So. Ive been thinking this for a while now but, ALOT of what survival hunters do is all over the place. I havent seen another spec with as many blatantly useless talents or with so much of its power budget spread around in such an awkward way.
It feels like 4 people worked on new Survival and none of them agreed on what to do.
You can spec for Mongoose bite spam yeah, but there are so many traps in the talent tree that trick you into thinking maybe something else is viable. Ive been pvping as SV since the expansion dropped and well... It sucks. Everything you could hope to achieve as SV is theoretically possible - but itd be easier literally anywhere else. So heres some changes I figure would tweak the spec a bit.
WAYLAY
So this.. Has basically no support in spec aside from having the ability. In pve you dont need its benefit solo EVER, in dungeons no one slows down to let you 'get ready' or cook your traps as it were and in pvp good luck getting anyone whos not a straight up idiot to stand on a trap you deliberately didnt hit them with unless you have a DK backing you up. I figure you change waylay to a buff that generates on some arbitrary condition to show your waylaying the opponent. If you crit an enemy you have slowed get waylay - then your next trap comes out with the appropriate buff. This changes the tactical decision from 'ignore this passive exists' to 'do I use this waylay to hit the warrior and use a normal frost trap on the healer or do I waylay the healer woth frost trap and burst' etc.
CAMOUFLAGE
Again. Garbage. You cant use it in combat because youll never get your pet to drop attack fast enough to be able to 'vanish' with it. The healing is negligible since if your in an arena your probably opening with it just for stealth. Its basically just for avoiding mobs while questing, and it breaks on interacting with most things so its crap for that to.
Make it useable in combat, double the cooldown to 2 minutes, and make your next trap count as having waylay when you use it. Bam. Thats the class fantasy. The hunter stalking its pray with well timed traps. The Predator.
STICKY BOMB
Just.. So useless. Isnt a stun. Negligible knockback. The timer after cast makes interrupting with it hard. Just make this talent so its knockback attempts to push enemies into the nearest trap. Or do damage. Or have a stun. Or do ANYTHING.
RAPTOR STRIKE
The sv hunter power budget is so spread out that you can rotate between traps, dots, mongoose bite and flanking strike and almost literally never cast it. Make all the talents that effected this work with flanking strike and then get rid of it. OR make it so it clears your mongoose bite stacks for big damage. Its not like we have a viable execute and were losing Talonfury next xpac anyway so well have literally no ability that interacts with those stacks.
The thing with all of this is that a Survival Hunter cant outfight any other melee without being genuinely smarter than them. Youll never beat someone else numerically, not if their competent. And thats fine. Our strengths lie eslewhere. When the warriors bursting I want to disengage into tar or frost trap and just avoid him till his buffs fall off. I want to confuse mages trying unload on me by disappearing and peppering them with traps.
DONT force me to sit on my enemy praying for arbitrary charges of something I can only keep rolling with gear and not skill. Mongoose bite is such a vast portion of what we do that applying any amount of your time budget to other things in any kind of content is a loss and that SUCKS. It doesnt feel smart, I dont feel like an elite trapper, I feel like a discount fury warrior.
So... Thats MY thoughts anyway. What about you guys? And try to keep it constructive. None of that 'turn the spec back to how it was' stuff.