When you consider shadow a viable spec, you are misremembering things or making things up.
edit: speaking from a raiding perspective. Shadow was more viable in PVP
Only one shadow priest was desirable for raiding, and that's so warlocks would do 15% more damage. Even that was questionable before the debuff slots went from 8 to 16. Priests, in vanilla, were designed to heal.2. How is shadow not a real spec? I didn't say HEALING SPECS ONLY OR I CALL THE COPS.
I guess if you want to cherry pick data, you're correct? Holy had changes in Vanilla - including their talent tree. I don't recall disc being reworked twice in Vanilla.3. Many specs were shit indeed, but as you know, holy changes less than disc and the changes were always smaller, it didn't go through a entire core rework twice. That means that even for the devs it was a terrible tree to start with the the spec itself had no identity so they gave it one later on.
You stated that all but one disc spell was used. You've been shitting on disc this whole thread, I know you intend to shit on them some more with that comment. But by saying that only one of their spells were useless, you'd have to acknowledge that the rest of their toolkit wasn't, right? I'm extrapolating what you're saying. Not quoting you.4. Absolutely not what I'm saying, it's very clear what I'm saying. You are again trying to find shit where there is nothing. I'm not even gonna explain cuz I'm sure you got it you're just being cancerous.
What separates a Holy paladin's identity from a holy priest's? Paladins have blessings and priests have Disc spells.5. Here's what you do as a priest with the most popular build: You do fort, then spirit buff. For the next 30 minutes until you do the buffs again all you cast are different ranks of heal, prayer of healing, renew and maybe a bubble here and there. at least 90% of your actions as a "disc priest" are a copy/paste of what a holy priest does. That means Disc has no identity it's just borrowing it from holy by default because it's lacking things of its own.
And bosses get nerfed because players are bad, too. Not because they're poorly designed (in general).6. On paper lightwell is good. We don't play on paper, we play a game where top mythic raiders sometimes even miss something obvious in their screen. Lightwell didn't get changed and removed because it was good and efficient. It got fucked cuz it was garbage in the way people play the game.
I'm sorry, is what you're typing not your opinion? I'm not automatically discarding your opinion. I'm not discarding it at all, hence the reason I'm debating it. But your opinions aren't even internally or logically consistent.7. That's the problem with people like you. You think that because someone types something in a forum it's automatically an opinion and you find it easy to discard it.
Except...it is. Your statement is objectively false. It isn't an opinion. It's just wrong. And I could concede that to being us having two different definitions of what a "spec" is. I share the widely accepted definition (going deep in that talent tree), and you have 3 (school of magic they cast spells from, playstyle, fantasy/identity) - depending which better suits your argument at the time.Realizing that disc is not really a spec in vanilla is just as simple as figuring out why an apple is a fruit and not a vegetable.