken shore. I personally would just have the WQs that offer more than just order resources and nethershards, which are a bit pointless for me due to surplus (if an Invasions pops JUST as I level a character to 110, its good for a quick 850+ kit of gear, but thats a niche thing for me now).
3 and I'm being generous.
Scenery is crap. Its supposed to be home world of Legion, but there is nothing there, just generic dull zones with mobs.
Endless pointless AP/argunite grind. Paragon rep worse than before with 3 RNG mounts from same rep vendor.
The only redeeming thing about it is Mc'Aree. Zone is beautiful. Hidden treasures that require jumping off cliffs are cool.
Argus is already in the game? I’m still on the Broken Shore shit building towers or whatever. Legion is confusing.
Argus is good and up there with the Timeless Isle. 7-8 rating from me. Much better than the Broken Shores; really alt friendly and engaging in general. Decent stuff.
It was fantastic on my alts. Pretty useless for my main though
The point of the thread is "How do you rate Argus and Invasion points after 10 weeks, fair content?" Nothing says I have to rate it the same as you. I am fully aware that many players would prefer flat zones with fast dying mobs and epic loot. Some of us prefer encounters which have some semblance of matching the story. We are invading the Legion's home world. We should expect it to be some of the most dangerous world content in all the Great Dark. They are a military power. We should expect to face organized defenses. What measures would you take if you ran the planet and expected invaders? Evacuate the roads so the invaders could move to key targets more conveniently?
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I would say it is mechanically similar - rares and elites and treasure chests that spawn in different locations at different times - but with a darker theme and flavor. There are dark skies, pools of fel lava, and fel tornadoes. You can buy a demon disguise from a vendor in a cave, ambush demons to farm intact eyes, and trade those to the vendor for toys and mount. The terrain is rough and gutted - ravines and fissures - and the mob density is higher than average. Some of the mobs are not so tough but others with the same skins turn out to be harder hitting elites, so you have to pay attention to what you attack. I find it most fun on my VDH. Lots of places where double jump and glide come in handy; I feel like I'm Batman patrolling Gotham with oh so many demons to hunt.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
Set my vote to the middle because you get a solid reward to the time invesment, but that's pretty much all. A plus in Argus is that I am already almost done with collecting mounts (miss 1 rare drop, the fishing one and one paragon mount), but still have some use for the area (pet battle meta, gear upgrades for alts, world bosses). Story was OK, but the introduction of new mission content is not my thing. I wish they did not expand this topic to Argus. Not only is the story time gated (=weekly release), it's also gated by these missions.
Don't like the repetitive nature though, and find invasion points horrible. I will probably bite my teeth and finish the achievement some day, but I don't look forward to this. Also don't know if I will ever finish the Argus meta. Especially this treasure thing seems so pointless. Or collecting the demon eyes, just another grind. I currently have more fun with leveling my fishing artifact, this is at least relaxing.
Regarding invasions - they have a nice boost for leveling alts, especially with heirloom upgrades. Beside that, I only run them if I want to finish the quest in Broken Shore. I am kinda fed up with the finishing scenarios. High Mountain and Stormheim are at least quicker than the other two.
Last edited by mmoceb1073a651; 2017-11-21 at 11:50 AM.
I rated it an 8. As endgame world content goes, it's as good or better than anything they've done in the past (Tanaan, Timeless Isle, Firelands). I still think they could do more. I liked the way the story unfolded with scenarios on Isle of Thunder King, but prefer world quests where I can choose from menu over the dailies they had back in MoP. I've enjoyed Argus ok so far, but it will get old unless they add some more. We've still got months till BfA.
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I thought the demon eyes were one of the more interesting features, especially since I hadn't read anything about them and had to figure it all out for myself. Having the debuff for taking double damage makes farming elites more... interesting.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
8 here. I think they could have done some more small quests(lots of lore there) and even another dungeon would be justified. Overall I like it. The questline was nice and its an awesome place to farm legendaries.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
I just dusted off my DK, who was my main from WotLK through WoD. Dinged 110 this week. I've mostly tanked with him in the past, but have been playing Frost this week because Howling Blast is a blast.
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I'm calculating average rating so far from this poll is 7.938157895
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"